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Happy New Year

Usually I know well in advance what I want to write for this message, but this year I am writing this last-minute. It has been a very strange year. On a personal front it has been good. My self employment had not been going well last year, so I was happy to find a new job in March, even though it meant less time for my hobbies and this blog. But on the other hand this year felt like it was constantly kicking us in the private parts. No matter what kind of music, movies or art you like, each of us will have lost at least one artist that we liked if not a dozen. There was the Brexit vote, there was the US election. And there has been a huge rise in fascism around the western world. So should I really look back at 2016 as something positive? And then I came across this meme on Facebook yesterday and for me it put things into perspective.

 

So in this sense… 2016 might not have been great, but lets just hope, that things do not get worse. Most of us can still call ourselves lucky!

In this sense, I wish you and your families all a very safe and healthy 2017 and lets hope it all gets better!

 
5 Comments

Posted by on December 31, 2016 in Uncategorized

 

Pegasus Bridge, a Horsa Glider and other things

Pegasus Bridge, a Horsa Glider and other things

As you may know, we wanted to host Pegasus Bridge at Crisis in Antwerp this year (and eventually we did so). Between the three of us we already had a lot of buildings, hedges and so on. But this still required some more terrain.

Not many buildings for the vicinity of the bridge were required, but I wanted some more variation. Since I still had the château from Sarissa Precission around, so that seemed like the natural option. It had been a nice kit to assemble and was a nice kit to paint. If I was to do it again though, I would probably leave the first floor windows and shutters off for easier painting.

French Chateau

French Château

French Chateau

French Château

But we also needed a Horsa Glider for the game. Martin had a model by Grand Manner around. Martin was unsure if he could give it due credit, so I painted it up. I Ieft the landing gear off to me the model fit the scenario since the Gliders used for the attack on Pegasus Bridge all had rough landings and ripped their landing gears off. It was nice enough to airbrush up, but I think the dimensions are somewhat off. The lower hull and underside of the wings were painted in a dark green, the top in camouflage. So I started by doing the camo and then taped the edge off. Which is when I realised that something was amiss. For example I used the forward doors and tail wings as a guide, but under the main wings the lines ended up too low. But I felt this was acceptable, since people could hardly see this spot. So the lower half of the glider was painted in dark green and filters and washes applied. Now I taped off the invasion stripes and again, I noticed that something was not quite right, for there was too little space on tail. In the end the RAF roundels on the tail ended up overlapping the invasion stripes for that reason. To finish things off, I placed chalk markings on the flank saying “Lady Irene” to make it match the glider Major Howard landed in.

Horsa Glider

Horsa Glider

Horsa Glider

Horsa Glider

Horsa Glider

Horsa Glider

Horsa Glider

Horsa Glider

And up last, the most importer building for the game… the bridge itself. Again this was a Sarissa kit. I had been too lazy to assemble the model, so I bought a model that had already been build and sold my kit on. In retrospect, this did not make things that much easier, since it had not been assembled as clean as I would have done, so I had to do a lot of sanding and so on.

I wanted to keep it in the very light grey of the original, but in the end, this seemed a little bleak to me. So I added rust marks to the model, which gave it a lot more character.

Pegasus Bridge

Pegasus Bridge

Pegasus Bridge

Pegasus Bridge

If you want to see some more detail shots of the bridge, those can be found in my post about the British Paras.

In the, it turned out to be quite a nice game. We used the Battlegroup Overlord rules and they worked very well even at this small size. It was especially interesting to see how different tactics played out. If the British went for a defense in depth, it usually went well for the Germans, since they could usually wipe out the British first line of defense (after stumbling into it) and then using the superior range of their SP gun(s) (,depending on how many survived the PIAT,) to destroy the rest. If the British went for a strong first line of defense, the Germans were too weak to protect their SP guns sufficiently and took too many loses to take the bridge. It will be interesting to see how future games play out.

So I am leaving you with a (very) few pictures from the game at Crisis.

Pegasus Bridge

Pegasus Bridge table

Pegasus Bridge game

Pegasus Bridge game

Pegasus Bridge game

Pegasus Bridge game

Pegasus Bridge

Pegasus Bridge table

 

 

Merry Christmas

Merry ChristmasWell… I will keep things short today. In that sense a very merry Christmas to you and the people close to you. Hope that you have quiet and above all healthy holiday, wherever you are and whatever you believe in! 

And do not fear… Santa is on his way!

[picture courtesy of the Royal Air Force]

 
3 Comments

Posted by on December 24, 2016 in Uncategorized

 

My Combined Army for Infinity so far

My Combined Army for Infinity so far

I just realised, that this is my first post in over two months. I guess my new years resolution must definitely be to post more.

One thing that I spend some a good amount of time on recently is getting started on my Infinity minis, namely Combined Army / Onyx Contact force. So what did I paint so far? You already saw the Xeodrons and Sogarat recently and this is what followed (all based on the Deep Forest bases by Antenocitis Workshop):

Rodoks

First I started with some Rodoks. As I said in my last Infinity post, I was not too happy with the sand tones and the Large OSL areas on the Sogarat. So I shifted to slightly different colors for the sand brown and use the OSL only for the eyes. Much happier with that. As a result I will probably paint the OSL on he Sogarat over, to match him better to the units I have. I als went and painted some geometrical lines over the helmets and shoulder pads instead of just picking out some plates. That also enhanced those minis a lot and will be used on the next Combined Army minis as well.

Rodok squad

Rodok squad

Rodok squad

Rodok squad

Last month I played my first three games of Infinity at a small tournament in Münster Germany and these saw their first use there. I am still a bit unsure about them. Thy packed a lot of punch in their link team and at times this proved to be deadly, but I felt they had problems making up their points and were pretty fast to die. So those will definitely need more testing to see if I like them.

Umbra Legates

I have to say I really loved these minis. Very fun to paint and the animation and poses are great. With these I also diversified the colors for the army by painting the apron-like parts of their uniforms in a reddish leather. It keeps with the brown theme of the rest of the army, but still adds some color. Same goes for the orange accents on these aprons, for they go nicely with the sand colours.

Umbra Legate

Umbra Legate

Umbra Legate

Umbra Legate

Umbra Legate

Umbra Legate

Umbra Legate

Umbra Legate

I played this one (counted as being armed with a spitfire) as part of the Rodok squad / link team at the tournament. Usually the other elements of his team worked out better, but once the range of his spitfire paid off.

Umbra Legate Hacker

Umbra Legate Hacker

Umbra Legate Hacker

Umbra Legate Hacker

Umbra Legate Hacker

Umbra Legate Hacker

Umbra Legate Hacker

Umbra Legate Hacker

I really love this minis. Game wise he was hard to tell at the tournament. During the first game, he never got close to anything hackable, but did very well in close combat. The second game my opponent had nothing hackable, but again he did good in close combat and secured me some vital points at the right moment. During the third game he stood his ground vs. a superior hacker only to be killed by a lucky rifle shot before his first activation.

Dr. Worm and drones

First of all, I found these minis very boring. Not much animation in them and somewhat unimaginative. Th good thing though is, that I got two of the old Dr. Worms off the Internet the other day, which should give me some nice variation in my army (together with the two more drones I already have).

To me they looked like green reptilian skin and that is the way I painted them, again adding more variation to the army. I went somewhat experimental and used some filters on their skin, that I usually use on armoured vehicle models. Otherwise I kept the brown / sand theme for their armour to blend them in with the rest off the army.

Med-Tech Obsidian Medchanoid and drones

Med-Tech Obsidian Medchanoid and drones

Med-Tech Obsidian Medchanoid and drones

Med-Tech Obsidian Medchanoid and drones

The drones were a mixed bag at the tournament. When thy were close enough to an injured / damaged unit the did their job nicely. When they were further away and had to get there, they usually died. That being said, for the minimal price tag they have and the chance to heal / repair other units without getting the Worm in harms way, they seem like a must buy item.

Dr. Worm himself was odd. Only once was he in a position to actually repair one of my Xeodrons and did a good job a it. He too proved very vulnerable, so I found it was good to keep him out of harms way (and more reason for the drones). But  what he did really well was killing unit moving though his LOS with a quick reaction shot.

Unidrons

These kind of are the linking element between my big TAG and the normal infantry in my Combined army. I decided to paint the (Onyx) TAGs and remotes with black and grey armour to make them look more menacing. Obviously this is at odds with the brown and sand of the infantry. But since the Unidrons come from the same bio-engineering process as the TAGs, their skin colours provide the link.

Unidrons

Unidrons

Unidrons

Unidrons

Before the tournament I had only painted these, because they were part of my starter and were on my workbench. During the tournament I really liked these. Yes they were more fragile than the Rodoks, but thy cost far less and seemed to provide better value for points. Plus these could be upgraded to forward observers for one point, which allowed them to claim the objectives. In fact I liked them so much, i ordered their box set.

Overdron

It was the Xeodrons that drew me towards the Combined Army when I decided to start with Infinity, so the Overdron was another must have item for me. The Overdron itself follows the colour scheme of th Xeodrons, while the Tin Bots that are to protect him follow that of the Unidrons.

Overdron and Tin Bots

Overdron and Tin Bots

Overdron and Tin Bots

Overdron and Tin Bots

Overdron and Tin Bots

Overdron and Tin Bots

Overdron

Overdron

Overdron and Tin Bots

Overdron and Tin Bots

Did not use him during the tournament, but on the grounds that he is even more expensive that the Xeodrons and that I had problems squeezing just one of them into 300 points, I daresay, I will rarely use him. Bit of a shame!

And that is it. Really like my force so far. So much so, that I felt a group shot was due:

Combined Army group shot

Combined Army group shot

Before anyone asks. I came last during the tournament, but I learned a lot. And I was quite happy with my result, since I managed to score a draw in one of my games. Not bad for my second game of Infinity ever.

 

 

 
3 Comments

Posted by on December 23, 2016 in Antenocities Workshop, Combined Army, Infinity, Sci-Fi

 

And another game of Fall of the Reich

And another game of Fall of the Reich

So I am still catching up. This time it is another game of Fall of the Reich. This one was played during the first fine week (weather wise) of the year, so we could actually play outside. But even though this one has not been so long ago, my memory is even less precise than the previous one. I can remember, that the American fox consisted mainly of Shermans and infantry in M3´s, while the German force was mainly PzKw IV´s.

The beginning was not too good for the Germans. One PzKw IV was damaged right at the beginning another one blown up by the allied artillery. The Germans tried to repair the former, but failed, so it was two losses right at the beginning. So things did not look too well, but once the Americans got closer, the tables turned and the Germans could make good use of their position behind the railroad embankment. It became a real turkey shoot and in the end the American broke and the game was over. Unfortunately this is the best AAR I can come up with. Sorry! So I hope the pictures tell a good story instead.

Table seen from the American side

Table seen from the American side

Table seen from the German side

Table seen from the German side

Waiting for the enemy

Waiting for the enemy

Bergepanther trying to repair a PzKw IV

Bergepanther trying to repair a PzKw IV

American advance

American advance

American armour in the village

American armour in the village

American halftrack

American halftrack

German defensive position

German defensive position

76mm Sherman on the attack

76mm Sherman on the attack

Hull down PzKw IV

Hull down PzKw IV

SS HMG team

SS HMG team

 

Battlegroup Fall of the Reich Christmas game

Battlegroup Fall of the Reich Christmas game

“Wait?” you will shout… “Christmas game… it is only October!” And rightly so! But, as I have had to say so many times this year, I seem to have huge problems keeping this blog up to date. So, here it is, almost 10 months late:

Between Christmas and New Years last year Julian, Martin and I met up for a little game of Battlegroup Fall of the Reich. Please do not ask for the exact composition of the forces… it has been a while. But if I remember correctly, the Americans had a mix of truck and jeep mounted infantry, M10´s, Shermans and Greyhounds (the burning Stuart was scenery). The Germans were a rag-tag bunch of Panzergrenadiere, a Volkssturm platoon, two Hetzer, a Hornisse, a Luchs, a SdKfz. 251/22 and a SdKfz. 250/9. Both sides had some off-board artillery.

Table seen from the German side

Table seen from the German side

Table seen from the American side

Table seen from the American side

We rolled to see who would play which side and Martin got the Americans and Julian and I the Germans. We were playing the Road Block scenario and the Americans were allowed to set up the majority of their forces as far as the river. Martin put the armoured command car on he bridge with the M10s, some of the truck mounted infantry and a Dozer Sherman behind them. The Greyhounds were allowed to deploy on the German side of the bridge.

The German Volkssturm was dispersed throughout the village and one of the fields on the flank. The Panzergrenadiere and Hetzer were hiding inside the village, while the Hornisse was waiting at the edge of the village with the bridge in sight. We took a slight risk as the German players, by not putting any scout units on the table, which meant we would start the game by drawing a chit. In retrospect this was the best decision we could make, since we drew a breakdown counter, which we played on the armoured command car on the bridge, which got an immobilized result. So Martin had to start shuffling vehicles around to get the Dozer in position.

Things are about to get tough

Things are about to get tough

But while he was doing so, the Germans called in some artillery on the bridge, which took out the command car for good and set the M10 ablaze. So when the Dozer arrived, it had to start by pushing the tank destroyer aside.

American starting positions

Getting the other vehicles out of the way for the dozer

Getting the M10 out of the way

Getting the M10 out of the way

But this was not the only problem for the Americans. when it was clear, that the bridge would be blocked for the foreseeable future, the Greyhounds chose to dash into the village to hide. Which proved to be a bad decision, since the lead Greyhound drove past one of the buildings where the Volkssturm was hiding. A Panzerfaust into the rear was a reward, after which it blew up.

American armour burning

American armour burning

First moves inside the village

First moves inside the village

All in all it took the dozer three turns to even get into position to try to clear the command car off the bridge. During that time the came under constant German artillery fire. To minimise their losses, the American infantry dismounted to disperse and get across the bridge.

Sherman Dozer about to clear the bridge

Sherman Dozer about to clear the bridge

American Infantry pushing across the bridge

American Infantry pushing across the bridge

But while doing so, the American infantry became pinned by fire from the Volkssturm in the fields.

Volkssturm firing at the American infantry across the river

Volkssturm firing at the American infantry across the river

And to make matters worse, by now the remaining German armour had arrived on the table and were taking up positions to counter any American moves off the bridge.

German halftracks staging inside the village

German halftracks staging inside the village

Getting into position

Getting into position

Luchs and Hetzer securing the flank

Luchs and Hetzer securing the flank

With the bridge cleared, the Americans finally managed to get their own spotters to a place where they could actually call in effective artillery fire on the German spotters killing them, but it was too little, too late. By now the Germans were in positions where they could target anything moving across the bridge from three sides.

Hetzer moving to the front

Hetzer moving to the front

By now the American force was close to breaking to breaking anyway. And when the Dozer started to push the command car, i was hit by an eighty-eight shell from the Hornisse.

Turkey shoot

Turkey shoot

At this point no coordinated push would have been possible anymore and the Americans withdrew.

 

British WWII Paras

British WWII Paras

Part of the reason things were this quiet lately are these minis. Earlier this year we decided to do the “counterattack” at Pegasus Bridge for Crisis in Antwerp. Everything seemed quite fine. I had done the bridge earlier this year (pictures to follow when I finish the banks of the canal after my holidays), we had vitally all the Normandy terrain we would need and I had enough minis. So it was all easy-going. Well that was until we did a test set-up late August and I realised that I only had support weapons, heavy weapons and officers done for the Paras, but virtually no grunts. So that had to be remedied and here they are.

All the miniatures are from Bolt Action, sculpted by Paul Hicks. And I have to say I really love them. Amongst all the great minis he has been doing in recent years these have always been my absolute favourites since they have so much character. So it was a pure joy to paint them.

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

British WWII Paras

This last guy is no Para, but a commando. Due to the similar clothing on the mini I decided to paint him up while I was on it anyway.

British WWII Commando

British WWII Commando

 

Infinity Combined Army Xeodrons and a Sogarat

Infinity Combined Army Xeodrons and a Sogarat

Well I am off on holidays which gives me the time to finally post some pictures of the stuff I finished in recent weeks and months.

As some of you may have realised from my recent terrain posts, I have started to take an interest in Infinity. A lot of the armies do look interesting, but the one to fire up my interest the most is the Combined Army. Right now I am just painting up the minis I like the most. I have to admit, that I do not know yet which ones really are good or which role they fulfill in the game, so do not expect too much info on the units themselves. In the end, I will do just what I always did when it comes to SciFi games… paint what I like and learn to play them afterwards.

Anyway… here are the minis. Up first is a pair of Overdrons. I really like the models. They are huge, about twice as tall as a human miniature. They have a nice mix of external armoured plates with the musculature / skin underneath. The original studio miniatures were painted with very dark armour and orangey skin. This created a very dark and menacing look which I wanted to go for, even though I had something different in mind for the rest of the army.

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

I also wanted to try and see how close I could get to the looks of the official studio miniatures. Those had a black base colour, over which several shades of grey were airbrushed. The edges of the plates where highlit with even lighter greys, finishing with an almost white. I found the idea of the softer shading together with the strong contrast at the edges interesting, but while painting, I quickly found I did not like this. So I went with somewhat softer contrasts airbrushed onto the miniature and only did the edges in a medium grey. Not as striking as the original, but more to my taste.

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

Infinity Combined Army Xeodron

And here is the pair together. Most people base their Infinity minis in a very clean and modern way. But I wanted something different so I based mine on jungle bases, or rather the Deep Forest bases by Antenocities Workshop. I also painted some mud splashes on the lower legs to round everything off.

Infinity Combined Army Xeodrons

Infinity Combined Army Xeodrons

Antenocities Workshop deep forest bases

Antenocities Workshop deep forest bases

As I said before, I want something different for the rest of the army. Something that makes them blend in with their surroundings. So the rest of the army will be painted in a very dark brown with consecutive highlights to a mid-brown. Markings / sections of the armour will be in a sand colour.

I am not entirely happy with the way this one turned out. Somehow the sand colour itself and the fact that I picked out individual plates remind me, too much of 40K minis. Before I left for my holidays, also started with some Radoks. In their case I picked out fewer individual plates, but painted some patterns on the larger ones. I also used a different colour to highlight the sand parts. All of this created a look more to my taste. But you will see those in a few weeks time. The OSL lights on the arms and legs are also not completely my taste. So I guess I will use those less on the other minis.

Infinity Combined Army Sogarat

Infinity Combined Army Sogarat

Infinity Combined Army Sogarat

Infinity Combined Army Sogarat

Infinity Combined Army Sogarat

Infinity Combined Army Sogarat

Infinity Combined Army Sogarat

Infinity Combined Army Sogarat

 

Forward Base, Habitat 4

Forward Base, Habitat 4

So it is time to upload the next Habitat from The Forward Bas Kickstarter. This time it is Habitat 4, which is the large L-shaped living quarters. All in all the general process on this one was the same as it was with the previous one. So a lot of the detailing was doing by using the masking film as a mask and airbrushing the habitat. But there are a few new things on this habitat and a few things and others I skipped on the previous one that I would like to go into more detail here.

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

First of all, you can see that this is a massive habitat as well. Not as tall as the previous one, but the footprint is almost as large and due to its L-shape it offers some interesting LOS options compared to a square or rectangular building. Also, this being a living habitat it features more monitors and air con units that the workshop and I really like how this adds character to the model.

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Now with the previous post, the solar panels on the roof were a little harder to make out. But there you get a clearer view of them, up on the roof. I really like the mirrored version you got with the KS. They are quite reflective and look the real deal as a result. If you look at the upper edge of the walls, you can see that the models come with solar panels etched into the MDF and I simply could not resist, but paint them up. But even though I airbrushed them with chrome paint, they are by far to as shiny as the moveable panels on the roof.

This photo also shows the Habitat Logo that Angus designed for me. The design will be repeated on the other barracks building, just with other numbers. And as you can see, the font, general arrangement and simple icons are present in all the logos, which should give them all a unified look in the end.

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

The ends of the habitats really live up with he clear acrylic windows and doors, as well the resin parts and the red markings. I was actually quite surprised how much light actually gets into the building. As you can see on the upper picture, the roof is in place and still you can see fairly far into it.

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

As strange as it sounds, this corner is actually my favorite part of this building. I cut the edges of the corner panels off at 45° and the really sink into the wall. It is hard to explain, but in really live, this gives it a really homogenized look, that makes the whole building appear like it was not made from MDF. I would advise everyone to do the same, especially since the kit comes with twice as many corner panels as you need, so even if you do not like the results, you will always have a spare part.

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

So as I promised in my last post, here is a better look at the Imperial (Warzone) / Ariadna unit logo that Angus  as kind enough to draw up for me. I am really happy with it. As you can see, after airbrushing it in red there is still a lot of work to do there, but it is worth the effort I think. And as you can see, I tried different colors for the keep clear area (the backdrop for the text is now white instead of red). I like this much better than the version I used on the other building an shall stick with this.

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

Antenocities Workshop Forward Base Habitat 4

One of the best thing about these buildings is the interior. There is the option for resin wall elements and furniture, both of which I decided to go for and they add so much to the building. I wanted a somewhat sterile look for the interior of the buildings. After al these are prefab buildings, serving as quick to deploy military or scientific outposts. If you look at SciFi movies, they usually convey this sterile look for these types of buildings and that is what I wanted to copy. So all the panels and furnitures are painted in an US Navy ghost grey and given slight highlights. Afterwards I accepted the buttons, handles and panels, painted the couches and seats as faux leather. The monitors simply received the printed screen provided with them. For the next couple of buildings, i really need to make sure the photos are more focused.

The one thing I am not too happy with yet is the double personal container unit standing on the floor on the bend of the L. It somehow does not seem to fit in. But I already have my sights set onto a set of consoles from AW that will probably replace them in due time. I just hope I will be able to remove them, without doing too much damage to the floor (already glued them to the model).

 

So, this is it for today… hope you liked it! Not 100% sure, when I will be able to post the next building. We did the test set-up for your game at Crisis the other week and found that we still needed more terrain than I I had though. Plus i sighed up for an Infinity tournament in November and I would like to play with a painted  army. But I will still try to mix one more habitat in from time to time.So please stay tuned!

 
 

Forward Base, Habitat 5

Forward Base, Habitat 5

As I indicated in my last post, I have started work on a massive Sci-Fi terrain project. essentially it is all based on the Forward Base Kickstarter from Antenocities Workshop. Now as usual with me, I went a little bit over the top here and went for everything, so there is a fair bit of work for me to do.

Before I get started, let me say a few words here. First of all, the models as they come out of the box are already great. They have lots of detail into the MDF and if you went with the extra resin parts they are even better. So essentially you could build them straight out of the box and get a real nice set of buildings. Now that being said, with all the extra detail, I felt it would just have been a waste not to go the extra mile paint the resin, pick out the details and accent the MDF a little more. This last part was actually made pretty easy, since I had gone with the pristine version of the buildings. Which meant the MDF is covered with a protective film / tape before cutting to prevent the paint from being burned. Now if you removed that film selectively and airbrushed those sections carefully, you could use it as a mask. For me this worked out like a charm and I am glad I did do so. But with all the extra detailing, I am still unsure, whether to weather the buildings or not. For now, I think I am going to finish them all first and make a decision, after I see how they look as set.

Now before I go on to the model itself, there is one more thing I need to mention. At the pledge level that I went for, I had the option to choose custom logos for my buildings. All I had to do was provide vector graphics for my custom logos. Now in my youthful ignorance (if you can call it that way at my age) I told myself “this cannot be that hard”! Well it turned out it was and I surrendered after about half a logo. At this time Angus, a very fine Scottish gentlemen, came to my rescue and drew me the logos. I have to say, I am really, really indebted to him. Without his selfless help, these buildings would not be the one-off pieces they are  and after having finished the first two, I am so happy they are!

So off we go. I decided to start with Habitat 5, aka the TAG hangar. Why? Well this is one of the habitats for which there are assembly instructions and I want to get a feel for the general idea behind the buildings, before I tackle those without instructions. And this seemed like a pretty straightforward building in the first place.

Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5

As you can see this is a front view. The ramps can actually fold up infront of the bay doors and I have kept the parts for the bay doors loose, so I can depict them either closed or open as needed. As you can see there is a lot of resin pieces on this one. With most of the exterior resin parts (for all buildings) I decided to go with dark colours like Gunmetal Black and Panzer Grey. The buildings are all very light-colored and I chose the dark colors to create some contrast here and break up the looks. The ramps are actually a fine example of the airbrushing in combination with the masking tape. The ramp pieces were delivered in yellow. So I removed those sections I wanted in black and airbrushed them. Easy as that.

Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5

Now this is the top down look. Again all the red and yellow sections were airbrushed again. All the rest was done using a brush. On this one I decided to try how the text boxes on the hazard areas would look in red. But I have to say, I am not too happy with that, as I feel it looks too heavy, so this will not be duplicated on the other buildings. The logo you can see on the upper roof is one of those that Angus did for me. When I pledged for this Kickstarter I had planned to use these for Warzone and that one is the logo of the Imperial cooperation (and I am very happy that Prodos Games allowed me to use it, as long as it was only used on my models). But from the very beginning, I wanted to make sure, that these logos gave me extra mileage, in case I chose to play Infinity or to sell these off one day. Now the logos from the Adriadna faction in Infinity is based on variations of British and French rondels, just like the Imperial logo. No big surprise there, as I understand Infinity was created by some Warzone fans when the 2nd Edition of Warzone went belly up. With that in mind, I felt I could always claim, that this was the logo of some sub-unit within Adriadna. Unfortunately it can not be seen too well on this photo, but with so many more buildings, you will see it soon.

Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5


Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5

With the removable roofs, it is now time to take a look inside. Now in this case, the floors were a little harder to paint. Antenocities made the decision not to cover the floors of the habitats with the protective mask, saying that these would get dirty in real life anyway and could do with some stains. And in general they are right. And they do look good with a little staining. But I would have much preferred to airbrush these piece and this way I had to paint them with a normal brush, which took about an afternoon.

Health and Safety would probably rant about the upper level having no railings. I am still a bit undecided here. I can understand why there are none. It is easier to move figures on the lower floor when your hands to not get entangled in the railings and as I understand it, the upper floor is essentially a workspace to work on the upper parts for the TAGs, but it still feels like something is missing. So I might still end up building one of my own in the future.

Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5


Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5

A look inside through the open bay doors and I think it gives a very good idea of the size and lines of sight inside this baby. Again, all the gun metal lockers and grilles cut into the MDF were airbrushed.

Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5

Rear view, giving a nice view of the custom logos Angus did here. At first I was a bit undecided, since on this habitat, the logos is much larger than on the other ones, but once finished, it looks fitting on this large wall. There are actually resin fans that go over the round grills here, but I have to admit, I liked the looks of the grills so much once airbrushed, I did not want to glue them on. So I will rather keep them for some other building or even another project. The space above the mini will receive two holo screens. For some reason I put them in the box with the parts for habitat 4 and could not find them when assembling this one.

I think this shots also shows the clear acrylic doors and windows as well as the acrylic rods in the light fixtures quite well. And I really like them all. The light fixtures actually glow a little im the sunlight and having clear doors and windows that actually allow you to draw line of sight is great.

Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5

And a view of the side. Again giving a nice impression of the acrylic parts. All the little details like the metal bolts were painted on using a brush. There are lots of little ports and connectors on the lower surface, which is a bit of a shame, since one can hardly make them out with the panels angled inwards.

The grill right above the door, does not come with the kit though. I had fitted the resin part that belongs there on the inside of the building and since there were marks on the outside here (the MDF also has imitations of the resin parts layered in for those who buy them without the resin) I needed something to cover that up. And this one did the job nicely.

Antenocities Workshop Forward Base Habitat 5

Antenocities Workshop Forward Base Habitat 5

And I am going to leave you with this last shot of the other side, this time with the bay doors closed.

 

 
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Posted by on August 12, 2016 in Sci-Fi, Terrain building