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My last Bauhaus units (for now)

My last Bauhaus units (for now)

As you have seen over the past few months, I have been working hard to finish my first army for Warzone Resurrection. That is Bauhaus. Yesterday evening I did the bases on the last minis… well the last minis until Prodos releases new stuff.

What did I save for last? Well those troops I never liked too much and those troops that were not numerically necessary in the beginning. Up first the former. These are two squads of Etoiles Mortant. Essentially this a unit of close combat troops, who all have one thing in common. They all lost relatives or loved one to the Dark Legion and are out for revenge. While they also fight the other corporations their adversary of choice is the Dark Legion. Over the centuries, this has grown into an all female outfit, although no one really knows why, since they have no recruitment restrictions.

Why do I not like them? Well in previous editions of the rules they were never bad, but honestly, never too good either. Apparently they are far better in this edition, but since I have not fielded them yet, I cannot tell. One thing they had in common in every edition is, that I never liked their minis. Here we actually have two versions from this edition. The second squad is the Kickstarter version, the first the more dynamic post-Kickstarter version. A lot of people have complained about the scale creep between the two sets and honestly… it is massive. The newer models almost look like dwarfs next to the old ones. That being said, I think the new ones are more to scale. I painted them at the same time as some male Hussars (see below) and given the average size difference between males and females and the fact that the Etoiles Mortants wear far lighter armour, the new minis just seemed more to scale to me.

As you can see, their weapons are geared for close combat with swords and pistols. The heavy weapons troopers carry the Gehenna Puker flame thrower. This weapon was often depicted with a red plastic housing in previous editions, which was something I always loved and so I decided to paint it that way, too. Except for some pinning through the legs to make the new poses more stable and new hair on one of them, these are straight out of the box. I would have loved to give their uniforms a winter look like a did with my other minis, but their armour hugs so close that this was not possible without looking daft. I guess their burning hatred must be enough to keep them warm!

Etoiles Mortant squad #1

Etoiles Mortant squad #1

Etoiles Mortant squad #2

Etoiles Mortant squad #2

As indicated before I also painted some more Hussars. A fourth squad to join the other three I did before. In this one the heavy weapons trooper carries a rocket launcher bringing the total rocket launcher / LMG ratio to two all. This squad is six men strong, not five like the others. Why? Well playing around with the points, I found that it is often easier to field six men squads than five. I also found some combinations, where there simply are not enough points to give those squads a heavy weapon at all, so all five men (the minimum squad size) will have to carry just assault rifles. Having five men with rifles per squad will allow me to do that, too. But since I did not want the other three squads to be the black sheep, I also painted an extra trooper up for them, too,

Hussar Squad #4

Hussar Squad #4

extra Hussars

extra Hussars

For those who want to see the whole unit, I have added a Bauhaus gallery to the Gallery section of this blog, which can also be accessed via the tabs at the top like the other galleries.

Bauhaus group shot

Bauhaus group shot

So now that my first Bauhaus army is off the table, what is next? The rest of the year will be spent mostly on terrain, WWII minis and hopefully the next or possibly next two armies for Warzone. Mishima and Imperial. If time permits I also plan to add some Napoleonic minis to the fold, since I have done far too few of those this year. So I hope, there will be something for everyone there!

 

 
6 Comments

Posted by on September 10, 2014 in Bauhaus, Sci-Fi, Warzone Resurrection

 

Hungarian tanks in 28mm anyone?

Hungarian tanks in 28mm anyone?

I have wanted to play Hungarians in WWII for ages now. Infantry is now that much of a problem. Uniforms and rifles are close enough to German equipment (or even identical) so one only needs to convert the LMG´s and SMG´s to turn WWII Germans into Hungarians. Vehicles though are tough. Some of the Hungarian designs were based on other nations designs, but just being based on them, does not mean does not mean you can just take those or easily convert them.

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So I was more than happy when I saw this Kickstarter this morning. It is for WWII Hungarian tank in 1:56th scale (I would have preferred 1:48th, but one cannot have everything) and actually virtually the whole bunch of them. And it is doing mighty fine. It has been live for less than one day and has already reached its target and unlocked all stretchgoals safe two. There are still early birds available, so go and check it out!

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Toldi I test cast

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Toldi IIa test cast

Nimrod test cast

Nimrod test cast

 

 
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Posted by on September 4, 2014 in WWII: Hungarians

 

Bauhaus close combat Vulkan suit… the one that got away

Bauhaus close combat Vulkan suit… the one that got away

Well not really the one that got away. When I did the first two close combat Vulkan suits showcased on this blog last month, I realized that I would like a third one. Reason is simple… these suits can be deployed in squads of up to three suits, either in the close or ranged combat configuration. Having three each will allow me to field any kind of mix, or even complete units of each configuration. Thanks to Christopher G. and Hendrik D. on the Warzone Facebook page, I got the parts I needed for a third suit, now the only question was… what to do with it! When I converted the squad leader from the original duo to hold an iron girder, my better half commented, that it would have been way cooler if he had held a street lamp. Back then I had already heated up the heads to remodel the fingers around the girder, so I was in no mood to do that again and left it like it was. But this new model gave me the option to go down that route. And this time I wanted to go really dynamic with it. I envisioned this suit charging at the enemy, jumping over a boulder on the ground (quite handy that all my Bauhaus basing contains boulders) to bring said lamppost crashing down on the enemy. Dry-fitting the parts showed that this was possible So I set to work. One of the legs had to be repositioned to achieve the look of one legs straightened to propel the suit off the ground the next moment. Just heating the leg was no option here, so it was cut apart at the knee joint, pinned, repositioned and resculpted using greenstuff. The rest was actually fairly simple with the hands being placed around a 1:48th scale Tamiya lamppost and then glueing one arm after the other to the suit. I was pretty happy I had left the container off the back off the other close combat suits (I assumed it held extra ammo, not needed on the close combat version), otherwise things would have looked a little tight there, but that was it. Anyway… here you go with the photos:

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Not the easiest pose to photograph, but I hope the photos give you an idea! And here is another group shot with the other two!

Bauhaus close combat Vulkan suits

Bauhaus close combat Vulkan suits

 
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Posted by on September 3, 2014 in Bauhaus, Warzone Resurrection

 

Battlegroup Fall of the Reich AAR (somewhere in Germany)

Battlegroup Fall of the Reich AAR (somewhere in Germany)

Friday I finally wanted to give my newly painted British an outing, so Julian, Martin, his son Max and I met for a game of Battlegroup: Fall of the Reich.

Martin and Max played the British (decided by the roll of a die). Their troops consisted of a forward headquarters on foot, a forward observer team and a scout team, each in a Bren Carrier, a veteran infantry platoon on foot (consisting of a command squad, three rifle sections, a 2″ mortar team and a combat medic) as well a troop of Shermans (two regular ones and two Fireflys) and a supply truck. The forward observers had access to a two-gun battery of 25pdr. guns and a medium priority artillery request up the chain of command.

Julian and I played the German defenders. They had a forward headquarters team and a forward observer team in a Kübelwagen each, a sniper, a grenadier platoon on foot (consisting of a command squad, three grenadiers squads, a combat medic, an HMG team with extra ammo carriers and a 7,5cm PaK40 with extra ammo carriers) and a PzKw IV H platoon with three tanks and a supply truck. The forward observers had access to a two-gun battery of 8.8cm guns and the whole force  benefitted from two special abilities which raided their battle group rating (for those not familiar with the rules… the point where the whole battle group breaks).

The Germans were defending a small village somewhere in the west of Germany. The village was overlooked by a large hillside on the British table edge and surrounded by woods, an orchard and some yet unplowed fields. There was also the wreck of a Tiger tank left from previous fighting. We played the delaying action scenario, which meant that either side had to bring the others battle group rating down to zero to win. If neither side had managed to do so by the end of round 9, it would be a German win, since they had managed to hold up the allies long enough. For those not familiar with the rules: each time one side looses a unit (or something just as traumatic happens) or if the other side takes an objective, it has to draw a random chit. While some indicate random events, most carry a value used to reduce the battle group rating. For completeness sake, we had four objectives on the table, but these had little importance on the game since each side took the two closest ones.

The British started with just their scout team deployed on the road leading down the hill, but would get continuous reinforcements every turn. The Germans had to roll for starting forces and did badly. So the only troops on the table were a squad of infantry, minus their LMG element hiding in one of the ruins with and objective marker, the observer team hiding in the upper floor of one of the intact houses (leaving their Kübelwagen in the front garden) and the sniper hiding under the roof of yet another house. One of the PzKw IV started on the table as well, but kept behind the row of houses not wanting to present a good target to the tons of British tanks that might come onto the table in the first round.

Table seen from the German side

Table seen from the German side

The British automatically got initiative on the first round, but rolled badly for their reinforcements (just two units and they picked one of the Fireflys and the forward observer team). So the scouts just raced forward to the woods on their right flank, while the observers in the other Bren carrier raced forward to a hedge to hide there and claim their first objective marker. The Sherman just rumbled forward on the road. There was not much for the Germans to do, except for the infantry to claim to objective marker by their ruins and for the Panzer to drive towards the left flank, to get a bearing on the Firefly, while hopefully being in a position where other British tanks would not be able to get a shot at it once they arrived on table. The forward observers though called for an artillery strike on their British counterparts which was not right on spot, but close enough to pin the British observers and rattle the crew of the Firefly.

PzKw IV in firing position

PzKw IV in firing position

The next round the Brits had the initiative (actually we just forgot to roll for it and just handed it to them). Again they rolled poorly for reinforcements and only got the forward HQ on table (with the intention of quickly unpinning the observers) and some infantry. All the British units advanced, with the exception of the scout, who just stayed put. The observers were unpinned. Now things were handed over to the Germans. They only had a 33% chance for reinforcements every turn from this the second onwards, but they got some on the first try and even 5 units at that. So onto the table came the other two PzKw IV with the supply truck as well as the PaK and HMG teams. All these advanced towards the front, with the Panzer that had already been on the table loosening off a shot at the Firefly, but missing it. Again the German observers called in their artillery and this time it was true on target blowing the Bren carrier with the observer team up and killing two of the soldiers in the British forward HQ. This meant that the British would be unable to call for artillery of their own for the rest of the game.

PzKW IV

PzKW IV

The next round was actually quiet uneventful. The Germans just kept on advancing and the Panzer on the left flank and inside the village fired at the Sherman but found their shots just bouncing off or missing. For once during the whole game the German observers were unable to contact their off-board artillery which gave the British some respite. The German HMG team took the other objective while moving forward and that was about it. The British rolled good for reinforcements and got another infantry squad, the two regular Shermans and the supply truck on the table. The forward Firefly shot back at its assailants, but missed both its shots. Otherwise the rest of the troops just advanced.

Sherman firefly

Sherman firefly

Holy cow... the British are advancing

Holy cow… the British are advancing

The next round was actually quiet with the two PzKw IV trading shots once more with the Firefly with similar results. The Panzer on the right flank advanced and began to fire at the scout team. The German artillery tried to take out the supply truck, but only managed to kick up some dirt. Again, the troops on both sides just kept advancing, with the British infantry taking another objective as well. Also the Germans moved the supply truck forward (they had previously parked it outside of view behind a row of houses) in anticipation of ammo running low on the two tanks that had seen firing for some time now.

Truck moving into position to resupply one of the PzKw IV [photo had to be edited to conform with German law]

Truck moving into position to resupply one of the PzKw IV
[photo had to be edited to comply with German law]

British lines

British lines

As usual, the next round began with the Germans taking initiative and again the Panzer traded shots with their targets, with the usual nonexistent results. The one on the left flank, which had started the game on table revered to take up ammo at the supply truck. The HMG team set up position in the middle of the village and the PaK moved forward for the final time on the right flank. And again the German forward observers called in artillery to take out the British supply truck. The fire only managed to shower the supply truck and the forward Firefly with dirt, but one shell landed directly on the rear Firefly, setting it on fire. The British also got their final reinforcements on table.

View from the village towards the British

View from the village towards the British

That is why the Germans called it the "Tommie Toaster"

That is why the Germans called it the “Tommie Toaster”

On the British side the infantry and regular Shermans advanced, the later to finally get within firing range. The remaining Firefly got off one shot before it ran out of ammo. And this shot hit the freshly reloaded Panzer, punched through and exploded it, too. The British were happy that they finally had been able to destroy a German target, but it was short-lived, when we drew an Air Attack counter instead of one that would reduce the German battle group rating. But no German plane showed up, so at least no insult was added to injury.

British advance

British advance

The next round saw the Brits actually win initiative the only time during this game. They rolled poor on orders and so there was only a limited advance. The Firefly was resupplied, while the lead Sherman fired at the PzKw IV in the village and set it on fire, too. Again Martin and Max rejoiced the fact that the Germans had to draw a chit, but this time insult was indeed added to injure, since Julian drew a Breakdown counter, which resulted in the remaining Firefly to run out of fuel, being immobilized for the rest of the game.

Shermans advancing on the village

Shermans advancing on the village

With initiative shifting over to the Germans, the artillery now started concentrating on the poor bloody infantry, wiping out half a squad on the British left in the process. The PaK finally opened up as well, but missed all three shots directed at the lead Sherman. The remaining Panzer fired at the Sherman as well, but failed to hit. But as an icing on the cake, the Germans finally got further reinforcements, too. So now the forwards HQ, one more infantry section and all three infantry sections LMG teams entered the table as well.

PaK 40

PaK 40

During the eighth round we saw more of what we had seen before… tanks and AT guns fringe at one another, but hitting nothing. Again the German artillery shifted targets to the scout team still hiding in the woods. This time their fire scattered badly, but landed virtually directly on the 2″ mortar team which had been sneaking up through the woods, wiping it out. With only one round to go and hardly any chance to bring the Germans to breaking point, the British decided to call it a day. Which was probably a good idea, since the German battle group rating was only down to 31 (from 37), while the British was down to 8 (from 32).

Shermans in the orchard

Shermans in the orchard

It was a bit sad, that on the German side the only damage was dealt out by the artillery and on the British side only by the tanks. But this was mostly down to the dice luck. Another deficit (and this was entirely my fault), was to give the British infantry no transports, which kept them out of firing range for the game, once we Germans were happy to stay inside the village. I guess i must really tackle some Kangaroo models or another M5 soon so we can use a whole mobile platoon for late war games soon.

PzKw IV in the village

PzKw IV in the village

But I think, that it still was a fun and taxing game. Had the British managed to keep their observers in the game (or even fired at ours), this could have turned around easily and Julian and I certainly felt that spectre hanging over heads.

 

 

 

 

WWII German forward observers

WWII German forward observers

We recently switched to the Battlegroup series of rules for our WWII gaming. The rules work really nicely when you are using combined arms tactics and I personally feel they encourage them. As a result, we have been using artillery a lot in recent games. Nothing bad about that, only that obviously it would be nicer if you do not have to burden some squad leader with the direction of incoming shells. So I felt it was time for some forward observers. Up first are the Germans, but I will add some to the Americans, British and Russians as well.

The set is from Warlord Games and for once, the faces of their Germans are actually fairly nice. That being said I still wanted some more diversity and used a head from West Wind on the guy with the map board. All the others are straight out of the box.

Wehrmacht (Heer) forward observers

Wehrmacht (Heer) forward observers

Wehrmacht (Heer) forward observers

Wehrmacht (Heer) forward observers

But being on it, I also wanted some for the SS. While the set is cast as a Wehrmacht set, they were fairly easy to convert. With the officer and the map guys this only meant the removal of the collar insignia with a sharp knife. Otherwise most of their uniforms are covered up by the Zeltbahn, so nothing more to do there. The radio operator was a bit harder. He is wearing a Tarnhemd. Now opposed to what wargamers tend to believe SS and Wehrmacht smocks were actually quiet different. They had foliage loops in different places (not sculpted on these figures, probably since many soldiers removed those anyway). But the biggest difference is that the Wehrmacht version was reversible camo / white and had a hood while the SS version was reversible spring (summer) / autumn and had no hood. Since the radio operator is wearing his hood out (most soldiers actually stuffed it in on the inside in summer) it had to be removed. This was simply ground away with a Dremel. Over the years I have grown accustomed to working with a grinder bit on the Dremel and as a result I did not even have to re-sculpt anything. In this case the officer got a helmeted head from West Wind and the map guy a head from Victory Force. I chose to paint these in Eichenlaub pattern. For one it one of my favorite patterns, it is one of the most common and helmet covers, smocks and Zeltbahn were produced in this pattern, so it fitted nicely.

SS forward observers

SS forward observers

SS forward observers

SS forward observers

 

Bauhaus GBT-49 Grizzly Tank

Bauhaus GBT-49 Grizzly Tank

So, with my Bauhaus troops nearing their completion fast, it was no time for their heavy tank… the Grizzly. Background wise it is one huge behemoth. It is armed with a 230mm mortar and 180mm anti-tank gun in the turret, no less than eight gattling type LMGs in the front and sides and two 45mm cannons in small turrets to the rear. And this is essentially the small version, with Bauhaus fielding even larger versions of the Grizzly, so big that they even have a mess complete with cook and steward inside.

At first the model gave me some headache, since the upper and lower body halves had somewhat distorted when cooling after casting and would not fit. So I dumped them both in boiling water and fitted them to a jig together before putting them in cold water. Which did the trick and cooled the whole thing in place. There was only one minor section to the rear where the halves would not properly align. At first I thought about sculpting that section up with green stuff, but then I decided to build and ammo rack from plasticard and some WWII T-34 ammo boxes that I had lying around. A little filling was required at the front glacis plate, but that was about it. The main and two rear firing turrets were magnetized and I fitted a base between the hull and main turret to have it ride higher (I was afraid the lower edge of the turret would scratch the hull roof otherwise). And that was it and the painting could begin.

As a base I did a very broad WWI style camo of green, red-brown and dark yellow edges in black on the tank. Up next were the tank and unit markings were added to the front glacis plate and taped off. This was followed a coat of high gloss varnish, followed by hairspray and an overspray of off-white. To complete the hairspray technique the whitewash was partially removed allowing the original camo to show through. Then there was detailing (almost a day worth of it) and it all was done. I will also add some pigments to add to the rust on the exhaust pipes and add dirt to the tracks, but I am still waiting for pigment fixer (one would not imagine how hard that stuff is to order online here in Germany!). And this is it… a nice big tank fitting the winter theme of my forces.

Grizzly

Grizzly

Grizzly

Grizzly

Grizzly

Grizzly

Grizzly (top)

Grizzly (top)

Grizzly (front / markings)

Grizzly (front / markings)

Grizzly (rear 45mm turrets)

Grizzly (rear 45mm turrets)

Grizzly (kill rings)

Grizzly (kill rings)

Grizzly (ammo rack)

Grizzly (ammo rack)

 
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Posted by on August 18, 2014 in Bauhaus, Sci-Fi, Warzone Resurrection

 

Bauhaus close combat Vulkan suits

Bauhaus close combat Vulkan suits

Right now I am working on my first heavy tank for the WZR game. Since it involves a lot of airbrushing and waiting for the varnish to dry between steps, I though I should paint something else while I am on it, so I took on two more Vulkan suits. These will complement those posted a few weeks ago. While the Vulkan suits back then were the ranged combat version, these are the close combat version. Essentially this means that they are trading away the HMG and heavy flamethrower in favor for two huge hydraulic fists. These should be exceptionally good at taking on and taking out characters with more than one wound or even vehicles… if they can get close enough.

I gave these little more dynamic poses and honestly wish I had done the same with the ranged combat versions as well! As with the others, I added roll bars to the cockpit sections. I did not use the upper arm element, which would essentially have added a third joint to the arms. This felt a little strange to me. Plus it would have made the whole construction a bit vulnerable, since this piece had only two tiny glue points, was small and allowed for little pinning and the lower arms are huge and heavy. I also added an I-beam to the squad commander mini. I felt it suited the model very well. Otherwise I followed the paint shame I had used with their ranged combat brethren. Although I had to see that things had developed since then. The other suits were the first models I airbrushed with the new compressor and I had problems getting the pressure settings right. Which resulted in more of a white overspray (which is enhanced be the walker nature, often blocking areas with its arms and legs). By now I got a better feeling for that and the lines are much cleaner. Which in turn made the grey areas larger and the whole mini darker. But I can not say that I do not like it!

Bauhaus close combat Vulkan suit (squad leader)

Bauhaus close combat Vulkan suit (squad leader)

Bauhaus close combat Vulkan suit (squad leader)

Bauhaus close combat Vulkan suit (squad leader)

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suits

Bauhaus close combat Vulkan suits

 
12 Comments

Posted by on August 17, 2014 in Bauhaus, Warzone Resurrection

 

Warzone Resurrection: Valerie Duval, Angelica Drachen and some Booby Traps

Warzone Resurrection: Valerie Duval, Angelica Drachen and some Booby Traps

Yes I know, the title is a bit unfortunate, given the fact that we are talking about two ladies, but those are the recent additions to my Bauhaus force, so it cannot be helped!

Lets start anyway. Since I am nearing the completion of my last Bauhaus minis, I wanted to tackle the remaining character minis. I am not sure if I shall ever field them. For one these two ladies hardly do much for me stats wise and as I found out in my last couple of games I might be better off with custom Warlords anyway. But in the later case they might still see service as stand-ins.

Up first is Valerie Duval. At first I was a bit skeptical of this sculpt. I always liked the metal version that was sold with the 1st and 2nd Edition of the game, and I somehow felt this one would not stand up to that old sculpt. Painting her though I found that it is actually quiet a nice mini and en par with the old one. The mini itself is straight out of the box. I have deliberated long and hard how to convert her uniform to the winter theme of my force, but as with the other Etoiles Mortant (the unit she hails from and still to be painted) the layout of the body armour makes the addition of (faux) fur look strange. So she and her sisters will have to do with spandex. I decided to underlay her Bauhaus insignia (the cogwheel) in black. The Etoiles Mortants are women who have lost a loved person to the Dark Legion and out of mourning have joined the unit to take revenge for their deaths. So I felt black was a fitting colour here.

Valerie Duval

Valerie Duval

Valerie Duval

Valerie Duval

Valerie Duval

Valerie Duval

With Angelica Drachen I went a slightly different route. The mini is wearing a rolled up shirt under her body armour and a pelisse style vest over it. That was far easier to bring into line with my winter theme. So I sculpted on long sleeves that I connected to the vest to turn it into a proper jacket. and to make it a proper pelisse I also sculpted on fur cuffs and a collar. Otherwise, this mini is straight out of the box as well. Just like Duval and my Venusian Ranger Special Forces I painted her uniform in a darker blue than my rank and file troops to show her higher status. All the piping and lacing was done in a NMM technique.

Angelica Drachen

Angelica Drachen

Angelica Drachen

Angelica Drachen

Angelica Drachen

Angelica Drachen

And last some scratch build booby traps for my Venusian Rangers. In their first game I forgot that they could deploy booby traps, so I decided to build some counters for them, so I would not forget. essentially these were inspired by modern-day Claymore mines.

Venusian Ranger booby traps

Venusian Ranger booby traps

 

 
10 Comments

Posted by on August 15, 2014 in Bauhaus, Warzone Resurrection

 

Duchy of Warsaw 3rd Line Infantry, 1st Battalion

Duchy of Warsaw 3rd Line Infantry, 1st Battalion

So at long last, they are done. Well the minis have actually been done since the beginning of the month, but until yesterday I was still waiting for the flag to go with them. Grahame from GMB shipped them almost exactly two weeks ago… how long can it take to ship something airmail from the UK to Germany… thanks Royal Mail and Deutsche Post! ;-)

Anyway, they are now complete. I really enjoyed painting them… well as much as I ever enjoy painting the first unit for any nationality in a historic setting, given all the looking up of details and eventually getting one or two wrong after all it involves. But the minis themselves were just great. Nice clean castings and lots of character on every single one of them. Having just finished a lot of my WWII Brits last month, it is amazing how Paul Hicks skills, especially at sculpting faces, have evolved in the last decade (actually far shorter, looking at the metal Romans he did for Warlord about six years ago).

So what do we have here. As many of you know, my interests lie with the late Napoleonic Wars period. So essentially the 1812 invasion of Russia, the subsequent Befreiungskriege and the 100 Days. For the former two, Poles are a must have in my opinion and so it the Duchy or Warsaw I am painting now. The biggest decision is whether I want some for Borodio or Leipzig first. Since I want to paint a lot of Russians next, it is clear that it had to be Borodino, or more specifically the 16th Div.. Most amazing to me is, how small this formation actually was. As I discussed with von Peter in private a few weeks ago, a lot of people just see the heavy toll the winter took and the Grand Armee on the retreat from Moscow, but few see the toll heat had already taken on it one the way there. But back to the size of 16th Div.. For example the 3rd Line Regiment (of which we have the 1st Battalion here, entered battle with just 1275 men of all ranks, decided into three battalions, so just over 400 men each. Not a lot and this about the biggest regiment in a Division that only fielded a Regiment or two per Brigade. But this will also allow a fast build-up of a substantial subunit of the Grand Armee. The only mood point is, that the 3rd did not fight at Leipzig, so they will other have to act as stand-ins or will not see use for that at all.

Anyway… enough ramblings… here are the minis:

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (Voltigeurs)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (Voltigeurs)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (Voltigeurs)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (1st Fusilier stand)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (1st Fusilier stand)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (command stand)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (command stand)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (2nd Fusilier stand)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (2nd Fusilier stand)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (Grenadiers)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (Grenadiers)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion (Voltigeurs)

Duchy of Warsaw 3rd Line Infantry, 1st Battalion

Before anyone points this out… yes I know the Voltigeurs and Grenadiers are on the wrong side of the formation… simply botched that up during photography! ;-)

 

Warzone Ressurection, Bauhaus vs. Brotherhood

Warzone Ressurection, Bauhaus vs. Brotherhood

Last Sunday Ingo came around for a match of Warzone in our mini league. Essentially this was the top of the table match, since we botch won our first match last month. As with every game, this too was played using the advanced game rules, at 1000 points using the standard OOB. We rolled a Bravo Mission which meant in addition to the Primary Mission (Supply Run) we also had a Secondary Mission (Vital Intelligence). The former meant that there were three supply markers along the centre line. If one was to manage to carry two of those into his deployment zone by round three or later, he would win. One marker in the deployment zone and possession of another would mean a minor victory. The Secondary Mission meant that there was an intelligence marker on the centre line. A miniature had to spend a complete round touching it to retrieve the intel for five bonus points.

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The table was dominated by a huge ruined church with a hedge-lined graveyard on one flank, while there were two small woods on the other flank and a cornfield in the middle. Otherwise there were some bushes strewn over the table. Background wise we said that both forces had been send to investigate the reported destruction of a minor cathedral on Venus and while not at war with one another, the forces met  in the morning mist and assumed that the other was the enemy and therefore started firing at one another.

Table seen from the Brotherhood side

Table seen from the Brotherhood side

Table seen from the Bauhaus side

Table seen from the Bauhaus side

So what did we field?

Mine, the 23rd Gebirgsturmbrigade the “Fenriswölfe”, used the same force as last time. Max Steiner as Warlord, with two six-men squads of Hussars with one LMG each and Scout training, two five-men squads of Venusian Rangers (both Squad Leaders had Medic Training) with three rocket launchers between them and a three-men squad of Vorreiter.

Ingos force was led by a custom Inquisitor Warlord.  There were two Trooper Squads, both with two snipers each and an Inquisitor Squad Leader, one squad of Sacred Warriors led by Lukas and a squad of Mortificators. To round things off there were two squads of Inquisitors one with three and the other with four men.

Brotherhood Troopers

Brotherhood Troopers

Ingo won set-up initiative, but decided to let me set up first. So I deployed my Hussars one squad on my left flank, the other in the middle, with the Vorreiter between them. Ingo deployed his troops all in the centre and one squad of Troops on the right flank opposite the church. The Warlord was deployed in the rear surrounded by Sacred Warriors, and Inqusitors to protect him from harm.

Hussars in their starting positions

Hussars in their starting positions

Now it was time for the infiltrating troops. One squad of my Venusian Rangers was deployed in the church ruins, while the other was deployed in the grave yard and corn field (with one Ranger already touching the intel marker). Max Steiner was deployed in the corn fields. Ingo deployed his Mortificators in one of the woods on the left flank, with the intention of attacking Max Steiner.

Since I had to set up first, first initiative automatically went to me (the only initiative I won during the game) and my Vorreiter moved forward and engaged the Mortificators. Despite of a total of nine hits with the vehicle mounted HMGs only two died on account of their ability to dodge and armour. Ingo activated the Sacred Warriors and through a combination of a tactical card and a spell cast by Lukas this left Max Steiner unable to fire that turn or directly claim cover to hide behind. So Max tried to get out of sight completely, but since his route was blocked, he was unable to do so and tried to at least get as much cover between himself and his shooters as possible. But to no avail. When the first squad of Inquisitors activated he received enough hits (one of them critical) to leave him dead. Things did not go well for me for the rest of the rounds either. The Mortificators attacked my Vorrreiter (which lay the groundworks for one dead the next round) and my left hand Rangers through the cornfield, which left three of them dead, while the Rangers themselves had no luck attacking the Inquisitors opposite them. Their brethren in the church did not fare any better. Also three dead (including the Squad Leader who was carrying the supply marker) at the loss of a single Brotherhood trooper. This was especially frustrating, since the Rangers from both squads were using enough cover to give them protection between +6 and +10 (on a D20)! All our other troops just advanced. So where did this leave us. Well I was down about half of my points and ⅔ of my resources, while Ingo had lost only a minimal amount of troops. Not good!

Venusian Rangers in the church ruins

Venusian Rangers in the church ruins

The next round began with the Mortificators going into void to avoid being fired at. So my remaining Vorreiter moved forward and fired at the Inquisitors, but with only limited success, since they shifted hits around within the squad, so the best they did was cause some wounds. At least they took the incoming fire in stride, with all hits being spread all over their hit locations. My Rangers in the centre engaged in a slightly ineffective firefight  with their opposites, with no side suffering any losses. Things did not go so well for the Rangers on my right flank who perished only taking the two Brotherhood Trooper snipers with them in the firefight. Again my Hussars just moved forward to get towards the supply markers. The squad on the left had one of the troopers and the LMG go into sentry mode, to protect the rest of the squad from the Mortificators should they pop out of void.

Vorreiter

Vorreiter

The next round saw the Vorreiter charged by a squad of Inquisitors each. Again they stayed alive, but took more damage, while one only dealt out a wound himself, with the other disengaging to be able to fire next round (which he never got the chance to do). In the centre one of the remaining two Rangers was cut up by a Sacred Warrior in close combat, the other was shot up while trying to run for the supplies on the left flank. While the Venusian Rangers had booby trapped the area around the cornfield, the Sacred Warriors were able to virtually ignore this on account of their high armour. The Hussars in the centre managed to pick the supply marker up and started carrying it towards their own deployment zone.

Sacred Warriors advancing

Sacred Warriors advancing

The next round things really started spiraling down. Both Vorreiter died, the one in close combat at least taking an Inquisitor with him. The Hussar Squad leader on the left picked up the supply marker and started to make a run for it. Unfortunately through the use of a tactical card his squad lost the ability to fire (rendering the models in sentry ineffective). At this point the Mortificators came out of their void and ripped into the Hussars. While the Squad leader lived, he saw his squad perish around him. At the same time the other squad of Hussars moved back towards the deployment zone with the supplies. Just two inches short of it, the Hussar carrying the supply marker was hit by a spell (at maximum range and despite three pieces of intervening cover) and disintegrated. So essentially two inches had separated me from a minor win at this point. The next round saw more Hussars die in the centre, I lost the chance to pick up the supplies that now lay so preciously close to the finish line with less than two rounds. When the squad leader on the left flank also died carrying the supplies, I lost all chance for a victory and we called it a day.

Hussars making off with the supplies

Hussars making off with the supplies

All in all it was a bit of a frustrating game (just the game, not the opponent). I found that it is really hard to make a normal (Bauhaus) Warlord survive long enough, when one is playing forces that have the ability to deny you cover. So although I always said it was cheesy to play a custom Warlord, I think I will have to go down that route in the future. Another bummer was the fact, that my Ranger died like flies although they were making real good use of cover. The fact that out of nine Inquisitors only one died, while all the others were down to one wound was bad as well. Add to this the luck of the dice and the fact that victory was snatched from me by just two inches this sure was no fun. :-(

Snatching up the supplies in the centre

Snatching up the supplies in the centre

Up tomorrow we will have the 3rd Duchy of Warsaw Line infantry for the Napoleonic wars… after two weeks in the mail their flag finally arrived today, so stay tuned!

 
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Posted by on August 13, 2014 in Bauhaus, Brotherhood, Sci-Fi, Warzone Resurrection

 
 
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