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Imperial Golden Lions

Imperial Golden Lions

As I indicated in my last post, now that our Warzone mini league is done for this year, it is time to start planning for next years. For that one I will switch from Bauhaus to Imperial, so it is time to start painting units. Forming the nucleus are the Golden Lions. Now I could go into their background, but Prodos showcased them on BolS this week, so I am just going to beg, borrow and steal their description:

Imperial is well accustomed to inter-corporate war. Their attitude towards the Bauhaus and Cybertronic Corporations are a constant frustration for the Cartel, who are left to clear up the mess left behind, both on the warzones and the in the Corporate Boardrooms. The Imperial Corporation’s domination strategy against the other megacorporations seems to centre on fielding mass infantry and entire divisions of vehicles to quickly overpower the enemy. Even though this battle tactic from the smallest, yet fiercest, corporation has become expected, it is near impossible to counter. In cases where the opposition are prepared for such military tactics or they have resisted the Imperial hammer blow, the Imperial Golden Lions are mobilised. The Golden Lions were formed alongside the infamous Blood Berets by Clan Murdoch during the Venusian Crusade. Unlike their Blood Beret kinsmen though, the Golden Lions receive little glory and their notoriety, in converse to their Blood Beret brothers, has significantly negative connotations. Any praise they have received is logarithmically overshadowed by controversy. The Golden Lions were formed with the intention of fighting other corporate soldiers. Their training and wargear is specifically designed to counter human opposition, armour and biologics; as such they are seen as the black sheep of the Imperial Corporation, which is rightly ashamed of them. Ashamed to the extent the Golden Lions have on many occasions been very close to being disbanded. Recent policies, however, have shown not only a need for the Golden Lions, but a blatant want too.

Painting wise they were something of a tough nut for me. Their armour is usually depicted as red. Past editions often showed them with grey and black tigerstripe camo, but with the strong facets of these models I chose a plain red. The end result was a bit lighter than I had wanted, but I still liked their looks. At first I went with a bronze for the gears on their legs and arms, but after I had done the first three, it dawned on me, that there simply was not enough contract with the red, so I went with a dark gunmetal-grey, the same I used for the engines on their backs and the plasma weapon on their right arm. While that provided more contrast, I still felt it was not enough, so I blocked the shoulder plates in a dark green (after all, if red and dark green is a good contrast for Santa and his Little Helpers… ;-)). But I am still contemplating adding a golden edge to the shoulder plates. The last big problem the red gave was the berets. Usually those are depicted as a blood-red, but with the lighter colour of the skin and gas masks, I felt going for a very similar red would tone contrasts down again. So I went for a maroon red, just like with the British Paras. Imperial is modeled on Britain, so I thought… why not!

Golden Lions

Golden Lions

Golden Lions (1st squad)

Golden Lions (1st squad)

Golden Lions (2nd squad)

Golden Lions (2nd squad)

My Imperial troops are going to get a WWI like trench theme for their bases, So half the minis are standing on muddy bases with some barbed wire, while the other half have trench bases (the one who will act as squad leader with a firing step). The later also got some debris on their bases. A Capitol shoulder pad and heavy weapon I had left over from the Kickstarter on two of them and some rats (from Black Cat Bases) on the third.

Golden Lion

Golden Lion

Golden Lion

Golden Lion

Golden Lion

Golden Lion

Golden Lion

Golden Lion

Golden Lion

Golden Lion

Golden Lion (rear view)

Golden Lion (rear view)

 

Hope you liked them. Not sure what will come next on this blog. As I did the past two years, I will be taking part in Curt’s Analogue Hobbies Painting Challenge once more. Last year the theme rounds always pushed me out of my painting flow, so I plan to paint everything for those first (probably still in December) so I can just do what I want till the Challenge ends in March. Right now this means cleaning up a lot of minis so I can hit the ground running. In addition, the rules of the Challenge say, that I am not allowed to post anything here, until it has been posted on the Challenge. Between those two facts (plus the fact that it will be my birthday this week), it might get a little quiet over the coming days. But I will still try to paint something after I cleaned the last of the minis up and before the Challenge starts on December 5th! Lets just see!

 
1 Comment

Posted by on November 22, 2014 in Uncategorized

 

Warzone Resurrection: Dark Legion vs. Bauhaus

Warzone Resurrection: Dark Legion vs. Bauhaus

Last Sunday Andreas and myself met for the final game of our Warzone mini league. And mini it was indeed, for this season there were only 5 players which meant a meagre 4 games for each of us. I actually planned to post this a couple of days ago but I was down with a flu most of tis week, so it took a bit longer. Also my apologies for the report itself. The flow of the game was pretty strange, so it is a bit hard to report on it. Hope it will still make sense to you!

The game was played out in an abandoned mining outpost. Most of the terrain was open, with three large buildings, a large tank and acid waste canal, some crates, bushes and a few fences (essentially these blocked off the far left of the table).

Our primary mission was a resource grab. Meaning there were three resource marker along the middle line of the table, of which we had to get two off to our deployment zone to win. We also had secondary objectives. In Andreas case he would have to have troops on the highest roof by the end of round eight, while I had to find an ammo dump at one of the three locations already markered and blow it up. In addition we both also had corporate agenda objectives. I would have to kill three times as many points with one of my squad leaders as he was worth himself, while Andreas had to lose one of his (both Leaders had to be written down before the start of the game). Lets just mention here, that neither achieved his mission. Mine was killed the first time he was shot at and while I fired a lot at Andreas Squad Leader he simply would not die.

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So what did we field?

Andreas was playing Dark Legion: A custom close combat Necromutant Warlord led his force consisting of two squads of Undead Legionaries (without heavy weapons and led by Necromutants), two squads of Necromutants, 4 Nasca Razides (two on their own and two in one squad) and two Necrobeast Riders.

As usual I was playing Bauhaus: My custom close combat Juggernaut Warlord, two 5-women squads of Etoiles Mortants (each with a flame thrower), a 10-men squad of Hussars (with two LMGs) lead by a Venusian Kaptain, a 7-men squad of Hussars (with one LMG) and three 5-men squads of Venusian Rangers.

I won the set-up initiative, but chose to let Andreas deploy first. He spread his troops out evenly in his deployment zone. My large squad of Hussars deployed in the middle of the board, while the small one deployed on the left flank together with the Warlord. Since Andreas had no infiltrating troops my Rangers deployed their booby traps in the middle of the board. One squad each deployed right on the left and centre objective markers, while the third deployed 4 men on the highest roof, with the last Ranger in contact with the right hand objective marker.

Initial deployments

Initial deployments

The game started with Andreas playing a strategy card which meant that unless my Troop types (Hussars and Etoiles Mortants) used just one action this round, they would take automatic hits and therefore potential damage.  On this first round I therefore just advanced my Hussars slowly and decided not to deploy my Etoiles at all.

Hussars in starting position

Hussars in starting position

None the less Andreas put a lot of his troops on sentry to safeguard against a deployment of the Etoiles Mortant. The unit of Rangers on the right saw the trooper in contact with the objective marker carry it off into the warehouse. His comrades on the roof either had no targets in range or in sights, so two of them just went into sentry as well. There was also an artillery strike card I played on the Dark Legion deployment zone. This was cancelled by a card Andreas played, at the price of his Warlord taking a wound (later in the game he would use the same card once more, again rolling bad and taking a hit with his Warlord).

Venusian Rangers in overwatch

Venusian Rangers in overwatch

The Venusian Rangers on the left picked up the objective marker and started making for the rear. This did not work out too well. While they were at the extreme end of the weapons range, three of them were still killed by weapons fire (including the squad leader carrying the objective marker by a natural one on the to hit roll [which allows no saves at all]). The Venusian Rangers in the centre had already lost one of the two men in contact with the objective marker, when they found that this was the location of the ammo dump as well. The remaining trooper just chose to set explosives to it and make for safety. Before the end of the round, they would see two more of their squad killed (again the squad leader by the roll of a natural one). The round ended with the Necrobeasts climbing the roofs of the near buildings. The two Venusian Rangers on the roof used their Sentry to fire at one of them and even though they had no AT weapons, they even causes one hit, which was unfortunately repaired at the beginning of the next round.

Necrobeast rider after climbing the roof

Necrobeast rider after climbing the roof

The next round saw Andreas win initiative again. Before much could be done, the Necrobeast charged forward (destroying two of the booby traps in the progress). One of them charged and killed the Venusian Ranger inside the Warehouse who was carrying the objective marker. The other Necrobeast rider fired a few shots at the Venusian Ranger on the roof, killing the Squad Leader (guess what he rolled… a natural one). I played a card on the Necromutants on the left flank that would see each of them killed generate a supply token for my Kaptain. With this in play, the Etoiles Mortant deployed near them and killed four of them, two Undead Legionaries from the adjacent squad and a Nasca Razide.

Etoiles Mortants attacking Necromutants

Etoiles Mortants attacking Necromutants

The other unit of Etoiles would later in the same round deploy in the centre of the Dark Legion deployment zone taking out 5 Undead Legionaries three Necromutants and damaging another Nasca Razide. This now forced the Dark Legion to clear them out, which took most of this and the next round, but eventually saw all of the Etoiles dead with them “only” being able to kill one more Necromutant. In the centre the Hussars now tried their best to kill or at least tie up the Necrobeasts. The Kaptain used two of the supply tokens to give the LMGs At capability for this round. I also raised their rate of fire, but out of their six shots, they failed to even score more than a single hit. To add insult to injury, this hit did not even cause damage.

Hussars advancing

Hussars advancing

Two of the Hussars ran into the warehouse. One to carry off the objective marker the next round, the other to tie Necrobeast rider up in close combat. Outside two of the other Hussars (they got the other two supply tokens to give them AT capability) fired at the other Necrobeast, but while they hit, they failed to do damage. One more Hussar and the Kaptain charged the Necrobeast in the open, but again failed to do damage. The rest of the squad just advanced towards the objective markers. The Venusian Rangers from the centre and left squad had taken more damage from the Dark Legion troops in the deployment zone (before the second unit of Etoiles Mortants dropped) which saw the centre unit annihilated and the left one reduced to one man who ran away.

The undead hordes

The undead hordes

The other units just advanced as best as they could, with the Hussars trading some shots with the Necromutants left by the first Etoiles Mortants attack.

Now the next two rounds are hard to describe. As I said before, it consisted a lot of the Dark Legion mopping up my Etoiles in their deployment zone. The Hussars slowly battled it out with the Necrobeasts, but while they did no damage, they started falling one by one (including the Kaptain). This was only made worse by the fact that they became subject to the same card they had been at the start of the game (the one that meant they potentially took damage if they use more than one action). Having to secure at least one of the objective markers and having to fire at the advancing Dark Legion troops, four of  them had to take this risk. While for minimal gains, three of them actually took damage and died.

Venusian Kaptain charging Necrobeast rider

Venusian Kaptain charging Necrobeast rider

Once done with the mopping up, the remaining Nasca Razides and Necromutants moved forward. One of the Razides was killed the other damaged by the remaining booby trap, but two of the Necromutants threw grenades at the Hussars. The one who targeted the Hussars in the centre did surprisingly little damage for the high strength of the grenades, but the one who targeted the ones on the left wiped out virtually the whole squad. No matter what the grenades also reduced the attack skills of the remaining Hussars to half for the rest of the round. And one by one the Venusian Rangers on the roof were also killed by fire. In the following round, the few remaining Hussars managed to take out the two Necromutants who had attacked with grenades. The fleeing Venusian Ranger, who had previously recovered his nerves, returned and carried one of the objective markers off to the deployment zone.

At this point we were both left with shambles of our forces. I only had my Warlord, the odd Hussar and one Venusian Ranger. Andreas had his Warlord, the Necrobeast Riders, two Nasca Razides (one of them damaged) and less than a handful Necromutants and Undead Legionaries. At this point I had already completed my secondary objective, but I held no illusions that I could prevent Andreas from achieving his. Neither of us could complete the primary mission (I did not have the troops left to carry a second marker to my deployment zone and all the markers were too far away for Andreas to do so). So at this point, we decided to call it a day and agreed on a draw.

So this was my last outing in this mini league. With a win, two losses and a draw this left me on a shared third place together with Andreas in the total ranking (not too representative with so few games anyway). And this was also the last outing for my Bauhaus troops for the near future (unless for some non-league games). For the next season, starting in February, I decided to play Imperial. So you can expect me to showcase some of those troops soon.

 

 

 

 
12 Comments

Posted by on November 20, 2014 in Bauhaus, Dark Legion, Sci-Fi, Warzone Resurrection

 

Warzone Resurrection: Bauhaus Venusian Marschall and Venusian Rangers

Warzone Resurrection: Bauhaus Venusian Marschall and Venusian Rangers

A couple of weeks ago, I official called my Bauhaus minis finished… that is until Prodos released some new stuff, which they did for Spiel in Essen last month. One of them was the Venusian Marschall / Kaptain mini. As I said before, one of the aspects that drew me in on the first and second editions of the game was the Paul Bonner artwork showing the Marschall and I think it has been one of the most iconic pieces for most players!

Mutant-Chronicles-Bauhaus-Grizzly-Venusian-Ranger

So with the new mini out, I had to get one. I wanted to stay close to the artwork, but also wanted him to be an individual piece. As such I made a few changes to the colour scheme. For one I changed the colour of the cape from brown to grey to get a better contrast with the fur, I changed the backdrop on his shoulder pads to red instead of blue and gave the horse brown leather briddles and such (always hated the look of colored leather). Looking at the painting now though… I think I might go back to the mini soon and give the horse grey flesh around the mouth / nose and black tips to the tail and mane. Which only proves, that one should not just remember a painting, but also look at it, when you take it as a reference! ;-)

Venusian Marschall

Venusian Marschall

Venusian Marschall

Venusian Marschall

Venusian Marschall (top)

Venusian Marschall (top)

 

And last, there are new models for the Venusian Rangers as well. I really love my original converted ones, but these were just too great to pass by! I painted them in the same colour scheme as I did my original ones, to make sure they fit in. That being said… I am not sure if I am ever going to play three squads of them, but it is good to have them ready should I need them! While the booby trap marker that come with the new models does not match my custom build ones, I still liked it a lot and painted it up, too. No harm in having two different types of markers, right!

(new) Venusian Ranger models (front)

(new) Venusian Ranger models (back)

(new) Venusian Ranger models (back)

Booby trap marker

Booby trap marker

 

 
6 Comments

Posted by on November 14, 2014 in Bauhaus, Warzone Resurrection

 

All the little things

All the little things

As indicated yesterday, there were a couple of things, that I simply could not post lately, so here is another go at catching up.

First of all, there were a few small items I wanted for Crisis. One of them were dead cows. I have had some live ones for years, but if only looks at contemporary pictures from Normandy, there was lots of livestock killed by the fighting, so essentially they were a grim part of the scenery. So when they were released a couple of years ago, I bought two sets of dead livestock from Warlord Games, cleaned them up, primed them and forgot about them! But this fall they got their outing again. All in all just a simple fast paint job. I decided not to go for the typical breed of cows found in Normandy, but rather the breed found in a lot of Europe (but also in limited numbers in Normandy), to keep them generic for other settings as well. I based them on old hotel key cards cut to shape. Three of them got stack grass to match my game boards on their bases the other one was painted to match my dirt roads:

Dead cows

Dead cows

The next item I wanted to tackle were burning tank markers. In the past I had just used cotton wool airbrushed red and black. While not too bad, neither did it look good. A huge number of blogs over the past few months have started using fake candles (electric candles) lately and I thought… why should I not do the same. So I took a few candles I had lying around, sprayed the candles themselves black (most likely redundant), glued some cushion stuffing to the candles and gave the whole thing a light spray of black. Nothing too inventive, but I like the effect. I have also included a short video showing them in use… first in normal “daylight” and later in dimmed light:

Fire marker

Fire marker

Crisis 2014 - A bridge too far for this Sherman

Crisis 2014 – A bridge too far for this Sherman

And one more… I alway wanted a tabletop periscope. At times it can be hard to see if your model actually has LOS to a target or not. A laser can help, but not always and for those cases (and to get a real soldier view) I always wanted one. But I always shied away from it. I guess the basic build is not too complicated, after all it is just a box with two holes, but what always made me think twice were the mirrors. Those have to be a perfect 45° angle for it to work (at at least at combined angle of 90°) and I was never too sure if I could get that 100% right. Walt from Commission Figurines had a periscope for me at Crisis and I really love it ( as did many people passing by my table). As far as I know, they are not yet available on his website, but you can already contact him via eMail to order one. If I remember correctly, the price for a fully assembled one was roughly 20 GB£ fully assembled:

Periscope front

Periscope back

Periscope back

View through the periscope

View through the periscope

 

And last but not least… in a recent post on von Peters blog, he showed a picture from the Perry Miniatures site, showing some of their new Bavarians. I commented, that I would love to mix some of those in with my (Perry designed) Foundry Bavarians to get more diversity. So at Crisis I took a look at the new Perry Bavarians with a Foundry Bavarian to compare. As could be expected, there is a visual difference in the size and heft. Foundry are smaller and bulkier, Perry taller and slimmer. I would definitely put the former in the 25mm field and the later in the 28mm. So I did not buy any… nah, I did. I think with some card slipped under the Foundry ones, one can mix them in. Not the most pleasant idea since I wanted to mix a few Perrys in with the huge numbers of Foundry I have, so this will mean slipping a lot of card in on the bases, but I really want to get away from the cookie cutter look of the Foundry Bavarians and Front Rank are simply even bigger. So to make sure everyone can decide themselves… here is a comparison shot:

Napoleonic Bavarian comparison shot

Napoleonic Bavarian comparison shot
[Foundry in the middle]

 
13 Comments

Posted by on November 13, 2014 in Terrain building, Warlord Games [WG]

 

WWII British Stuart / Honey Troop

WWII British Stuart / Honey Troop

So, ten days after Crisis in Antwerp and I can finally try to catch up with life (so expect a few more posts in coming days).

Up first is a troop of Stuart Honeys for WWII. Just like the Shermans I did a couple of months ago, these Stuarts carry the markings of Irish Guards. Since the Shermans will be my strongest British tank force, it made the most sense, to depict the Stuarts as being from the same unit. The models used are M5A1 Stuarts from Company B which I bought for this purpose about a decade ago! The tanker is from Warlord Games. Since the Company B models usually do not come with open turret hatched, i had to drill and cut this one open and build a replacement hatch from plasticard.

It is pretty hard to find definitive info on which models the Irish Guards actually used. I think it might have been the M5 model, but personally I can live with M5A1s! Why am I calling these Honeys? Officially only the M3 models were called Honeys, but most Commonwealth soldiers just stuck with calling the later models Honeys as well, so I am doing the same.

Stuart Honey troop (front)

Stuart Honey troop (front)

Stuart Honey (front)

Stuart Honey (front)

Stuart Honey (back)

Stuart Honey troop (side)

Stuart Honey troop (side)

 

 
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Posted by on November 12, 2014 in WWII, WWII: British

 

Crisis 2014 – Our game

Crisis 2014 – Our game

OK, now that things have settled in a little bit more, here are some pictures from our very own game at Crisis too.

We did run a demo for Battlegroup: Overlord. All in all the game was quite uneventful. A British unit consisting of two Troops of Shermans, a Troop of Honeys, three sections of Motorized Infantry and the usual support up against German ad hoc defenders from a Wehmacht unit with a few Panzer IV, a Panzer V, a 5cm and 8,8cm PaK each, Infantry and Panzerwerfer. The Brits had to expel the Germans and if possible destroy them. In the end both sides traded shots over the river. The Germans seemed unable to hit the broad side of a barn and the Brits were able to hit, but their shots simply bounced off the German armour (and not just the Panthers armour). All the while the British off-board artillery did a good job at pinning German troops, which in turn did a good job at recovering. In the end the only casualties were a Firefly (which took a direct hit from a Panzerwerfer rocket) and a Sherman taken out on the bridge by a Panzer IV.

Before I give you the pictures, I would like to say thank you, to the Tin Soldiers of Antwerp for running another fabulous show. As usual I am really looking forward to next year. I would also like to thank Julian for being my partner in crime this weekend. Also thanks to all those who stopped by to ask about the game and the nice comments! Also all the friends (not going to mention any names, since there would be more than two dozen and I would not want to miss anyone) who came by or into whom I ran at the show. It was just great chatting to you guys!!!

Crisis 2014 - The whole of the table

Crisis 2014 – The whole of the table

Crisis 2014 - Sherman troop on the move

Crisis 2014 – Sherman troop on the move

Crisis 2014 - Panzerwerfer firing

Crisis 2014 – Panzerwerfer firing

Crisis 2014 - Firefly taken out be a direct hit from a Panzerwerfer

Crisis 2014 – Firefly taken out be a direct hit from a Panzerwerfer

Crisis 2014 - Panzer in defensive positions

Crisis 2014 – Panzer in defensive positions

Crisis 2014 - British Shermans driving up to the bridge passing the burning Firefly

Crisis 2014 – British Shermans driving up to the bridge passing the burning Firefly

Crisis 2014 - Moving up to engage

Crisis 2014 – Moving up to engage

Crisis 2014 - A bridge too far for this Sherman

Crisis 2014 – A bridge too far for this Sherman

 

Crisis 2014 picture report

Well Crisis 2014 is over and I wanted to share some photos of all the games at the show. All without comments this year… time is a bit short this weekend! Hope you enjoy them anyway!

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Posted by on November 1, 2014 in Uncategorized

 

Panzerwerfer 42

Panzerwerfer 42

 

 

 

First of all, sorry for the lack of posts (and the lack of comments on your blogs in recent weeks). Life has been pretty hectic lately. I will re-open my practice in November and the preparations for that take their own sweet time. I also build some custom furniture for our living room, prepared my tax statement for last year and helped Prodos Games at Spiel in Essen for 5 days last week. So I had my work cut out for me.

 

But now it is time again for some miniatures. I know I neglected historical stuff pretty badly this year in favor for Warzone. So now there was some urgent need to remedy that. In this case in the guise of two Panzerwerfer 42 for WWII. The models are Warlord Games 1:56th scale models. As many know, I usually prefer 1:48th scale, but this is the only model on the market and with light tanks or units that operate away from the battle tanks (like artillery) I can live with it. The model itself is really nice. Easy to assemble. hardly anything to clean up and nice crisp castings. So nothing to complain about here. I only did two models. Usually they would operate in larger batteries, but under the Battlegroup rules we are using there is hardly any chance you will see more than two on the tabletop, so this will suffice.

I contemplated for a long time how to paint them. In a simple one tone Sandgelb or with a camo over spray. In the end I opted for the former. Nearly all my WWII German tanks are simple paint jobs, which I want to change in the future (also reworking most of my old models). So I wanted to try out some things like, panel highlighting, pinpoint washes, wear marks and pastel chalks. I did not want to over complicate that by adding camo as well. I was quite happy with how the first techniques worked out, but somehow the pastel messed things up. Strangely enough, I did both launchers back to back, using exactly the same method, but for some reason the Werfer #04 looks better than Werfer #02. No idea why!

Panzerwerfer battery

Panzerwerfer battery

Panzerwerfer battery

Panzerwerfer battery

Panzerwerfer battery

Panzerwerfer battery

Panzerwerfer battery

Ok, so this is good, but if we are honest, what we all want is something more animated for the tabletop. Panzerwerfer give a nice opportunity for that with their very visible firing. So I chose to do some alternative launchers for them. Many thanks to Andy H. at Warlord. When this idea first formed in my mind during our holiday in Scotland, I contacted him to see if it was possible to get two separate launchers and he instantly played along.

So the next step was looking at some footage of the launchers in action:

Which turned out to be quite a let down. For one the rate of fire is pretty slow by modern standards (this is due to the fact that the operator actually had to manually wind up a spool and only when enough electricity had built up would the next rocket fire) and that the rockets seem to leave far less of smoke trail than one would expect. Being a wargamer though, I wanted things to look more impressive, so one launcher (up onto the #02 model for this photo session) is firing three rockets, with one just leaving the launcher and the other two already in flight. In really life the first rocket would already be far further away when the second one launched, but this way it looks better. I also used more smoke for all launchers.

So how was it done? Well the rockets are just bamboo skewers cut to the shape of a rocket and painted in an appropriate colour. The rest of the skewer was just painted off white to hide inside the smoke. The tubes were drilled open, so the would take the skewers. After those were glued to the launchers, I wrapped cushion stuffing around the skewers (good thing I had built the furniture a couple of days ago). For the launcher that was just firing a single rocket this was simple. with the other one, that contained more rockets and ones that were further away, I needed a counterweight, which is a modeled base with a larger rock on it. The base is now invisible under the smoke trail, but I still know that it is there, in case the “smoke” ever shifts. Last I airbrushed the stuffing with VAL Israeli Sand to give it the look of exhausts and that was is.

Panzerwerfer #02 firing

Panzerwerfer #02 firing

Panzerwerfer #02 firing

Panzerwerfer #02 firing

Panzerwerfer #02 firing

Panzerwerfer #02 firing

Panzerwerfer #04 firing

Panzerwerfer #04 firing

Panzerwerfer #04 firing

Panzerwerfer #04 firing

Panzerwerfer battery firing

Panzerwerfer battery firing

Panzerwerfer battery firing

Panzerwerfer battery firing

Hope you enjoyed this! It is only six days now till Crisis in Antwerp and I shall try my best to get some more models done till then (I still need a couple of Honey tanks for my Brits). So I hope there will be more to show over the next few days!

 

[Edit 5th Nov. 2014: I am really amazed… these even got a mention in todays Warlord Games newsletter! Thanks guys!]

 
25 Comments

Posted by on October 26, 2014 in Warlord Games [WG], Wehrmacht, WWII, WWII: Germans

 

Brotherhood: Guardiani Oblati

Brotherhood: Guardiani Oblati

So essentially now the quest begins, to build a second force for Warzone. This time Brotherhoods Guardiani Oblati. To be honest, I have no intention of playing Brotherhood, but being custodians of the faith, some of their units may be taken by other factions as well. Mostly it is Troopers and Valkyries, but one Imperial leader may also take the Guardiani Oblati as his bodyguard. So what are they? Essentially these are the elite bodyguards for high ranking clergy of the Brotherhood (and some high ranking corporate members). They very well versed in the Art, to the point that during their training they actually lose their need for normal sight (at which point they are blinded). Another thing they lose during their training is all human feelings. They lack any fear or concern for their own wellbeing, as well as any compassion for their enemies. Their only goal is the protection of their charge. They are equipped with the best of armour which sports a whole range of close combat and ranged combat weapons (much like a Swiss Army knife) to tackle any enemy. They do not enter the battlefield in a normal way, but materialize via the Art when their charge is in desperate need.

Costing 100 points a pair, they are quite expensive in game terms (especially since they self destruct when the Warlord they protect is killed), but on the other hand, they are the best bodyguard unit in the game right now. So I could not resist getting me a pair of these. I spend a long time thinking about how to paint them. This was not made easier by the fact, that they were much shorter and more squat than I had expected. So in the end I chose to mimic a historical unit, who’s mission it is to protect high clergy as well (although not as emotionally detached). A cheer for the first person to guess the unit! To mimic their looks I gave their armour a steel look and painted their tunics in diagonal stripes of orange-yellow and blue (I chose to leave the dark red stripes out to make them look less busy).

In the end I was quite happy with the choice. For one it somehow made them look less squat and a really brought out the details in their armour.

Being blinded the view slits in their helmets gave me some headaches (what do they need them for anyway?)! I asked for inspiration on the Warzone Facebook groups and a few people suggested a glow effect. I really liked that idea to show, that their sight is actually paranormal. Hope it looks somewhat decent, since this is my first attempt ever at a glow effect!

Guardiani Oblati

Guardiani Oblati

Guardiani Oblati

Guardiani Oblati

Guardiani Oblati

Guardiani Oblati

Guardiani Oblati

Guardiani Oblati

Guardiani Oblati

 
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Posted by on October 9, 2014 in Brotherhood, Sci-Fi, Warzone Resurrection

 

Four player game of Warzone Resurrection

Four player game of Warzone Resurrection

Last Friday we got together for a big 4 player game of Warzone. So what did we play?

Major Richard Meier was not too happy. Just last week a Mishima force had landed in the regions of Venus guarded by Bauhaus 274th Garnisions Regiment. The had caught the roops in the region in the rear, their lines being orientated towards the Dark Legion citadel close by. As usual when the enemy managed to break the Bauhaus lines in the cold regions of Venus, it fell to the 23rd Gebirgssturm Brigade to push them back and this time Meiers battalion had drawn the short straw. His attack was scheduled for tomorrow and now that they were making final preparations he was called to a meeting with the Fenrisbrigades commanding officer. He did not like having his preparations interrupted at such a moment. But what he liked less was an operation being called off. He really hoped, that his was not what this meeting was about.
Meier entered the office, snapped his heels together and saluted. Out of the corner of his eye he noticed another person in the office, but could not clearly make him out. “Herr Major, how far are your preparations for the liberation of Schwarzbrunn?” “Well under way, sir. My Rangers scouting the area have reported that the Mishima forces have set up positions facing our lines only. It seems they rely on the hope that the Dark Legion has not noticed they have taken over our holdings, so they can leave their rear unguarded until reinforced.” “I fear their plans are more sinister than that!” said the other person lurking in the shadows of the room. Rising from behind his desk the commanding officer said “May I Introduce you to Inquisitor Ignatius. He has some information you might find interesting. Inquisitor…” “The Brotherhood has gained information, that this attack last week, was not sanctioned by neither the Mishiman Overlord, nor the Lord Heirs. This was the action of one heretical Clan, trying to establish a holding of their own. They are not hoping that the Legion has not noticed their presence. The Legion actually knows they are there fully well. Tomorrow at dawn there will be a high level meeting between the head of the Clan and a leading Nepharite of Algaroth. And we want to purge the heretics. The Bauhaus high command has assured us your support. Will your troops be able to smash a way through the enemy lines for us so we can crash the party?” At this Meier grinned. “One of my Venusian Ranger squad leaders was born and raised in Schwarzbrunn. Why smash through the enemy lines when we have an unguarded mountain pass to get into their rear and crash their party!”

passage_to_hell____by_daroz-d6w2hrr

And so they did! We had already split our forces up in teams. Arnd (Mishima) and Andreas (Dark Legion) on one side (“team evil”) with Ingo (Brotherhood) and myself (Bauhaus) on the other (“team good”). And the forces were:

Mishima: A custom Demon Hunter Warlord, a squad each of Ronin Samurai, Hatamoto, Demon Hunters and Shadow Walkers, as well as two Meka suits combined into one squad.

Dark Legion: Galgotha as Warlord, two squads of Undead Legionaries (with Necromutant Leader) and one of Necromutants, two 2-men squads of Nasca Razides and a two-men squad of Praetorian Stalkers.

Brotherhood: A custom Sacred Warror Warlord, one squad each of Troopers (with Inquisitor leader), Inquisitors, Mortificators and Guardiani Oblati as well as two squads of Sacred Warriors (one led by Lukas).

Bauhaus: Custom Juggernaut Warlord, two squads each of Hussars and Etoiles Mortant, one squad of Venusian Rangers and four Vorreiter combined into one squad.

Table (view from the side that would see most of the fighting)

Table (view from the side that would see most of the fighting)

The table was a rectangle (2,5m x 1,5m) cut in half by a river which in turn was spanned by a large stone bridge. There were a few small woods and bushes on the board. Also some houses (two of them ruins) and gardens lined by hedges.

We rolled for missions and got an Ambush. Team evil chose to be the defender, so team good had to place our units first being the attacker (pretty strange, but that is the rules). Each of us had to have one unit within 6″ of every board edge. Ingo put his Warlord and Sacred Warriors on one of the long edges with the Inquisitors in the near corner. Going clockwise from there, came my Vorreiter on the short edge. On the next long edge, but on the other side of the river came one squad of Hussars, the Troopers and the smaller squad of Sacred Warriors in the corner. My other squad of Hussars  and the Bauhaus Warlord were in the remaining corner.

Team Evil had to set up all units with at least 2 men of every squad within 6″ of the table centre. So essentially they all huddled on the bridge, in the river and on its banks. The only exception were the Demon Hunters. On account of them being Dispersible (they double the range for their coherency) they formed a long line from the deployment zone pointing towards the Bauhaus Warlord. All in all there was a distinct emphasis on that flank with almost all units of team evil oriented that way.

"Team evil" deployment zone

“Team evil” deployment zone

Next came our infiltrating units. The Venusian Rangers deployed in the ruins on the neglected side of the boards, while the Mortificators deployed near the Bauhaus Warlord in the woods and hedges.

The objective was for team good to reduce team evil to about ¼ of its initial forces by the end of turn 5. We all had a Corporate Agenda mission as well, but we all completed ours so I am not going to go into that.

We had decided, to roll for initiative within a team and then had the winner roll for team initiative, with the order of activation alternating between the teams. On the first round Ingo won. Up next would be Arnd, then me and Andreas last.

Ingo began with his Warlord, who played a card that would prevent Galgotha from using her skills (including the one which would deny one of our units all cover). After moving forward a bit, he called in an artillery strike on the bridge, which killed one Ronin Samurai, two Undead Legionaries and caused two Nasca Razides from one squad a wound each. Up next came Arnd. He wanted his Meka suits save from harm and played a Snipe of the Cobra card on my Venusian Ranger with the rocket launcher. He failed his armour test and our best anti vehicle weapon was gone (not that it would matter too much). But he also activated his Demon Hunters and  the squad leader and the other Hunter hammered my Warlord with their HMGs. Inspite of a massive 7 or 8 hits, the Bauhaus Warlord saved all but one (and that one would later in that round be healed by a special piece of equipment build into his suit). Now I activated my Hussars near the Warlord. It was obvious, that my Warlord was going to be the prime target so they moved into position to screen him. Three of them also managed to get some shots off at the Demon hunters and inspite of their good armour and high Heal skill, they even managed to wound the trooper. Now it was Andreas turn and he advanced his Necromutant squad at my other Hussars. They started firing at the closest Hussar, but he managed to take shot after shot with his armour. Frustrated Andreas shifted his fire on the squad leader, only to have the seemingly bulletproof Hussar throw himself in harms way and take the shots for his NCO.

Bridge over busy waters

Bridge over busy waters

At this point, it was Ingos turn again. He activated his larger squad of Sacred Warriors to move them forward and protect his Warlord, but Lukas also used a skill which would deny the Mishima Meka suits cover for the rest of the round. Arnd found most of his troops boxed in on the bridge and decided to activate his Hatamoto and move them towards the riverbank. Now I decided to go Warlord hunting myself and Rapid Deployed my first Etoiles Mortant squad close to Galgotha. Unfortuntely for them, the Mishima Warlord had an early warning system and saw them drop from the skies. So he was able to fire at them before they do anything. Two of them took the hits on their armour, but the trooper with the flamethrower died. Her mate picked up the flame thrower though and fired it at both enemy Warlords. They had enough troops around who willingly sacrificed themselves, but none the less this still killed two Undead Legionaries and two Ronin Samurai. The remaining three Etoiles Mortant charged Galgotha in the rear and managed to cause her two wounds. When Andreas activated, he found most of his troops in no position to come to Galgothas help, so he actived his two Nasca Razides close by. One went into Sentry, while the other shot at the Hussar who had so far managed to survive all the fire coming at him. This time it was too much, but we calculated that it had taken well over 20 shots (with more than half of them being hits) to kill him! Unfortunately he also managed to kill the Hussar squad leader.

Hussars and Trooper

Hussars and Trooper

Ingo now actived his Inquisitors. They advanced towards the enemy and their squad leader cast a spell on one of the Meka suits damaging it in the hull. With things heating up around them, the Mekas decided to charge the Etoiles Mortant and whipped them out in close combat. While charging through the river, the one that had already been damaged took some more damage to its legs. With things having gone well for the first Etoiles attack I decided to deploy the second squad as well. But their combat drop did not go as well. They scattered into the Razides and being stunned were unable to do anything else. In turn they would be cut up by the Razide who had gone into Sentry and by Andreas now activating his Undead Legionaries. To add insult to injury, one of the Etoiles was also turned into an Undead Legionary when she was killed by the Necromutant squad leader.

Mekas going for the Etoiles Mortants

Mekas going for the Etoiles Mortants

At this point, Ingo advanced his Troopers and managed to get some shots at the Necromutants (but I cannot tell to what end, since I was away from the table for a few minutes). Arnd also advanced his Mishima Warlord towards the Bauhaus one. I activated my Warlord and he fired his HMG at the Demon Hunters, killing the one who had already been wounded and wounding the squad leader. Andreas advanced this other Razides out of the river and towards the Bauhaus Warlord with guns blazing. But failed to wound him, but they wiped out two Hussars close by.

The next activation saw Ingo advance his remaining Sacred Warriors and Arnd his Remaining Ronin Samurai. Now the Vorreiter charged forward and hammered the Meka suits with their HMGs. Andreas tried to prevent this by playing a Dark Legion card that would keep me from firing, but Ingo managed to take that out of play with one of his cards (never have I been so happy to see Brotherhood on the table!!!). Unfortunately they spread their damage on virtually all locations, but destroyed the already damaged one. Andreas advanced his remaining Undead Legionaries.

Vorreiter advance

Vorreiter advance

The rest of the first round was quiet uneventful, with the remaining troops either advancing or my Venusian Rangers firing their rifles at the Legionaries on the bridge, killing one. The Praetorian Stalkers deployed on the side of the river where the majority of the team evil troops were.

All the Dark Legion hordes

All the Dark Legion hordes

Before the next round began, Arnd placed markers for his Shadow Walkers amidst the pines close to the Bauhaus Warlord. Now it would be crucial who would win the initiative for him to survive. But Arnd won the initiative, so this would be hard. Next would be me, followed by Andreas and Ingo coming last.

Obviously Arnd activated his Shadow Walkers first and their markers were replaced with actual miniatures. He played another Snipe of the cobra on the Hussar blocking their approach on my Warlord killing him. Now the two Shadow Walkers charged my Warlord, scoring seven hits. This was though luck, since their attacks do not allow for armour saves (unless it is impenetrable armour, which has to be re-rolled on a successful test) or heal rolls. But he managed to save three of them. This cost him all his four wounds, but then the chemical resuscitator kicked in and he regained his last wound, keeping him alive! It is amazing how good my dice were that day! Up next came m Vorreiter. Their initial goal was to shoot the remaining Meka, but that one was covered by the two Nasca Rizides close by and hard to hit. So the first two Vorreiter shot at the Razides, killing them both. Now the other two were free to shoot at the Meka, hitting it in the rear and leaving it barely intact. Unfortunately, their fire also killed the last remaining Etoiles Mortant, but a small sacrifice it was. Andreas used a card to remove his Praetorian Stalkers from the board and Re-rapid Deploy them close to the Vorreiter. Their drop went wrong, but they did not scatter too far. One of them was close enough to use this flame thrower on two of my Vorreiter.

Praetorian Stalkers attacking the Vorreiter

Praetorian Stalkers attacking the Vorreiter

Just like I had seen in my previous game, these weapons are so strong, they cut through any vehicles armour and it was no different this time… both Vorreiter perished! The other Stalker fired his HMG at the Vorreiter squad leader, but only managed to damage his bike. Ingo activated his Inquisitors, again all they could do was advance and have the squad leader cast a spell at the Meka, but damaged as it was, this was enough to destroy it.

Inquisitors advancing

Inquisitors advancing

There was not much, that Arnd could do, so he advanced one of his Demon Hunters. I activated my Venusian Rangers who moved out of the ruins and fired at Galgothas back, causing her one more wound (she was now down to only one). Andreas activated his Necromutants who cut into Ingos troopers and my Hussars with their fire. Ingos Troopers also took a heavy beating, loosing all men but the Inquisitor leader. Now Ingo activated his Mortificators again and they charged forwards throwing grenades and blazing away with their pistols. The first used a flame-thrower like ability to toast the Demon Hunter squad leader and kill a Necromutnat. The others managed to kill the remaining Ronin and inflict a massive 4 wounds on the Mishima Warlord. His resuscitator failed to kick in and he was dead.

At this point we had to call it a day since one of us had to leave. While we had already played a couple of hours, we had only gotten into the second round, but it was clear to see where things were going. Ingo had only lost his troopers and I about a third of my points. While my Warlord was in a pretty bad shape, we were sure that he would be able to take care of the Shadow Walkers with some help of the Hussars, especially since the Mortificators were releaving the pressure on him. The Brotherhood Warlord was still in mint condition, protected by his best troops and his Guardiani Oblati bodyguards still undeployed. On the other hand, Arnd had lost more than  ¾ of his force and was left only with a squad of Hatamoto and half a squad of Demon Hunters. Andreas was better off. Galgotha was in as bad a shape is the Bauhaus Warlord, but presented a good target. His two remaining Nasca Razides were down to one wound each and we all agreed that the Praetorian Stlakers would not last a round, if my Vorreiter were to activate first. So we all agreed, that this would have resulted in a win for team good!

All in all it was a pretty bloody fight, especially since team evil decided to concentrate its fire on one flank, virtually ignoring the other. In can not speak for the other team, but I had a feeling that Bauhaus and Brotherhood paired quite well. For the first time I had the feeling that Bauhaus really packed some punch in this combination where the other side was not able to influence me as much with their cards. Having already seen the revised Bauhaus cards, I think they shall do fine on their own in the future as well. Oh and for those interested, we played with the V1.3 errata of the rules previewed last week.

 

 
 
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