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8 Points of Spanish for SAGA

8 Points of Spanish for SAGA

So it is supposedly summer here in Europe, so I wanted to take photos of my Spanish for SAGA outside. Well two weeks of almost constant rain and thunderstorms later I finally found one sunny day and was able to do so.

First of all a few general comments on these minis. Some time after the 2015 German Grand Melee I had decided I wanted Crescent & Cross army for SAGa as well. The one that intrigued me the most were the Spanish. Their style of play seemed vastly different from what I already had and they seemed to be rare as hens teeth (I usually y do not like playing what everyone else plays). So they were ordered and that is where things got a bit of track. Back in fall Gripping Beast was unable to deliver the Warriors both mounted and on foot to my German dealer of choice. So all I got was one point of Levies, three points of Hearthguards and the Warlord. Not wanting to paint an incomplete army, I let them rest on the lead mountain for a while. Then during the winter, I decided to start with my Anglo Saxons, which got finished just in time for the tournament at Klingencon as you know. That left me only about eight weeks to get the Spanish done in time for this years Grand Melee and I still did not have any Warriors. And what I had was not cleaned or primed or anything. At least my dealer got back to me with the good news that he had secured those Warriors for me. Unfortunately his packaging service messed that order up and what I got was two Welsh and two Viking starters each.About a month before this year Grand Melee they finally arrived, too. All in all I painted 57 minis, 29 of them mounted, in about 7½ weeks and that is besides my day job. Timing was pretty tight and in the end I put the flock on the bases 2200h the day before the Grand Melee. All in all this meant about a third of the average number of minis I usually paint per year were done in two months time. Add to that the 51 Anglo-Saxons and Monks painted right before these Spanish, I can say, that I am now content with painting any medical minis for this year!

SAGA Spanish Warband (8 pts.)

SAGA Spanish Warband (8 pts.)

Well enough of my ramblings, let’s get to the minis. I will show them in the order in which they were painted. All minis are by Gripping Beast. I have to say the minis were a bit of a mixed bag over all. The casting on the horses was abysmal. At times it felt more like carving new horses out of a block of lead than cleaning away flash. Otherwise the castings were OK. Animation was good, but the faces were a bit hit and miss. The mounted Warriors had great expressions, their brothers on foot were quite poor. The rest was in between.

Up first I painted the Levies with Crossbows. The minis were quite nice and far better than the Norman Crossbows. I would have wished for a little more variety (there are “only” four different poses in the pack), but even that did not stand out too much, as those four poses are quite different. I went a little more adventurous here and gave two of them black skin. Not sure why. I guess I imagined them as Moorish prisoners of war who had switched sides or had been press ganged into fighting for the Iberians.

SAGA Spanish (Levies)

SAGA Spanish (Levies)

SAGA Spanish (Levies)

SAGA Spanish (Levies)

SAGA Spanish (Levies)

SAGA Spanish (Levies)

Up next came the Hearthguards. What I really liked about these was the variety I got, for all twelve riders are different (maybe that is what I was a little disappointed with the Levies). For their spears I tried something new. They are no brass like the ones I usually use, but bristles from a nylon broom, cut to length with flattened and shaped tips. And I am quite happy with that experiment. They are flexible so the do not break off as easy, do not hurt if you touch them, are much cheaper (I got a set of roughly 400 at Aldi for 3,50 Euro ;-)) and the paint sticks well. Although when it comes to the paint sticking… I used a broom that had been in use a couple of years (which was actually replaced with the Aldi one), so the bristles were  sanded, which might improve paint adherence. In the end I used this type of spears for all my Spanish with spears or javelins.

For the shields I used transfers from LBMS. I had hoped, that this would actually reduce the time spend on them, but I was slightly wrong there. The way the shields are sculpted, they are covered by painted hide, drawn over the rim and nailed to the back. So not quick fix like painting the rim in metal. So I had to continue the pattern over the rim and onto the back, which was a paint with those checkerboard patterns. Also the transfers have 3 slightly different shades of yellow, so that was hard to match.

SAGA Spanish (Hearthguards)

SAGA Spanish (Hearthguards)

SAGA Spanish (Hearthguards)

SAGA Spanish (Hearthguards)

SAGA Spanish (Hearthguards)

SAGA Spanish (Hearthguards)

So with me still waiting for the Warriors, I tackled the Warlord. Not much to say about him, except that I went for finer fabrics on his clothes than I did with the others. And the yellow for the shield failed me. The paint was a little too thick which unfortunately left make on the shield face.

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

SAGA Spanish (Warlord)

So now my Warriors had finally arrived and the mad rush to clean and paint them begun. I went for the ones on foot first. For one I figured that these would be superior to their mounted version in the second game of the tournament. And second… well should i have run out of time completely, I could have gotten away with just painting the riders and ripping my Byzantines off their horses mounting the Iberians on the Byzantine horses. Fortunately it did not come to that.

The tear shaped shields on the majority of these Warriors crossed my best laid plans for the transfers, as all the LBMS transfers are round and I had to handpaint most of them after all.

SAGA Spanish (Warriors on foot)

SAGA Spanish (Warriors on foot)

SAGA Spanish (Warriors on foot)

SAGA Spanish (Warriors on foot)

SAGA Spanish (Warriors on foot)

SAGA Spanish (Warriors on foot)

SAGA Spanish (Warriors on foot)

SAGA Spanish (Warriors on foot)

And last came the mounted Warriors. Not much to say about these, as they are quite straight forward. I only removed the hassles off some of the shields, so I could use the transfers for them.

SAGA Spanish (mounted Warriors)

SAGA Spanish (mounted Warriors)

SAGA Spanish (mounted Warriors)

SAGA Spanish (mounted Warriors)

SAGA Spanish (mounted Warriors)

SAGA Spanish (mounted Warriors)

SAGA Spanish (mounted Warriors)

SAGA Spanish (mounted Warriors)

And this is it… a massive 8 point army. But I will probably add another point to it in the future, since I also want some Levies with spears, in case I ever have to play a scenario in a tournament where crossbows are useless due to a range reduction.

SAGA Spanish Warband (8 pts.)

SAGA Spanish Warband (8 pts.)

 

 
12 Comments

Posted by on June 24, 2016 in Medival, SAGA, Spanish

 

SAGA German Grand Melee 2016 AAR

SAGA German Grand Melee 2016 AAR

I know some might have wondered, if this blog was dead, but no it is not. The reason for the lack of posts in recent weeks was the upcoming SAGA Grand Melee here in Germany. Or more precisely the mad idea to paint up a completely new army for it in the roughly seven weeks leading up to the event. Lets just say my Spanish got finished the night before the event, but that is something for the next post here.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

So we were back at Oerlinghausen here in Germany, playing in the Saxon Longhouse and under the gaze of the Anglo-Saxon gods. This time my friend Martin accompanied me (he had been sick last year). My plan was not to finish worse than last year (5th place) which was a tall aim, to be fair, since I was completely unused to the Spanish, having played only one game with proxy miniatures with them and that was one of the more obscure scenarios from the Grand Melee, that did not allow to learn the army too well.

My army consisted of a mounted Warlord, three points of Heathguards (mounted), two points of Warriors (with miniatures for both the foot and mounted options) and one point of levies with crossbows.

Game 1 (Holy Ground) vs. Mutatawwi´a 

Now I knew from the beginning, that this would be a very tough game. My opponent was Erik who was also my last opponent at Remscheid roughly two months earlier. Therefore I knew that he was a very experienced player, who knows the Mutatawwi´a inside out and plays them with great skills. His army consisted of a camel mounted Warlord, two points of Heathguards on camels fielded as two units of four and four points of Warriors. The later were fielded as two units with close combat weapons (one eight men strong, the other twelve men strong) and a twelve men strong unit of bowmen with a banner.

I did not want to offer his camels too many mounted troops, so my warriors were deployed as two foot units of eight. My Hearthguards were deployed as one unit of eight and one of four.

I started to play and things went down the drain from the first moment. I think I was still a bit drained from he previous weeks painting spree, for I forgot that one cannot score victory points on turn one. So my horsemen rode up the central hill without any need for them to do so. As a result one of his camel mounted units crashed into my large units of horsemen and with a combination of various Mutatawwi´a SAGA abilities both units were annihilated (with a net loss of four Heathguards for me). I also had to find that one of my best SAGA abilities (Reconquista) does not work against Mutatawii´a, since its effect is determined by the number of SAGa dice the opponent has on his board at the end of the orders phase, while Mutatawii´a generate extra SAGA dice after the orders phase.

My counter attacks the next turn did not go well, due to bad dice rolling. But when Erik got to act, he wiped out my other unit of Hearthguards and one unit of warriors for hardly any losses of his own. Victory points at the end of this turn were 8 to 4 in Eriks favor and when the next turn saw me lose my other unit of Warriors, I decided to capitulate. At first Erik did not want to accept (he wanted more kill points for a possible tie breaker at the end of the tournament), but when we explained, that only the quality (= final standings) of the opponents would decide any tie-breakers, he agreed to cut my suffering short.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

Game 2 (Champions of god) vs. Mutatawii´a

This scenario was modified for the tournament. Ranged weapons would only be able to fire “S” distance. Mounted units would only be allowed to move “M”, unless they risked a taking a fatigue on a roll of “1” or “2”. This time I would play my mate Martin. He played his troops with a camel mounted Warlord, one point of horse mounted Hearthguards, two points of camel mounted Hearthguards and three pints of Warriors with close combat weapons. They were all fielded like that.

My army looked the same as it did during the previous game, except that my Levies were armed with javelins this time (I did not have appropriate minis, but Martin did not mind). To be honest, the game was a bit boring. I had already played a couple of games vs. Martin using his Mutatawii´a, so I knew by hard how he would play them. So I was able to make good use of my Iberia ability to keep my Hearthguards out of most critical situations. We both did not roll too well during the whole game, but Martin managed to roll even worse than me. After Martins last activation of the last turn I was 7 ½ points in the lead and decided not to do anything on my turn, not wanting to risk that lead and just bag the win.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

Game 3 (Hurry [from the Gripping Beast forum]) vs. Anglo-Saxons

My opponent for this game  was Jens and his Anglo-Saxons were led by a mounted Warlord plus a Priest to grant him extra SAGA dice. All his other troops were on foot and consisted of three points of Warriors (amalgamated into two units of twelve) and two points of Levies.

My Levies were armed with crossbows again, but this time only four Warriors would fight on foot, with the other twelve fighting mounted. This is also the way I would play my army for the rest of the tournament.

Jens put his barrel inside a wood in one of this corners protected by one unit of Levies and the priest. My barrel was left in a cornfield in the opposite corner, protect by my Warriors on foot and the Levies. All out other units were free to roam the battlefield. Having played about half a dozen games with Anglo-Saxons myself, I had a pretty good idea how to play this one and it worked out well. My Hearthguards managed to stay out of trouble and only picked those fights where they had an advantage, while my mounted Warriors kept harassing his troops. Pretty soon all his units were decimated enough not to be able to make good use of the Anglo-Saxon abilities anymore. Now the small unit of Hearthguards and Warriors would have to kill enough troops to open the way for my other Hearthguards and Warlord to administer the killing blow and take out his barrel. And they managed to open the way by the end of my pan-ultimate turn. It all went according to plan and looked like a decisive win.

But Jens had sent out his Warlord and a unit of warriors to destroy my barrel. Between my mounted Warriors javelins and the crossbow bolts my troops were pretty fast to decimate this force to the Warlord and five Warriors. But then my dice rolling got worse and neither my crossbow bolts and javelins could take them out. By the end of Jens pan-ultimate turn they had been in combat with my Levies and Warriors on foot for two turns, had only lost a further two Warriors and my troops were down to three or four Levies and one Warrior. Now I rolled bad on my SAGA dice and this put my between a rock and a hard place. I had too few activations to take out his barrel for sure, but with the few troops I had left, there was no chance for me to defend mine. So even if my attack went well, the best I could hope for was a draw, but there was a good chance for a loss as well. So I decided to have my Warlord and large Hearthguard unit attack his attacking force. They managed to secure my barrel, but by doing so, I had to forfeit my chance to destroy his. So in the end, the game ended with a draw. But this was the first game that I started to feel at home playing the Spanish.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

Game 4 (Chance Encounter [from the Gripping Beast forum]) vs. Irish

Again this scenario had some modifications from the standard version. The cart would only get the extra defensive dice in close combat. The game would not end with a cart leaving the table. This would give the player two victory points instead. The opponent would get one more victory point each for killing the enemy Warlord or destroying the enemy cart. nothing else would be worth any victory points.

As I said, my troops were set up the same as last game. Jan my opponent had Brian Boru for his Warlord, Ulf the Quarrelsome as a Cuiradh, four points of Warriors and one Point of Irish Bloodhounds. Jan set his cart up on the road, while I tried to sneak my along one board edge. In theory the first turn was quite uneventful, except that the Jan used his Sons of Dana ability, boosted by some other abilities to have one of the woods kill five of my mounted warriors. Most of Jans troops operated in the centre where they slowly worked their way into my troops, but not enough to open a way for his cart. At the same time most of my Hearthguards and the mounted Warriors fought with his lone twelve men unit of Warriors on the flank with my cart. I have to say most of the game was dominated by the dice. Jan kept on rolling an hilarious amount of “5”s and “6”s while most of my rolls were mostly “3”s or less, also my SAGA dice rolled no rare symbols for two turns. When they did, Jan, who plays Spanish himself, made sure I could not take any advantage. This way I lost my mounted warriors and small unit of Hearthguards pretty fast, while Jans warriors on the flank had only lost five men. On the third turn Jan had this unit throw their javelins at my cart, two hit and I saved neither. They next turn saw me loose most of my other Hearthguards and Warlord. With only the Levies, one Warrior on foot and two or three Hearthguards left, I had no chance to push my way through to either his cart or Warlord, so I capitulated.

End of day one

So at the end of the first day, I had one win, one draw and two losses under belt. Not the way I had wanted the day to go.

At this time it also felt like a mixed bag to me. Lots of bad dice rolling and three games with opposing armies that were tough for me. The Mutatawii´a because they denied me my best abilities and made my cavalry weary of their camels. And the Irish in the last game where their large number of foot troops could make the best of the abundance of terrain which was a psychological drain due to the Sons of Dana ability, too. And the one victory, did not feel like one either, given that I was only able to net it due to the fact that I knew my friends style of play so well. So I ended the first day slightly frustrated and unable to tell, if the Spanish were a good army or not. Now it was up to the second day of the tournament to raise my mood.

Game 5 (Village Pillage [from the Gripping Beast forum]) vs. Steppe Tribes

For this game I was matched up versus one of the three women in the competition, Kim (who also won best painted army) and her Steppe Tribes. They were led by a Priest Warlord and consisted of 4 points of Warriors (split over 6 units) and 2 points of Levies with bows (split over 5 units). I had deployed my Warriors on foot near the building that was to be defended and the crossbows in a woods near the centre of the table. All my mounted units were to roam freely on the board. Kim had set up her Levies around the building with all her Warriors (except one unit that always stayed near the Warlord) also in position to roam around.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

So this one looked like a stalemate from the beginning. With the ability of the Steppe Tribes to shoot all Levies at once, if only they were close enough to the Warlord (which they were), I stood very limited chance to survive an assault on Kims building. On the other hand her Warriors lacked the staying power to push through my Hearthguards. And this is how it played out. All of Kims efforts to push forward were punished by my mounted troops or the crossbows, usually ending in the annihilation of her units. So for the whole game, I was able to contain her troops in her quarter of the table. But she always kept her Levies and Warriors back, so that I did not dare to attack her building.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

Now I have to admit, that I never played with or against Steppe Tribes and only ever read them online once a couple of years ago. So I asked for a battle board and read almost to the end of the second column, but not wanting to hold things up too much, I stopped there. Right above the Wildcats ability. And this cost me dearly. For that one Warrior unit that had always lingered near her table edge now teleported to my edge and pillaged my building. All my mounted troops were just out of reach, even with the Iberia ability and the game was lost.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

This was really the low of the tournament for me. It had been the first game were my dice had rolled well and also the first, where I felt really at home playing the Spanish, so to lose like that really got me down.

Game 6 (Clash of Warlords) vs. Jomsvikings

My opponent for the last game was Marco and this was the match-up (Jomsvikings vs. Spanish) that I always thought would be the most boring combination possible for this tournament. Marco fielded a regular Warlord, two points of Warriors and four points of Hearthguards. The later were fielded in units of five to six men with one six-men unit sporting Dane Axes. He played them in the very compact formation most Jomsviking players seem to prefer. The only really clash happened on the first or second turn, when one of his five-men units of Hearthguards attacked my 4-men unit. Due to the fact that they had to attack with a double move (and some unequal dice rolling) this ended with his unit being wiped out and me only loosing two riders. From now it became a slow war of attrition. With my Reconquista ability I pinned his Warriors half the game, essentially meaning that this Hearthguards had to move around them to attack. My horsemen always managed to get out of reach, while my mounted Warriors slowly took out his troops with their javelins. Together with the fact that I hardly ever granted him Wrath, this must have been one surely frustrating mach to play for him. Due to his Warlord always staying close to the Dane Axes there was no chance for me to take him out with a swift move. And he did not fall for any bait I threw him either, so in the end this was decided on points. Not the most imaginative victory for me, but one I urgently needed.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

Results and famous last words

So how did it go in total. Well I missed my target position by a grand 19 places, finishing 24th out of 32 players. After really being unimpressed with my Spanish during the first few games, I really started to love them later on. I guess this goes to prove, that it is never a good idea to go to a tournament with an untested army. After the first day I felt a bit like it was all down to bad pairing, bad dice and maybe even a bad faction. But to be fair and with a week to let it all sink in… those might have been factors, but I think the biggest factors me not know my army well enough, and making a few mistakes in the first game. I sure would have been unable to turn everything into a victory, but some games might have gone better. And I also need to make a habit of learning even the more obscure battleboards before a competition like this.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

When it comes to the Spanish. Had you asked me on Saturday, I would have dismissed them as a poor army. After Sunday that definitely changed and I already decided, that they will be the army I shall field next year. But I really need to learn to play them in a more offensive way.

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

Regarding the event itself. It was just as great as it had been last year and as much fun. Definitely one to attend again next year. The one thing I noticed was, that many of the warbands (all over, not necessarily the people I played against) were more optimised than last year. More stuff that I would label power combinations. But do not get me wrong. The general atmosphere was very relaxed and friendly and while I am growing ever more disenchanted by competitive play, this even sure is the exception due to the people playing in it.

So I am now going to leave you with some more pictures from the event and the archeological park. For those interested, here are the links to the pictures taken by the organizer Mirco from Stronghold Terrain and a video report by Tabletop Workshop (all in German except for the interview by Andy, the overall winner). [Yours truly managed to show up quite often during the video, including the interview starting at 3:40 mins.]

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

SAGA German Grand Melee 2016

 
14 Comments

Posted by on June 13, 2016 in Medival, Rules, SAGA, Spanish

 

The last of my Anglo-Saxons

The last of my Anglo-Saxons

As announced in my last post, here are the final minis for my Anglo-Saxons. One more point of Warriors. Again Gripping Beast plastics with LBMS shield transfers done the same way as all the Anglo-Saxon Warriors before them… so not much to say about them.

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

But that was not all I did to finish my Anglo-Saxons. As I said, I played them with a Religious Advisor Warlord. I had wanted to actually use the warlord base I had painted at the very beginning, but in case someone complained, that this was too combative (which no-one did) I needed a base that looked like it was… well religious enough and came across the set with the monks from Gripping Beast. I painted them up as Franciscan friars. Not sure why really, but thinking about medival monks, the first thing that came to my mind was “The name of the rose”, so that seemed fitting.

Medival Monks

Medival Monks

Medival Monks

Medival Monks

Medival Monks

Medival Monks

While I based them the same as I do all my Warlords, they could just as well serve as a marker for the “The Baggage” scenario of just act as extras on the battlefield. They were a fast paint job, but I really enjoyed them a lot.

 
 

SAGA tournament report from Kllingencon, Germany

SAGA tournament report from Kllingencon, Germany

As those who have followed my blog over the past few weeks will know, I took part in a SAGA tournament the other weekend. For those who will now ask “Did you finish your Anglo-Saxons?”… yes I did, but that will be my next post.

What exactly did I play? My Anglo-Saxons were led by a Religious Advisor Warlord. It featured two points of mounted Heathguards (amalgamated into one unit), three points of Warriors (amalgamated into two twelve-men strong units) and one point of Levies with shields and spears.

So how did it go in general? Well, it was mixed. My opponents were great all around and a joy to play with, so no complaints on that front! My SAGA dice rolled really well, although I always got the multiple helmets on those turns when I did not need them and never when I really did. My D6 were abysmal though. Worst was the attack where I had 21 attack-dice with a target of 3 and only scored four hits (of which my opponent saved three). But.. c´pst la guerre, mon ami!

In the first game I played a novice player with Jomsvikings in a “Clash of the Warlords” mission. Do not let yourself be fooled, novice or not, he knew his force and played it well, making the best of his abilities and keeping his Warlord well protected behind a strong screen of Warriors and Heathguards. The only reason why I was able to win this one was because I managed to lure his Warlord forward to attack one of my exposed units together with the Heathguards. Once he was in the main battle line, he fell to repeated charged by my Heathguards after an assault by my levies had reduced the number of retainers he could sacrifice to safe his life.

SAGA Tournament II Klingencon (Anglo-Saxons vs. Jomsvikings)

SAGA Tournament II Klingencon (Anglo-Saxons vs. Jomsvikings)

The second game (where I forgot to take pictures) was “The cart” against a very experienced Moors player. He played a force loaded with Warriors and supplemented by Nephatim… one everyone seemed to loath at last years Grand Melee. Combined with my bad dice rolling his sound tactics really kept eating into my force, until there was hardly anything left. Desperate times calling for desperate measures I used what little was left of my force to block his cart, while I sent mine on a mad, unsupported Hail Marry move. Which paid off, since I managed to my cart of the table, to win the game.

After this second game, I was second in the standings and was paired against the first and eventual tournament winner with his Welsh for a game of “Holy Ground”. The game was quite interesting in that I ignored the woods to the left for the game, while we battled it out for the hill in the middle. I held the woods to the right for the whole game while constantly being subjected to arrows and javelins from more than half his force. What really broke my neck there was the turn were my opponent rolled really well on his SAGA dice and was able to activate all his units at least once by regular means, plus another two times through the use of his two mass activation abilities. In the end it was quite tight with me loosing by two points.

SAGA Tournament II Klingencon II (Anglo-Saxons vs. Welsh)

SAGA Tournament II Klingencon II (Anglo-Saxons vs. Welsh)

SAGA Tournament II Klingencon (Anglo-Saxons vs. Welsh)

SAGA Tournament II Klingencon (Anglo-Saxons vs. Welsh)

The last game was against Mutataw’wia in a scenario called “Pillage Village”. This is where my dice started going from bad to worse, with all my attacks and defenses going bad. Plus I was starting to feel the drain of a stressful week, a headache and four games in a row on this day. and was starting to make mistakes. Needless to say, this one ended in another loss.

SAGA Tournament II Klingencon (a view over the tables)

SAGA Tournament II Klingencon (a view over the tables)

All in all I finished 12th out of 24, which was not bad, although I had entertained higher hopes after the first two matches.

Thoughts on my force. Well most people criticised the use of two units of Heathguards in an Anglo-Saxon force. And I have to say… it was a mixed blessing. They proved critical during the first game and would have been of good use in two more games and I still think this has potential. But it holds true, that they were loosing effectiveness fast, since it was hard to keep them as the large unit to have them work for the Anglo-Saxons. The Religious Advisor Warlord was good, since he provided the resources (= SAGA dice) I badly needed and even though he lacked punch, he was really essential for the force as a whole. The Warriors and Levies worked fine though. BUT, I am sure I would ever use the Anglo-Saxons for a tournament again. You can really feel that they are lacking when compared to the newer Crecent & Cross factions that will often keep you from acting and making the best of your abilities.

SAGA Tournament II Klingencon (another view over the tables)

SAGA Tournament II Klingencon (another view over the tables)

Well up next the preparations for this years Grand Melee will begin, which will mean painting my Spanish!

SAGA Tournament II Klingencon ( yet another view over the tables)

SAGA Tournament II Klingencon ( yet another view over the tables)

 

 
10 Comments

Posted by on April 11, 2016 in Anglo-Saxons, Medival, SAGA

 

Anglo-Saxon Thegns with axes for SAGA (5th Entry, 6th AHPC)

Anglo-Saxon Thegns with axes for SAGA (5th Entry, 6th AHPC)
Well this was my last post for this years Analogue Hobbies Painting Challenge. I have the next (and last batch) of 8 Anglo-Saxons for SAGA on my workbench right now, but since I spontaneously started a new job the other week on Wednesday (I guess that is what you call it when the project a start in May and then ask you if you could start in three days time), I guess I did not have the time to finish them before the Challenge ended. Actually they are still on the workbench, with the tournament I want to sue them for taking place next Saturday! :-O But alas, my original goal had been 250 points and I have more than doubled that with a grand total of 570, so who cares!
Anglo-Saxon Thegns with axes

Anglo-Saxon Thegns with axes

Anyway, this is another SAGA point of Thegns for my Anglo-Saxon army. Just like the last ones, these are pretty straight forward Gripping Beast plastics, with LBMS shield decals. The warrior with the blue shield is a slight conversion that I felt was required due to his un-combative pose, but that is it. Only the usual chainmail sculpted where the arms meet the torsos, painted, based and ready for combat.
Anglo-Saxon Thegns with axes

Anglo-Saxon Thegns with axes

I have to say I like the GB plastics. Good detail for plastics and lots of character in the faces one can work with. So I was glad to have done a lot of them this Challenge.
Anglo-Saxon Thegns with axes

Anglo-Saxon Thegns with axes

 Hope to be showing you the last 8 Warriors and an alternative Warlord before the weekend… keep your finders crossed!
 

Murillo Gladiator (Gambler theme rounds entry for the 6th AHPC)

Murillo Gladiator (Gambler theme rounds entry for the 6th AHPC)

I have to say, this theme round, as well as the theme for this year in general gave me huge headaches. So from the start it became clear, that this year I would enter my Curtgeld into the theme round. But what was it going to be. After long deliberation, I came up with this…

Gladiatoren-pollice-verso-1872-arena

A Murillo Gladiator. IMHO a Gladiator is a gambler in many aspects. For one, you are gambling with your life the moment you enter the arena, for essentially you are dead and are fighting to get your life back. You are also taking a gamble, based on your class of Gladiator and the class you are facing, for some of those might leave you at a huge disadvantage. And I think this hold especially true for the auctorati, free (wo)men who chose to give up their freedom to live as Gladiators. Sure you were well cared for outside of the fights you had to perform, but was it worth risking your life?

Murmillo

Murmillo

And in a way, this mini was a personal gamble for me. A few years back I asked Curt “what will the theme be for the next installment?” Reason being simple… the last show I attended that year was a couple of weeks before the start of the Challenge and I wanted to go shopping there. So Curt said, “probably Gladiators, but I cannot guarantee.” In the end it turned out not be Gladiators, but I had bought this fine Murillo from Warlord Games. And I thought that after 2-3 year of spending his life on the lead mountain, he finally deserved his moment of glory in the Challenge. So here he is.

Murmillo

Murmillo

Paintjobwise, he is quite simple,but what was to be expected with a mini that is mostly skin and loincloth. I chose to do the manica and ocrea in steel rather than a bronze colour. I wanted him to be an old Centurio who had to leave the Legions at the end of his tour of duty, but who had whored and drunk up all his money and had chosen to become an auctorati. So he was making use of some of the equipment he had to buy for his army job, which would most likely be less ornamental and more functional.

Murmillo

Murmillo

 

Anglo-Saxon Thegns with spears for SAGA (4th Entry, 6th AHPC)

Anglo-Saxon Thegns with spears for SAGA (4th Entry, 6th AHPC)

So this is it. The Challenge is drawing to an end and I am guessing, this will be my second to last entry (maybe even my last one… not sure how much progress I will make the next couple of days). Again some Anglo-Saxons for SAGA or to be more precise, one (SAGA) point of Thegns.

Anglo-Saxon Thegns with spears

Anglo-Saxon Thegns with spears

These are pretty straight forward. Just plastic Thegns with spears, virtually straight out of the box. The only thing I had to do was sculpt a little chain mail around the shoulders, where the separate arms meet the torsos.

Anglo-Saxon Thegns with spears

Anglo-Saxon Thegns with spears

The shields are transfers from LBMS and that is about all there is to say about them. Well not really, as there is an extra minis with a standard.

Anglo-Saxon Thegns with spears

Anglo-Saxon Thegns with spears

Now in SAGA you have the option to swap one Heathguard or Warrior in a unit for a standard. I could go on forever how clever I am and that I wanted a standard to keep all my options open, but truth be told… I simply lost count while cleaning up these minis and did nine spearmen instead of eight.

Anglo-Saxon Thegn with standard

Anglo-Saxon Thegn with standard

So I simply added a standard I had printed out for some Rohan cavalry for Lord of the Rings to his spear and that is it.

Anglo-Saxon Thegn with standard

Anglo-Saxon Thegn with standard

So, now there is two more points of warriors left to do and I am good for the SAGA tournament next month!

 

 

French vehicles in 28mm anyone?

Some of you might remember, that the other year, I was pointing you to a Kickstarter for Hungarian WWII tanks. Well I have to say that one went quite well, and I personally was very pleased with the return. Everything was in the expected time window and the quality was superb. So that sure was a Kickstarter I did not mind backing.

Now the Mad Bob Miniatures is back with their next Kickstarter, and it is looking just as good. This time it is mostly about French vehicles, but not the standard fare, that you can easily get from Warlord games or the like, but rather those that are missing to give you a good historical force.


What I find most interesting though (as I am not looking at building a 1940 French army) are some of the stretch goals. These feature some vehicles that will be quite useful for the 21st Panzer Division in Normandy (7.5 cm Pak 40 auf Somua MCG and Geschützwagen 39H(f) with both the 7,5 PaK and 10,5 Howitzer) as well as vehicles that are useful for the minor powers or early war Germans (Panzer 38H 735(f), Hotchkiss H39, ACG-1 / AMC-35). So if some of these ring your bell, pay the Kickstarter a visit.

By the way… at the time of writing, the pledges are already just shy of 3800 GBP, so some of the strechgoals shown, have already been unlocked.

 
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Posted by on March 10, 2016 in Uncategorized

 

Endoskeletons for Terminator Genesys (3rd Entry, 6th AHPC)

Endoskeletons for Terminator Genesys (3rd Entry, 6th AHPC)

As I put it last week… Ei will be bäck. So here I am. Nothing special this week, actually very simple fare. 20 Endoskeletons for the Terminator Genesys game.

Terminators

Terminators

All in all these were a very simple paint job. I airbrushed a coat of Chrome paint on and a airbrush blue wash over the weapons, for a very light OSL effect. Red eyes, light grey teeth a satin varnish and they were done.

Terminators

Terminators

I kept the bases very simple and bare to depict a ground with nuclear fall-out and no feels and whistles.

Terminators (heavy and support)

Terminators (heavy and support)

As I said very simple. Cleaning them up, basing them and preparing them, took longer than painting. Why repairing them, you ask? Well some genius decided to do the heavy and support Endos (the picture above) in metal. The models for Terminator are 28mm. Since the Ednos would have to fit inside the human skin (if used as infiltrators) they are essentially very slim skeletons. with the plastic minis that is fine… they are a bit thicker and robust, but the metal ones are not. One broke off at the ankles during painting, with another the arm broke in half. The legs and arms are so thin, that I could not pin them, even with a .1mm wire. So I had to glue the wires to the outside. I guess the game would have been better served in 32mm. I hope they survive a couple of games!

Terminators (crawlers)

Terminators (crawlers)

 

SAGA Anglo-Saxon mounted Heathguards (2nd Entry, 6th AHPC)

SAGA Anglo-Saxon mounted Heathguards (2nd Entry, 6th AHPC)

So this is last weekends output, some mounted Anglo-Saxon Heathguards for SAGA.
Now in general Heathguards seem to be a rare sight in an Anglo-Saxon war band in SAGA due to the fact, that Anglo-Saxons benefit most from large units (10+). Given that you can only purchase 4 Heathguards for a SAGA point, the does not seem like a natural choice and to be frank… I am not sure if I am making a clever choice here. On the other hand, I feel that many scenarios do require the extra speed mounted troops provide, so I am willing to take that gamble.

2 points of Anglo-Saxon Heathguards

2 points of Anglo-Saxon Heathguards

But maybe that gamble will pay off. If I amalgamate these two SAGA points into one unit it will be 8 men strong. With the right dice played on the right ability, this unit will count as 2-4 men stronger. But obviously that will leave me low on SAGA dice… ahh lets just see!

Anglo-Saxon mounted Heathguards

Anglo-Saxon mounted Heathguards

Anyway, on to what is important for the Challenge… the minis. Mounted Anglo-Saxons are not the easiest models to find, so I decided to take another route here. As some might know, I am simultaneously building a Norman army for SAGA and for those I had bought two boxes of plastic mounted Normans from Conquest Games. Actually more than I will need, so I decided to convert eight of them to Anglo-Saxons.

Anglo-Saxon mounted Heathguards [rear view]

Anglo-Saxon mounted Heathguards
[rear view]

Now their equipment is a little different, since in SAGA the Anglo-Saxons are based on the late 9th to early 10th century, while the Normans are based on the middle 11th century. So I took the heads as well as sword / axe hands from the Gripping Beast Saxon Thegns box set and fitted those to the Conquest models. The hands were easy enough to do, but the heads required some work, due to the fact, that the Conquest models have the necks attached to the heads, while the Gripping Beast ones have the necks as part of the body. So that required some sculpting of chainmail around the necks. Which was half as bad, since the Conquest minis are all sculpted with their swords in their scabbards, so I had to remove the hilts and re-sculpt those sections anyway. Plus I love sculpting chainmail!

Anglo-Saxon mounted Heathguards

Anglo-Saxon mounted Heathguards

Otherwise I went for the round shields that came with the Norman cavalry. Tear shaped shields simply felt wrong for early Anglo-Saxons and that leaves me with tear shaped only shields on my Normans later on. So this was a win – win scenario for me there.

Anglo-Saxon mounted Heathguards [rear view]

Anglo-Saxon mounted Heathguards
[rear view]

Painting wise I went a slightly new route here. I have always felt, that horses were a huge time drain to paint. So some time last year I decided to do the at least the base coat with my airbrush and these were actually the first mounted troops I did since then. And I think this was a good decision. In the past it took me about 10 minutes to base coat a single horse, now it was 10 for the whole group (including cleaning the airbrush afterwards). So I think this will become my new weapon of choice for horses.

Anglo-Saxon Ealdorman

Anglo-Saxon Ealdorman

All the rest was fairly standard straight forward painting. Not much to say there. Out of the eight shields, six are free-hand painted, with the two hanging by the horses sides sporting decals from LBMS. I really enjoyed painting these, especially trying to match their designs to those from LBMS, since all the other troops will have decals on their shields and I did not want them to stand out.

Anglo-Saxon Ealdorman

Anglo-Saxon Ealdorman

But my favorite is the one below, due to the fact that it is a simple wooden shield with the design painted on the bare wood. That gave me a canvas to paint both the bare wood and a design, which was great fun.

Anglo-Saxon Thegn

Anglo-Saxon Thegn

And here are a few more close-ups of the other riders:

Anglo-Saxon Ealdorman

Anglo-Saxon Ealdorman

There is also something else that was a first for me with these minis. In the past I always used varnish from the can to seal my minis. As we all know, that creates a “no spraying time” when it is cold and/or humid outside. Something that kept me from a posting before last week and that is simply annoying.

Anglo-Saxon Ealdorman

Anglo-Saxon Ealdorman

I have also been suffering from another problem for a little over a year now. I have always used an industrial varnish that produced a perfect flat result. But some time in 2014 they must have changed the formula, which always resulted in a satin finish. This would go flat after 6-12 month, but it was still highly annoying. So I got myself a 0.4mm needle for my airbrush which allows me to use varnish in it. She these are actually the first troops to be varnished using an airbrush. Really happy with that, especially since it will allow me to varnish regardless of temperature and humidity.

Anglo-Saxon Ealdorman

Anglo-Saxon Ealdorman

All in all, I am really really happy with these riders. I feel plastic wargaming minis can be hit an miss. Some are marvelous, others can be awful. When I took these out of the box, I felt they were somewhere in between, but once assembled and painted, I can only say that they are lovely. Especially the horses, even though the animals require some filling where the body meets the neck. In that sense, I am really looking forward to painting the Normans later on!

Anglo-Saxon Ealdorman

Anglo-Saxon Ealdorman

I also painted a bunch of Sci-Fi minis, but the bases bases on them are still giving me some troubles, so I am not sure, if I will be able to get those in before the Friday deadline for the AHPC (which I did not).

If not… Ei will be bäck! (Sorry for that one, but maybe this will give you an idea, of what is to come.😉 )

 

 
 
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