Right now I am working on my first heavy tank for the WZR game. Since it involves a lot of airbrushing and waiting for the varnish to dry between steps, I though I should paint something else while I am on it, so I took on two more Vulkan suits. These will complement those posted a few weeks ago. While the Vulkan suits back then were the ranged combat version, these are the close combat version. Essentially this means that they are trading away the HMG and heavy flamethrower in favor for two huge hydraulic fists. These should be exceptionally good at taking on and taking out characters with more than one wound or even vehicles… if they can get close enough.
I gave these little more dynamic poses and honestly wish I had done the same with the ranged combat versions as well! As with the others, I added roll bars to the cockpit sections. I did not use the upper arm element, which would essentially have added a third joint to the arms. This felt a little strange to me. Plus it would have made the whole construction a bit vulnerable, since this piece had only two tiny glue points, was small and allowed for little pinning and the lower arms are huge and heavy. I also added an I-beam to the squad commander mini. I felt it suited the model very well. Otherwise I followed the paint shame I had used with their ranged combat brethren. Although I had to see that things had developed since then. The other suits were the first models I airbrushed with the new compressor and I had problems getting the pressure settings right. Which resulted in more of a white overspray (which is enhanced be the walker nature, often blocking areas with its arms and legs). By now I got a better feeling for that and the lines are much cleaner. Which in turn made the grey areas larger and the whole mini darker. But I can not say that I do not like it!