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Some SciFi Terrain

Some SciFi Terrain

While last years terrain building efforts went quite well, I am still not where I want to be. So this year will see more terrain building. This will include but historic terrain (mostly terrain for both WWII and ultra modern) and SciFi terrain. I am especially lacking in the later department and with us playing a lot of Warzone and the like, more SciFi terrain will be needed. Last month I did a few pieces and here they are.

Up first is a workers hut / small site office. I got the building together with my monorail cargo terminal from Mad Mecha Guy last year. It is a very simple building with three rooms (not shown) inside. Judging from the size, layout and windows I would guess that one is the office, while the other two are the toilet and a vestibule for the toilet. As a add-on to the terminal it is OK. It serves as a decent sized low-level LOS blocker, you can have minis on the roof if you want and it offers enough room for a squad or two. And with the few windows it only allows a few minis to fire out of it, so it does not become a “must use” strong point either.

Workers hut

Workers hut

I went for a pretty simple paint job here. Most of these construction site / cargo terminal office buildings that I have seen in real life look a bit shabby. Mostly tan, yellow, greenish or blue, partly faded, partly dirty. And that is the look I wanted to achieve here as well. So I airbrushed the insides off white and the side in a German camo green (which already looks like a yellowish paint that is well beyond its prime). The floor was airbrushed in a concrete colour. Over that I airbrush a sepia wash to give it a dirty look. Unfortunately this also kind of blended the concrete into the walls. Window frames and doors done in grey, hinges in metal and it was done. All in all less than 10 minutes and for the amount of time spend, it looks fine.

Workers hut

Workers hut

Up next is a pedestrian bridge from Maki Games. The terrain is from their Kickstarter, so it seems most parts are not available for general sale yet (which is kind of strange, since this was delivered a little over a year ago). Anyway it is their Pedestrian bridge set (with some different floors) and the addition of some SciFi corridor walls. Essentially I wanted a bridge that provided some cover to the troops at the top. I guess this could already have been achieved by the railings used for the low platforms, but this way it looks a bit more imposing.

Pedestrian overpass

Pedestrian overpass

Some parts were glued together, but the pylons that support the mains bridge and the stairs are separate. While the main reason was ease of storage (this actually takes less than a shoebox to store) it has the added benefit the central pylon can be moved left or right, or being left off all together. This is great if I want to place it over a road where the pylon would be in the way or if I want to have it span both a road and monorail, where I need an odd spacing.

Pedestrian overpass

Pedestrian overpass

Over all the paint job is quite simple again. German Panzergrau base coat, with two progressively lighter airbrush coats of grey and a spray of black wash. Again very fast and simple, but it works. I am still contemplating dry-brushing the stairs and handrail in a gun-metal tone to depict worn paint, but I am not yet certain about that. I guess I will have to see how it fits in when I have more SciFi building for the table finished.

Pedestrian overpass

Pedestrian overpass

And last comes the highlight (at lest in my opinion) for this post. Some containers from Antenocities Workshop “Designed for Infinity” line. Before any asks… no there are not from my Kickstarter pledge, which should arrive some time this month, but I bought these from one of their German distributors. I had read that they had produced too many pristine containers for the Kickstarter, so that surplus had gone into general retail, while stocks lasted. Since my pledge was all pristine (which means the MDF is covered with a masking tape like material during cutting to prevent the fumes from the lasers blackening the paint), it seemed like a good choice to try to get some more containers this way.

SciFi Cargo Containers

SciFi Cargo Containers

All kits are delivered with this masking material still on and you have to remove it yourself. Antenocities actually advise not to use this as a mask for airbrushing, but I thought I should give it a try anyway. I removed the mask over the logos, the writing on the cargo clamps and the ladder-like slots on the bottom of the containers (which do show when the containers are clamped together and placed upright). What can I say… applied a few light coats with the airbrush. No paint soaked under the mask and they were easy to remove afterwards. It was a great way to add extra character to the containers fast and easy.

SciFi Cargo Containers

SciFi Cargo Containers [stacked]

The hinges, locks and blots on the containers were painted by hand later on. In case of the hinges and locks I simply wanted to prevent any overspray with the logos and in case of the bolts, it would just have been too much effort.

SciFi Cargo Containers

SciFi Cargo Containers [stacked]

SciFi Cargo Containers [stacked]

SciFi Cargo Containers [clamped]

SciFi Cargo Containers [stacked]

SciFi Cargo Containers [clamped]

As you can see, I think they are quite versatile. You can use them either as single containers (on the ground or loaded onto a truck or train), stacked in a number of ways or clamped together (either lying prone or upright). Also mixing containers of different colour adds additional variety. I have one more set of three containers coming up with my Kickstarter pledge and that should give me a really nice selection there.

 

 
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Posted by on February 10, 2016 in Sci-Fi, Terrain building

 

Gamemat.eu review

Gamemat.eu review

I guess it has been an awfully long time since I wrote my last review, but I guess it is time for another one. This time it is a gamemat from gamemat.eu or namely their 6´x4´G-Mat: Quarantine Zone.

Those who know me, will know that gamemats of any kind are something new for me. In the past I have not been too fond of them. I always liked the ability to have rivers, trenchers, hill and so on in 3D on my table. Also, my table is obscenely large (3,5m x 2m maximum) and I never found any mat that could cover this. So I always went with my own modular game boards. So far so good.

But last year in the run up to our Battle for Berlin game I came to a point where this did not make sense. What if you do not need such a large table (as you will with most SciFi and Fantasy games, where a 4´x4´ table is the norm)? What if that table does not even require any rivers, trenches and the like (like urban terrain or many deserts)? Does this warrant the use of game boards that are larger & heavier and therefore more complicated to store and transport? What if, even if you wanted to say yes, you do not have the space to do so?

So I personally came to the decision to look at gamemats after all. The cobblestone mat we used for the Battle of Berlin vindicated that idea. It looked good, was easy to transport to the show in Antwerp and only took minimum space to store (which was a huge plus, taking into account, that the buildings were taking up a lot of said space). So I began to look at other options. With us playing a lot of Warzone lately (which also recommends a table size of 4´x4´or 4´x6´for larger games) and me wanting to play in some more futuristic urban settings, this was the natural choice as well. Looking around the mats from gamemat.eu looked quite pleasing to me and that was what I chose.

6'x4' G-Mat- Quarantine Zone

6’x4′ G-Mat- Quarantine Zone

Now this mat is made from neoprene with a cloth covering (to those non divers out there… this is often referred to as “mouse mat material”). The neoprene is about 2mm thick. If used for a wetsuit this would only be fine for warm waters, but I felt for a gamemat this was more than enough. It is so soft, that the dice settle fast after rolling (even with a D20), but hard enough that you will not get dice that are cogged. The big plus is that the neoprene will cover minor bumps in your table, giving you a flat surface. It also means that the mat is non slip, so it will not easily shift or wrinkle during a game.

6'x4' G-Mat- Quarantine Zone

6’x4′ G-Mat- Quarantine Zone

The cloth itself is printed with the design, in this case a somewhat damaged and dirty futuristic urban environment. Looking up close at the cloth the paint is soaked into the fibers, which should mean that is will be robust and should last a long time, if not forever (well not in a sense of “some alien archaeologists will be able to dig this up in a couple millennia and instantly play on it”, but you know what I mean). I cloth as a matt to slight satin gloss finish, which looks good when playing on it and does not look shiny on some photos. If you look very closely, you will be able to see the structure of the cloth, but during normal gameplay or on photos you will not notice it. The bond between the neoprene and the cloth seems to be very good. Better than most mousemats I have seen and about en par with good expensive wetsuits. So that should last you a good while, too.

6'x4' G-Mat- Quarantine Zone

6’x4′ G-Mat- Quarantine Zone

The corners of the mat are rounded. At fist this might seem strange, after all we play on a square playing field, but then again… when did you ever place a mini right in a corner? But I feel this is an added benefit. With a rounded corner the wear on the corners during play, storage and transport will be less, so combined with the good bond between the neoprene and cloth, this should enhance the lifespan of the mat as well.

6'x4' G-Mat- Quarantine Zone [Detail with car]

6’x4′ G-Mat- Quarantine Zone
[Detail with car]

What I really liked about the mat is the design itself. For one it could fit both ultra modern, as well as SciFi settings. Some elements look futuristic, others present day. In the end this means it is a bit futuristic, but not so much, that it look out of place in a modern city. At the same time it is not so present day that it would not fit a city of the future. This is a very fine balance, that I think they met well.

6'x4' G-Mat- Quarantine Zone [Detail with building]

6’x4′ G-Mat- Quarantine Zone
[Detail with building]

Also, if you look that the two photos above and the one below, many of the details are sublime. It does not matter if you place a building over them. It will not scream in your face “but there are markings for cars on the floor, your building looks out of place”, but still when you place a car there, it will fit the table. With many mats I have seen, the designs are pretty straight in your face and if people place a building over them it will look wrong. So I feel this mat gives you a lot of flexibility placing your models.

6'x4' G-Mat- Quarantine Zone [Detail with building and miniature]

6’x4′ G-Mat- Quarantine Zone
[Detail with building and miniature]

There might be one slight exception here and that is the streets itself. Any mat that has a street design printed on, will inevitably force you to place your buildings where there are no streets. On this mat, the streets all run parallel to the edges. So if the game you play is very strict about having fire lanes that run diagonally to the edges, this might not be the mat for you (although they did release a 4´x4´ version of this mat last week that has the streets run diagonally). But to be fair…it is hard to do diagonal streets on a rectangular mat, without creating open areas in the wrong spot and without knowing the size of people’s buildings. And the streets leading onto the table from the long edges do not line up, so there is no fire lane from one long edge to the other.

6'x4' G-Mat- Quarantine Zone [Detail with miniature]

6’x4′ G-Mat- Quarantine Zone
[Detail with miniature]

In this context there is another thing that I liked (and that I think might have been impossible with diagonal streets). The city blocks are actually well sized. They are big enough to allow for buildings with a large footprint without making them look  squeezed in (sorry no photos of that, since I am still awaiting my SciFi buildings and only tested it with some historic buildings that would have looked ridiculous, but there should be some of that in coming weeks!). But they will also accommodate small buildings without making them look lost. Some of the areas are also large enough to allow for multiple buildings, allowing you to create small alleys off the main roads or small plazas besides the buildings.

So here are some photos of some of the details I really liked on the mat:

6'x4' G-Mat- Quarantine Zone [Detail with miniature]

6’x4′ G-Mat- Quarantine Zone
[Detail with miniature]

6'x4' G-Mat- Quarantine Zone [Detail with miniature]

6’x4′ G-Mat- Quarantine Zone
[Detail with miniature]

6'x4' G-Mat- Quarantine Zone [Detail with miniature]

6’x4′ G-Mat- Quarantine Zone
[Detail with miniature]

So final verdict on this one?

Well I really like it. The design is good and it should come in handy for anything from modern to SciFi. The quality of the mat itself is really good and should last me a long time.

Official retail for this mat is 69,00 Euro / 52,00 GB£ (or 62,00 US$ without VAT) and I personally feel this is worth every cent.

 

P.S.: I will be posting some pictures of a few terrain items I painted recently later this week and since I took those pictures on the mat as well, you can see a few more pictures in the next post once it is up.

 

 
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Posted by on February 8, 2016 in Modern, Sci-Fi, Terrain building

 

WWII German Jagdtiger

WWII German Jagdtiger

Following up on yesterday’s post, here is my next (Theme Round) entry for the Analogue Hobbies Painting Challenge.

This weekends topic was “Epic Fail” and it gave me some headaches at first. I could only count out a Leman Brother Bank, since we are not allowed terrain in this Challenge.

Then I thought about the Death Star, but my better half insisted we had no space for a PS 2014 from Ikea.

So it was back to the drawing board. But then I had an idea… World War II produced so my tanks, there must have been one that was an epic fail, at least in my eyes.

In my humble opinion, this had always been the wrong type of tank for the time. It was very heavy and thus suffered from the same problems as its turreted brothers, the Königtiger. As such it took huge resources to build, was a nightmare to transport by train, had problems with terrain due to its high ground pressure and guzzled so much fuel, that the Germans did not have at that time. Even worse yet, most of them seem to have been used on the western front, were its 122mm gun was the overkill for any opponent, while on the eastern front where it might have been useful vs. the JS-2s and big ISUs there were hardly any.

Jagdtiger

Jagdtiger

But what really underlined its status as an epic fail was an incident that took place when a Jagdtiger from the 512. Panzerjägerabteilung (the unit depicted above) attack an allied column near Holzwickede in Germany, which incidentally was less than 10 kilometer from where I used to live until a few years ago. This Jagdtiger fired at a Sherman. By that time Germany had no smokeless ammo anymore and after the first shot, at maximum range, the whole tank was shrouded in smoke. Seeing this, the infantry accompanying the tank though that big beast had been taken out and ran. Without any support the Jagdtiger was forced to retreat as well. So in essence, the big tank, which should have instilled calm in its troops and could have taken out the enemy without them ever having a chance to fire back, had broken the units morale with a single shot. As such this was my epic fail.

Jagdtiger

Jagdtiger

Not much to say about the model here. It is a 1:48th scale Tamiya early model Jagdtiger straight out of the box.

Jagdtiger

Jagdtiger

Jagdtiger

Jagdtiger

Looking at period photos I found that most of them seem to have been painted in a simply soft edged three tone camo. So I went with a Dunkelgelb base with, red primer and green camo airbrushed on. Some chipped paint effects and washes & filters to enhance the worn look as well as the soft edged effect of the camo. Also added some rain marks to the superstructure to round off the slightly for look. (I do not like my tanks if they look like they have not been cared for for months.) Unfortunately I ran out of time, otherwise it would have received a slight coat of dust with the airbrush, but that will be easy enough to add in the future. While painting it, I remembered, why I usually hate to paint Königstiger or Jagdtiger. All those tow chains and spare tracks are a pain in the behind to paint.

Jagdtiger

Jagdtiger

Hope you like the final results.

Jagdtiger

Jagdtiger

Jagdtiger

Jagdtiger

Jagdtiger

Jagdtiger

 

Starting 2016 (and some Nostalgia)

First of all sorry for being a bit quiet lately. I guess I missed the customary New Years greetings and the look back at 2015. So far this year has been quite hectic and in parts not too pleasant (including someone thinking it was a good idea to park their car inside mine on a supermarket car park). Anyway, i will try my best to catch up a little, since I still managed to slap a little paint on some models.

Lets start with one of them. As I have done the last 3 years, i decided to participate in this years Analogue Hobbies Painting Challenge. I only went for a minimal goal of 250 points (after all I have work and decided to go back to university so there is some learning to do as well). Even that seems like a big call right now, so i think I will have to participate in as many theme rounds as possible to go for the bonus points. The first of these was actually a little over two weeks ago and called “Nostalgia).

The nostalgia round gave me something to contemplate. After all I am mainly painting historical minis these days, so in a way, it is always a bit nostalgic. But in the end I decided that it would be nice to go back to the minis I started tabletop gaming with over a quarter of a century ago (I had painted scale models before, but that would have been too nostalgic for my taste and I did not have the time for something like that). So it had to be a Mech from Battletech. I quit playing and sold my collection (well over 500 Mechs plus tanks, infantry and so on) between 2000 and 2001, so I had nothing left to work with.
The first Battletech model I ever painted was a Locust, but looking on eBay, those were either incomplete or selling for hilarious prices. So I asked my friends, but the best someone had was an incomplete one as well. But the same person also had a Battlemaster, which was the second model I ever painted for Battletech.
Battlemaster

Battlemaster

Back then I painted everything in the colors of my own private mercenary outfit, but I felt that I should do something different for that friend who kindly borrowed me this model. Since he had no clear preferences, I went for my favorite House, House Kurita. Namely the 9th Ghost Regiment.
Battlemaster

Battlemaster

They paint their Mechs in a light grey / off white with darker accents. The left half of the Mech is decorated with a Cherry or Plum Tree in full bloom. I chose a cherry for this one. I had done something similar for another SciFi model in 2014 and liked the looks. Only let down for me was… that other model was mainly black and the tree would really pop. With the off-white it is not as visually impressive.
Battlemaster

Battlemaster

The Kurita markings on the left shoulder and the Japanese symbol for “4”, denoting this one to be the 4th Mech in its Lance are freehand.
Battlemaster

Battlemaster

So this is it. The next theme round is already up and I will try to post my entry later this week.

 
 

Merry Christmas

Well… I will keep things short today. In that sense a very merry Christmas to you and the people close to you. Hope that you have quiet and above all healthy holiday, wherever you are and whatever you believe in!

 
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Posted by on December 24, 2015 in Uncategorized

 

Warzone, Imperial vs. Bauhaus

Warzone, Imperial vs. Bauhaus

It seems, this is one of those cases where I waited too long posting something. About two months ago I played my league game with Björn. Which means that by now my memory is a bit fuzzy, but I am going to try my best to summarise the game.

It was somewhat special. Since one of the other members of our group and myself were on the team redesigning the factious for Warzone, I had access to the new Bauhaus rules, before they were published. Therefore it was not only a league game, but also a playtest for the new Bauhaus. In addition we decided to play a somewhat larger game, playing 1500 points and a Mega OOC.

These were the forces we fielded (if I remember correctly):

Bauhaus were led by Angelica Drachen and featured four squads of Hussars, two squads of Etoiles Mortants (only one with Rapid Deployment), two squads of Juggernauts, one squad of Venusian Rangers and two close combat Vulkan Battlesuits.

Imperial were led by a close combat Blood Beret Custom Warlord, four squads of Trenchers (one led by a NCO with Imperial Banner), four squads of Imperial Special Forces (two of them Infiltrating Black Berets), one squad of Life Dragoons / Young Guards, one squad of Blood Berets with plasma carbines, one large squad of Blood Berets with Heavy Chainrippers led by  SGT McBride and accompanied by Isaac Alfreds and a single Grey Ghost sniper.

We played on a table with inner city run-ins and rolled a scenario where one side had to control three objective markers along the centre line by the end of turn 3 or later.

Before the game started, Björn was unlucky with his Bauhaus. I had won the set-up initiative and placed my Infiltrating units first. Due to the sheer number of infiltrating units on the Imperial side (four in total) virtually every spot on the table where one could infiltrate was already taken when it was the Bauhaus infiltrators turn. Which meant that the first squad of Etoiles Mortants had to set up in their own deployment zone and the Venusian Rangers could only set up slightly in front of it.

The game started with the two squads of Black Berets that had infiltrated into the centre of the table rushing forward, attacking Angelica Drachen, a squad of Hussars and Juggernauts with their chainswords, rifles and flamethrowers. But they were not too lucky, as Bauhaus losses were minimal and they hardly caused any wounds to the Juggernauts or Drachen. In return they were counterattacked by their Bauhaus adversaries as well as one of the Vulkans. In addition, the second squad of  Etoiles Mortants parachuted in to take them on. Even though one of them was pretty lucky with his Heal Rolls, the last of them perished  early in the second turn.

On the left flank there was a constant slugging match between the Life Dragoons and the Venusian Rangers supported by a squad of Hussars. Due to the heavy cover, both the Dragoons and Rangers were in and their camouflage skills this led only to minimal losses, until two of the Dragoons charged to of the building and fired their automatic shotguns at the Rangers, taking them out of the game.

On the right flank things were even more heated. Even tough the close combat Blood Berets had infiltrated onto the table, they were far from the enemy and took heavy losses on their way in. But once they were close to the enemy, their Heavy Chainrippers made short work of both the Hussars and Vulkan. Even one of the Juggernauts that had charged them through the ruins could not turn the tables and was taken out as well.

If you look at the first turn, things did not look good. Imperial had lost almost a fifth of their points and Bauhaus only two Hussars. By the end of the second turn Imperial had barely caught up. But all the heavy losses in the beginning had paid off. The Bauhaus forces in the centre had taken too long to mop up the Black Berets and on the flanks the situations had stalled enough to prevent a Bauhaus advance. All the time the remaining Imperial units (Trenchers, the other two squads of ISF and the ranged combat Blood Berets) had advanced towards the centerline, while their comrades bore the brunt of the Bauhaus wrath. By the third turn, they secured all three objectives. Out of the Bauhaus forces only a single Juggernaut would have been able to (maybe) contest one of the objectives, but he would have run into a torrent of fire from up to five units. So the game ended with an Imperial victory. And here are the pictures to accompany the story:

Trenchers in the street

Trenchers in the street

Fighting in the Bauhaus deployment zone

Fighting in the Bauhaus deployment zone

Etoiles Mortants taking out the Black Berets

Etoiles Mortants taking out the Black Berets

Clash on the flank

Clash on the flank

Blood Beret taking out a Bauhaus Juggernaut

Blood Beret taking out a Bauhaus Juggernaut

Black Berets struggling with a Vulkan

Black Berets struggling with a Vulkan

 
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Posted by on December 19, 2015 in Bauhaus, Imperial, Sci-Fi, Warzone Resurrection

 

SAGA, first 2 Points of Normans

SAGA, first 2 Points of Normans

Now that I am back playing and painting SAGA for good, it is time to start one of the armies I have had lying around for ages. One of them are Normans. Maybe not one of the most interesting armies. Even Studio Tomahawk classifies them as a simple army and if you want an army made up mostly of cavalry, there are certainly armies that have more panache (especially amongst the Crescent and Cross armies), but they have a simple elegance to their battleboard, so I think they will be a nice army to have.

Even though most of their abilities are geared towards the cavalry, I feel it makes sense to have a core of Sergeants (Warriors) on foot. For one to give them a unit that is a little more robust than the cavalry, but also to make good use of the option to equip one unit with crossbows.

Up first are the spearmen. I chose miniatures from Crusader Miniatures. Why? Well they have a set of Norman spearmen with quilted armour. All the others I have seen either had chainmail or no armour at all. No armour seemed a bit weak for them and if everyone in everyone else’s warband is wearing chainmail, then I want mine to be special. The minis are very nice and their style is extremely close to Gripping Beast (does anyone know if they used the same sculptor?) so they fit in with the rest of the Sergeants and do not match my style of painting too much. ;-) There are only four different minis in the set, but with their separate shields and different designs painted on their shield, they look different enough. I decided to paint the shields in simple designs to make it clear, that these are only Sergeants. The Knights will have more elaborate designs.

Norman Sergeants

Norman Sergeants


Norman Sergeants

Norman Sergeants

And here are the crossbows. Now these are by Gripping Beast.  I heard that most  people do not like them, but bought them anyway. In the end I understood why people do not like them too much. The minis in chainmail are quite good (the one with the shield on his back is actually the best in the set), same goes for one of the men in the long coats, the one I painted in blue. The pair in quilted armour and the other man in the long coat are slightly uninspired and the two wearing the shirt over their uniforms simply do not seem to fit the set. The crossbows are also hit and miss. Some, especially the two part ones, are simply boring and un-detailed, others are OK. So not the best set, but once done, they made for a nice colourful  group, so I can live with that.

Norman Crossbows

Norman Crossbows


Norman Crossbows

Norman Crossbows


Norman Crossbows

Norman Crossbows

 
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Posted by on December 12, 2015 in Medival, Normans

 

Warzone, Mishima, Shiryo-X

Warzone, Mishima, Shiryo-X

After I was done with those Flemish Mercenaries, I was waiting for the primer to dry on the Normans. So I looked at the single minis I had ready for painting, to see which one did fit my mood. And it was Shiryo-X, one of the Mishima (War)Lords for Warzone.

During the summer, I had already primed the model in a blue steel colour with top down highlights using my airbrush. So that was a good base to start from. I pin-point washed some of the panels with a diluted blue ink. This made those panels darker, while still retaining the metalic looks. Other parts of the armour  were accented in gold. The rest was just a fairly straight forward paintjob.

What really annoyed me where all the bones on the model. For one it gives the model a very 40K look. And I always liked the fact that Warzone models did not look like 40K models. It also annoyed me, since there is nothing in the fluff for this model that would explain him fitting all those bones (trophies?) to his armour. Assuming that they are trophies, this also gave me another problem.  Brownish bones allow for some nice contrasts on the model. But bones are only brownish when the flesh, muscles and sinuses have rotted away. And I would not expect anyone to wait till everything has rotted off the bones. But if you remove all the tissue from the bones by cooking them off, the bones become white. This does not leave you much room for shading and highlighting on such small items. But it could not be helped. 

One thing that caused me a few problems was the Katana. I must have snapped it off while painting and could not find it afterwards. So I hammered a piece of wire flat and filed it to shape. Does not look as nice, but it will be much more robust.

Shiryo-X

Shiryo-X

Shiryo-X

Shiryo-X

Shiryo-X

Shiryo-X

Shiryo-X

Shiryo-X

 
3 Comments

Posted by on December 10, 2015 in Mishima, Warzone Resurrection

 

SAGA, Flemish Mercenaries

SAGA, Flemish Mercenaries

After the preparations for the Battle of Berlin game were done, I felt it was time to paint some minis for SAGA. The German Grand Melee has really re-kindled my interest in SAGA, so I am planning to paint up a few new Warbands for it. I already have Normans, Anglo-Saxons, Scots and Spanish to paint, but before I get started on those, it was time for some Swords for Hire.
I had bought these Flemish Mercinaries about two years ago. The big problem with these guys was, that their rules could not be found in any of the SAGA books, but only in their packages. So I kind of bought these unseen. So after buying them, I found they did not fit my Vikings too well. So they were just stored away. When I prepared for this years Grand Melee, I felt they would fit my Byzantines. So I cleaned the minis up and primed them. Only then did I realise, that Byzantines are not allowed Swords for Hire. But since they were already cleaned up, they made a natural choice for the first minis to get back into SAGA. Plus they should fit into some of the other Warbands and will be useful for both Dark Ages and Christian Crescent & Cross Warbands, since the rules for (Flemish) Mercinaries are similar in both.

Not much to tell about the paintjob or minis. The bugler was a but of a letdown, with lots of flash on the mini, which required a lot of cutting and sculpting. All the rest was straight forward paintjobs. The shields are all hand painted. I decided to only add some dirt to them, but no battledamage. Never liked the looks of damaged shields too much, so that was it. The colours for the shields were kept in yellows and blacks. Not too sure if those were already the Flemish colours during the dark ages, but I felt it was fitting. Some for the Flemish Lion. I kept that one deliberately simple, to make sure it fits in with medival  theme of SAGA. 

Hope you enjoy them!

Flemish Mercenaries

Flemish Mercenaries


Flemish Mercenaries

Flemish Mercenaries


Flemish Mercenaries

Flemish Mercenaries

 
6 Comments

Posted by on December 8, 2015 in Gripping Beast, Medival, SAGA, Uncategorized

 

Warzone games that I never posted

Games wise, this year has been strange this year. I playe a bout a dozen games (everything from SAGA, over Star Wars: Armada and Battlegroup to Warzone) that I played, but did not take photos of and thus never posted. But there are also a few where I took photos. I think now is the time to at least post those. Ithaca been a while since they were played, so the details have become a little too fuzzy for game reports. Hope you enjoy them anyway!

Imperial (Ministry of War) vs. Bauhaus

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

Bauhaus vs. Imperial

 
Imperial (Wolfbanes) vs. Bauhaus

Warhounds vs. Vorreiter

Warhounds vs. Vorreiter

Vorreiter firing on the Warhounds

Vorreiter firing on the Warhounds

Vorreiter assaulting

Vorreiter assaulting

Table (Imperial corner far left)

Table (Imperial corner far left)

Table (Bauhaus corner far left)

Table (Bauhaus corner far left)

One of only two surviving Blood Berets after the Etoiles Mortants have landed

One of only two surviving Blood Berets after the Etoiles Mortants have landed

Oakenfist taking on the Etoiles Mortants

Oakenfist taking on the Etoiles Mortants

Meet your destiny

Meet your destiny

Drawn into the Blood Berets

Drawn into the Blood Berets

 

Imperial (Ministry of War) vs. Brotherhood 

Valkyrie drop

Valkyrie drop

The enemy is down the road

The enemy is down the road

Table (Imperial side front left)

Table (Imperial side front left)

Table (Brotherhood side rear left)

Table (Brotherhood side rear left)

Mortificator screen

Mortificator screen

Look who is coming to the party

Look who is coming to the party

Imperial firing line

Imperial firing line

By the village

By the village

Brotherhood bastion

Brotherhood bastion

Blood Berets advancing

Blood Berets advancing

 
 
 
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