RSS

Category Archives: Gripping Beast

Late Romans (Western Empire)

Late Romans (Western Empire)

Compared to the last few posts we are now going back in time quite a bit.

One of the armies I have always wanted to do was a Late Roman Army for the Western Empire. So a couple of years ago I bought some minis from Footsore Miniatures, but never got to paint them. But every year the German distributor (and publisher of the German translation) of SAGA runs what he calls “Die Heerschau”. All in all you need to paint a point worth of troops per month for six months plus the Warlord sometime during that period. Essentially it is a motivator at the beginning of the year. So this year I decided to get myself motivated and to finally paint those Romans I had lying around.

So let’s start with the Levies. I decided, that I wanted a Balista, which means you need to trade half a point away in return for the Balista. I feel you get the best deal with the Levies. So it is half a a point of Levies with close spears and a Balista. I always loved the poses of those late Romans crouching behind their large shields, so half the unit is depicted this way. I wanted to make the units easy to distinguish. So every class got a different uniform and shield design. The Levies got white tunics with simple red patterns and red shields with a yellow serpent. The only body armour they have are helmets (at best).

The normal foot troops are by Footsore (as will be the rest of the troops with the exception of the Balista), while the Balista is by Gripping Beast. Back when I bought these, the later was the only Balista option on the market. I think less than a month after I bought it , Stronghold here in Germany announced theirs, which is far nicer. But alas I did not want to buy another one. The shields are all by LBMS except for the one on the Balista base, which was hand painted to match the rest.

The Warriors are slightly better equipped with chainmail or boiled legged vests and helmets for everyone. These guys have dark green tunics with red trim and red shields.

Up next are the two points of Hearthguards on foot. While their armour does not get much better, their clothing are more expensive Blues and their shields feature elaborate designs.

These are also Hearthguards in horses. I went for the Cataphract Models planning to use them either as Cataphracts or regular Hearthguards. These models did not come with shields or visible tunics, so there is not much that could show them off as Hearthguards here. But their massive armour should do the trick. But the sheer amount of armour made them a bit dull to look at. Since I absolutely hate leather dyed in bright colours I decided to give them painted lances (which I also hate but no near as much) to add some colour to the minis.

And last are the Warlords. I feel this Warband could work with both. warlord on foot or a mounted one I did. up both options. Colour wise I went with the Hearthguard colours for their companions.

The mounted Warlord is actually King Arthur from Footsore. The animation of the mini is simply great and the armour fits the period, so he seems like the perfect choice. In those Case the shields were hand painted. I have to admit, I should have (tried) to imitate the more elaborate Hearthguards shields, but these days mounted minis tend to bore me fast and I wanted to get them over with.

There are still a unit of Levies with bows and a unit of mounted Warriors to do, but I hope those should be done fast over the winter.

 

Rounding off my Normans

Rounding off my Normans

Ages ago I started painting my Norman army for SAGA. For roughly four years now, they have been lingering around at two points of Warriors with a Warlord added later on. With the upcoming German Grand Melee this weekend, I finally felt noticed to finish them and here are the results:

Up first are the Levy archers. The minis are old ones by Wargames Foundry. Not sure who the sculptor on these was, but they have a certain Perry vibe to them. They are slightly on the burly side, but given that other minis in this army will be from Crusader, Gripping Beast and Conquest Miniatures, they will fit in quite well. Only the Footsore minis (see below) and the Warlord from Stronghold will be slimmer. But the animation on these is very good and at six different sculpts, they offer enough variety.

Up next are mounted Warriors from Footsore. Usually love Footsore minis, but these were a mixed bag. The sculpts themselves are really nice and the set offers lots of variety at eight different rider sculpts. But the horses were a huge letdown. While these seem to be new horses, they had lots of flash and took ages to clean. The other problem are the shields. As usual with round shields, they have a depression on the back (on the rear of the boss) and a corresponding nipple o the arm, that are meant to give them a spot where they can be glued on and withstand the rigours of play. Only with these minis, the poses are such that you can only get them to align on two or three of the set. All of the others will not fit. As a result most of the shields are fragile and you always run the risk of levering them off. I have now attached them with ultra strong two part epoxy and still only try to touch only the horses and not the riders.

Last are the mounted Hearthguards. These minis are plastics by Conquest Miniatures. Really like them for their really heavy horses, versatility and low price. They require some work filling the gaps between parts and so on, but otherwise they are great. I am not happy with all the shields (most of the ones turned away from the camera 😉) and might go back to these at a later date.

While not Normans as such, I also completed two carts. We will be playing the Ambush scenario at the Grand Melee and I felt it would be good to prove some models for that!

 

The last of my Anglo-Saxons

The last of my Anglo-Saxons

As announced in my last post, here are the final minis for my Anglo-Saxons. One more point of Warriors. Again Gripping Beast plastics with LBMS shield transfers done the same way as all the Anglo-Saxon Warriors before them… so not much to say about them.

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

Anglo-Saxon Thegns with swords

But that was not all I did to finish my Anglo-Saxons. As I said, I played them with a Religious Advisor Warlord. I had wanted to actually use the warlord base I had painted at the very beginning, but in case someone complained, that this was too combative (which no-one did) I needed a base that looked like it was… well religious enough and came across the set with the monks from Gripping Beast. I painted them up as Franciscan friars. Not sure why really, but thinking about medival monks, the first thing that came to my mind was “The name of the rose”, so that seemed fitting.

Medival Monks

Medival Monks

Medival Monks

Medival Monks

Medival Monks

Medival Monks

While I based them the same as I do all my Warlords, they could just as well serve as a marker for the “The Baggage” scenario of just act as extras on the battlefield. They were a fast paint job, but I really enjoyed them a lot.

 
 

Anglo-Saxon Thegns with axes for SAGA (5th Entry, 6th AHPC)

Anglo-Saxon Thegns with axes for SAGA (5th Entry, 6th AHPC)
Well this was my last post for this years Analogue Hobbies Painting Challenge. I have the next (and last batch) of 8 Anglo-Saxons for SAGA on my workbench right now, but since I spontaneously started a new job the other week on Wednesday (I guess that is what you call it when the project a start in May and then ask you if you could start in three days time), I guess I did not have the time to finish them before the Challenge ended. Actually they are still on the workbench, with the tournament I want to sue them for taking place next Saturday! :-O But alas, my original goal had been 250 points and I have more than doubled that with a grand total of 570, so who cares!

Anglo-Saxon Thegns with axes

Anglo-Saxon Thegns with axes

Anyway, this is another SAGA point of Thegns for my Anglo-Saxon army. Just like the last ones, these are pretty straight forward Gripping Beast plastics, with LBMS shield decals. The warrior with the blue shield is a slight conversion that I felt was required due to his un-combative pose, but that is it. Only the usual chainmail sculpted where the arms meet the torsos, painted, based and ready for combat.

Anglo-Saxon Thegns with axes

Anglo-Saxon Thegns with axes

I have to say I like the GB plastics. Good detail for plastics and lots of character in the faces one can work with. So I was glad to have done a lot of them this Challenge.

Anglo-Saxon Thegns with axes

Anglo-Saxon Thegns with axes

 Hope to be showing you the last 8 Warriors and an alternative Warlord before the weekend… keep your finders crossed!
 

Anglo-Saxon Thegns with spears for SAGA (4th Entry, 6th AHPC)

Anglo-Saxon Thegns with spears for SAGA (4th Entry, 6th AHPC)

So this is it. The Challenge is drawing to an end and I am guessing, this will be my second to last entry (maybe even my last one… not sure how much progress I will make the next couple of days). Again some Anglo-Saxons for SAGA or to be more precise, one (SAGA) point of Thegns.

Anglo-Saxon Thegns with spears

Anglo-Saxon Thegns with spears

These are pretty straight forward. Just plastic Thegns with spears, virtually straight out of the box. The only thing I had to do was sculpt a little chain mail around the shoulders, where the separate arms meet the torsos.

Anglo-Saxon Thegns with spears

Anglo-Saxon Thegns with spears

The shields are transfers from LBMS and that is about all there is to say about them. Well not really, as there is an extra minis with a standard.

Anglo-Saxon Thegns with spears

Anglo-Saxon Thegns with spears

Now in SAGA you have the option to swap one Heathguard or Warrior in a unit for a standard. I could go on forever how clever I am and that I wanted a standard to keep all my options open, but truth be told… I simply lost count while cleaning up these minis and did nine spearmen instead of eight.

Anglo-Saxon Thegn with standard

Anglo-Saxon Thegn with standard

So I simply added a standard I had printed out for some Rohan cavalry for Lord of the Rings to his spear and that is it.

Anglo-Saxon Thegn with standard

Anglo-Saxon Thegn with standard

So, now there is two more points of warriors left to do and I am good for the SAGA tournament next month!

 

 

SAGA Anglo-Saxons (1.2nd Entry, 6th AHPC)

SAGA Anglo-Saxons (1.2nd Entry, 6th AHPC)

Having rekindled my interest for SAGA last year with my participation in the Grand Melee I feel it is time to add some more factions to my collections. One of those are the Anglo-Saxons. I always liked the way the looked on the paper and their large units in SAGa make them look appealing on the tabletop as well. At least I hope so, since this is only the first (SAGA) point and the Warlord I have painted.

Anglo-Saxon Fyrd

Anglo-Saxon Fyrd

Up first are the Fyrd (Anglo-Saxon Levies). 12 men in all for one point. I usually do not like Levies in SAGA, but I find the Fyrd quite interesting. For one if they are armed with close combat weapons they have the same armour as the Warriors. Second, while most factions have problems activating their Levies, the Anglo-Saxons have some abilities that allow them to activate units based on size, making a large unit of Levies all the ore interesting.

Anglo-Saxon Fyrd

Anglo-Saxon Fyrd

The minis are all plastic minis from Gripping Beasts Levy box, but I gave them all helmets from the Gripping Beast plastic Saxon set. This means they are not wearing any chain mail of other body armour, denoting their Levy status, but with their shields and helmets, they are better armoured than the average Levy in the game, underlining their better armour values. The shields are transfers from LBMS.

Anglo-Saxon Fyrd

Anglo-Saxon Fyrd

Up next is the Warlord. The Warlord model himself is an Anglo-Danish Warlord from Stronghold Terrain, but I felt he would make a great Anglo-Saxon Warlord none the less. After all his clothing and armour are generic enough to let him pass as either.

Anglo-Saxon Warlord

Anglo-Saxon Warlord

Since SAGA allows / asks for a larger base for the Warlord, one can usually add some scenic elements. In this case I chose two more warriors. Both are from the Gripping Beast plastic Saxons set. Their shields received transfers from LBMS. Same goes for the large banner. The Dragon Banner came with the plastic set. I wanted it to look very colourful. Probably not right for the Anglo-Saxons, but I always liked them colourful.

Anglo-Saxon Warlord

Anglo-Saxon Warlord

The shield on the Warlords back was hand painted, since I felt that none of the transfers would fit it. The design is a bit simpler than what one would expect from a Warlord, but painting him up, he rather looked like a nitty-gritty kind of person, so not much decoration on his clothing and shield for me.

Anglo-Saxon Warlord

Anglo-Saxon Warlord
[Shield Detail]

To underline his nitty-gritty looks I made another addition. I can not be seen too well on these photos but his left foot is resting on the severed head of one of his enemies. And I wanted him to look like he had just chopped that one-off. So there is some blood and gore dripping from his axe. (I felt this did not show too well on the other photos so I put a piece of paper between the minis for this photo).

Anglo-Saxon Warlord

Anglo-Saxon Warlord

 

SAGA, Flemish Mercenaries

SAGA, Flemish Mercenaries

After the preparations for the Battle of Berlin game were done, I felt it was time to paint some minis for SAGA. The German Grand Melee has really re-kindled my interest in SAGA, so I am planning to paint up a few new Warbands for it. I already have Normans, Anglo-Saxons, Scots and Spanish to paint, but before I get started on those, it was time for some Swords for Hire.
I had bought these Flemish Mercinaries about two years ago. The big problem with these guys was, that their rules could not be found in any of the SAGA books, but only in their packages. So I kind of bought these unseen. So after buying them, I found they did not fit my Vikings too well. So they were just stored away. When I prepared for this years Grand Melee, I felt they would fit my Byzantines. So I cleaned the minis up and primed them. Only then did I realise, that Byzantines are not allowed Swords for Hire. But since they were already cleaned up, they made a natural choice for the first minis to get back into SAGA. Plus they should fit into some of the other Warbands and will be useful for both Dark Ages and Christian Crescent & Cross Warbands, since the rules for (Flemish) Mercinaries are similar in both.

Not much to tell about the paintjob or minis. The bugler was a but of a letdown, with lots of flash on the mini, which required a lot of cutting and sculpting. All the rest was straight forward paintjobs. The shields are all hand painted. I decided to only add some dirt to them, but no battledamage. Never liked the looks of damaged shields too much, so that was it. The colours for the shields were kept in yellows and blacks. Not too sure if those were already the Flemish colours during the dark ages, but I felt it was fitting. Some for the Flemish Lion. I kept that one deliberately simple, to make sure it fits in with medival  theme of SAGA. 

Hope you enjoy them!

Flemish Mercenaries

Flemish Mercenaries


Flemish Mercenaries

Flemish Mercenaries


Flemish Mercenaries

Flemish Mercenaries

 
6 Comments

Posted by on December 8, 2015 in Gripping Beast, Medival, SAGA, Uncategorized

 

SAGA: Normans vs. Varangian Guard

After a long hiatus brought on by both the holiday season and work, Martin (with a little help from his son Max) and I were finally able to get another game of SAGA under our belts.

Max and Martin

Max and Martin

We went for a table with open terrain and just a few fields, trees and hills. The most restrictive terrain was a creek cutting off one corner of the table and a Viking village in the other. But to be honest, the terrain played just a small role, except for the fact, that I used the creek to hinge my flank on.
Martin and Max played Normans in what has now become Martin’s signature set-up. A mounted Warlord, four units of mounted Knights (Hearthguard) and two units of Sergeants (Warriors), one of them armed with crossbows. Martin would amalgamate two of his Knight units into a large one.

I wanted to try something new. While the Byzantines are nice, I still feel they lack a certain panache some of the other groups have. So I went for a Varangian Guard Warband (Viking mercenaries in Byzantine service). They were led (as required) by Harald Hardrada. There were two points of Varangians (Viking Heathguards) armed with Dane Axes, one point of Kontaratoi (Warriors with spears) and two points of Toxotai (Warriors armed with bows). As the interested reader will notice, this only adds up to five points, but with the Warlord being a hero of the Viking age, he costs an extra point and therefore only allows for five points of units. I have to say I would have liked a different composition to get away from that huge block of archers, but all Heathguards have to be Varangian and the need to make up less than half the units. Byzantine cavalry was not allowed as well, which limited the choices somewhat. I was also a bit anxious, since a Varangian Warband is played with both a Viking and a Byzantine Battleboard. The Byzantine units only generate Continental (also called Norman dice), while the Varangians can choose to generate either continental or runic (also called Viking dice). The Warlord can only generate one die per round unless he takes fatigue to create on or two extra dice.

As you can see, the terrain was quiet green and the village had a distinct Viking look. So let’s assume Harald was on home leave, taking a retuine befit his status along and those pesky Normans simply could not leave him alone… So much for a holiday. 😉

We decided to play Clash of the Warlords, as we do most of the time. I think we really need to take a look at the homegrown scenarios on the Gripping Beast forum!

We rolled for initiative and rolled a tie. So in other words… I won an account of my more impressive facial hair.

The Normans deployed the large cavalry unit in the centre and one each of the small ones on each flank. The crossbows were deployed on their left flank and close combat Sergeants on the right. The Warlord was slightly off centre to the right. So in other words… The deployment I have come to know.

The Varangians deployed their Byzantine archers in one large amalgamated unit right behind a spearmen screen. As indicated their right flank hinged on the creek. The Varangians deployed one behind the other on the left flank and the Warlord behind the spot where the Byzantine and Norse units connected.

The table

The table
[Normans to the left, Varangian Guard to the right]

The Normans won initiative and started a general advance. Max had been able to roll enough flags on the dice to allow for two re-rolls, so it did not stay there. The large unit of cavalry activated for a second time and charged the Kontaratoi. Aided by some Norman abilities they got a lot of dice and one instant kill, but on account of some good saving throws on my side only killed four of the spearmen, who in turn killed two Norman horsemen before being forced to withdraw.

First Norman charge

First Norman charge

Aftermath of the first Norman attack

Aftermath of the first Norman attack

With initiative passing on to the Varangian Guard, it was time to decide how to spend my SAGA dice. I went for two continental and four runic dice (my warlord had to take one fatigue for that). Now the runic dice went really well. Even after two re-rolls I still had two suwulo dice. So the first thing was for the Varangians to call Ragnarök, which meant one less armour for all Normans for the rest of the turn. While the Kontaratoi only removed the fatigue left from their last combat, their Toxotai brothers shot their bows at the large Norman cavalry at pint blank range… another two horsemen dead. Now the lead unit of Varangians charged the Normans. Bet ween their Dane axes, the Norman fatigue and the Ullr ability (which allowed them to re-roll failed to hit rolls) they scored nine hits. Max failed to safe enough and the four remaining horsemen were on the way to their graves. The Norsemen mercenaries lost two of their own, but in the end, it was a small price to pay, for taking out the largest Norman unit before the first round was over.

Revenge Norsemen style

Revenge Norsemen style

It was a huge psychological blow for the Normans. For the next round they only advanced cautiously, with their foot troops catching up to the horsemen, while the later only loitered around, just outside arrow range of the Byzantines.

The Vikings too used this round to get their formation back in order. Varangians formed a new screen before the archers (the blooded unit to the right, the fresh one to the left) and the archers moved forward behind the mercenary screen. The Kontaratoi moved to the left taking over flank protection.

Regrouped Vangarian Guard

Regrouped Varangian Guard

The next Norman activation saw another advance, mainly by the foot troops, but also by the cavalry on their right flank. The crossbows activated another time and fired a volley at the depleted Viking unit. But on account of their superior armour that unit only took one loss, bringing them down to one man.

Normans inching closer

Normans inching closer

With activation now passing back to the Varangians the Byzantine archers opened up on the Norman crossbows and showed them how to do it… three crossbows down. Otherwise the Viking unit which was still in mint condition moved forward towards the cavalry that had inched forward more and activated for a second time to charge them. Since their Warlord had taken another fatigue to roll and extra die and since I had been lucky with the re-rolls they too could make use of Ullr and annihilated all four horsemen at a loss of two of their own.

Vangarians annihilate Norman Knights

Varangian annihilate Norman Knights

Obviously things were not looking too good for the Normans by now. When their crossbows activated to fire at the archers, the gods intervened and made them move instead (did I mention that I had gotten really lucky when I last rolled the SAGA dice?) the Sergeants charged the Varangians who had just killed their mounted Knights. Now this actually went well for the Normans since they wiped out their opponents (although I can not remember what price they paid, but I think it was only one or two).

Norman Sergeants attacking Vangarians

Norman Sergeants attacking Varangians

But this is where the luck ended for the Normans. For the next activation I decided to put an emphasis on continental dice and the Byzantine archers were able to get two massed volleys. The first one was fired at the Norman crossbows and managed to kill all five of them. I think in about a dozen games played versus the Normans, this must have been the first time, I killed the whole unit of crossbows. So for a lack of targets, they shifted their aim to the Sergeants on the other flank and killed another two. Not much else to do….

Now it was time for one last Hail Marry attack by the Normans. With a double move the Norman Warlord charged the Toxotai and ordered the remaining mounted Knights along. Beefed up by some Norman ability, they hit the enemy archers and inflicted a total of six losses for only one loss of their own. Not content with their success, the Knights charged the retreating Byzantines once more, without their Warlord this time. But now it did not go this well. The Toxotai decided to use the three fatigue the Knights had accumulated at the moment they made contact to lower the Norman armour and this time none survived, while the horsemen failed to make a real impact.

Norman Hail Marry charge

Norman Hail Marry charge

And this set the stage for the final assault of the game. The Varangian Warlord charged his counterpart with a double move and ordered the archers (being the biggest unit in range) to join in. Between the two of them, they scored nine hits (the Norman Warlord still had two fatigue, so his armour was lowered considerably) of which he only saved two and perished. In turn he only scored three hits of which the Norse Warlord saved two.

So some thoughts on playing a Varangian Guard Warband. My decision to try them out had mainly been driven by the fact that the Byzantine Warbands seem to be very defensive. The best you can get from their Battleboard (unless you field an all cavalry force for which Normans would be better suited though) is by fielding a large amalgamated unit of archers or two units working in unison. With the close combat screen they require they become very cumbersome and usually stay in place. Either waiting for the enemy to come to them or for the other units to operate under their screen. As I said very static and defensive.

Now the Varangians do not really change that. All Heathguards in the Warband need to be Varangians, but no more than half the Warband my be Varangians. Given the fact that their Hero of the Viking Age Warlord already takes up one point, this means you can only field a maximum of two points of them. What does this leave you with? Three points of Byzantine foot (no mounted troops allowed in a Varangian Warband). Levies would be bad choice, since you need to split your dice between two Battleboards and the Warlord generates less dice than normal, which means you need every SAGA die you can get. So this leaves Warriors and what is your best choice? Two units of archers and one unit of close combat to protect them. In other words… It is Groundhog Day! Only this time the units operating under their screen are Viking Heathguards, with access to their extremely powerful Battleboard, a heightened armour of six and access to Dane Axes. So the Warband is still static and defensive but with a real über-close combat element. Still not my style of play,

Before I leave you, just some other news. I managed to finish the next generic unit of French Napoleonic infantry the other weekend, but never got around to finish their bases. But at the same time, I made good progress on the next French unit. They should be finished today, so I shall do the bases for both in one go and show them to you this weekend.

 
10 Comments

Posted by on September 25, 2013 in Byzantines, Gripping Beast, Medival, Normans, Rules, SAGA, Vikings

 

Tags: , , , , , ,

SAGA, Clash of the Warlords, Byzantines vs. Normans

After having played far too few games this year we met for a game of SAGA last week. After the resounding defeat my Byzantines suffered against Martin’s Normans a few weeks ago, I was really anxious to cleanse their reputation.

But before we start… sorry for the poor photos! I forgot to take a tri-pod along, so I had to sue flash photography.

In this sense we decided to have another Clash of the Warlords, my Byzantines vs. Martins Normans. This is about the only thing that pains me a bit about SAGA… you always end up playing the same scenarios, since there are so few.

We used a simple set-up… Lots of open ground, a few hills, trees, hedges, some houses and a small fortified village. The gates of the village were closed and I suppose the inhabitants watched the feast for the crows unfolding before their homes!

The Byzantines consisted of four points of Kavallaroi (mounted Heathguards), two with spears and two with bows, which would be amalgamated into one large unit each. There were also one point of Kontaratoi (Warriors with spears) and one point of Toxotai (Warriors armed with bows). As mandatory, they were led by their mounted Warlord. While I felt that more foot troops would stand the better chance vs. Normans I still wanted to try something new. After all a composition with more foot had lost against the Normans the last time and I assumed, that there was a reason for that.

Martin was playing his Normans in virtually the same set-up as last time. A mounted Warlord, four units of mounted Knights (Hearthguard) and two units of Sergeants (Warriors), one of them armed with crossbows. The only difference this time was that Martin amalgamated his Knights units into two large ones instead of one large and two normal ones.

I won set-up initiative and after set-up was completed my forces looked like this (left to right): Kontaratoi with the Toxotai to their right up a hill. Next came my Warlord amidst the Kavallaroi archers with the close combat Kavallaroi to their right. Since I could set up all the interesting units after their opposites, I chose to ignore the left flank, so everything was shifted slightly to the right.

The Normans would deploy their Sergeants with spears to the left (seen from the Byzantines side of the table). since they were deployed early, this took them a good deal to the flank, away from the mass of my troops. the two large cavalry units were deployed in the centre, with the Warlord behind them. The crossbows were deployed on the right flank.

Table with deployed forces

Table with deployed forces

The Normans won the first initiative and began a general advance. Not wanting to be caught under my archers fire without a change to do some damage beforehand, the leading unit of Knights activated a second time and charged the Kontaratoi to their front, just barely reaching them. I decided to use the fatigue they had earned for their double move to lower their armour, but still only three Knights were lost, while five spearmen perished under their hooves and had to withdraw.

Massed Byzantine cavalry

Massed Byzantine cavalry

But once it was the Byzantines turn they took a heavy beating. The Toxotai activated twice taking out three Knights on aggregate. Now the Kontaratoi charged the Knights causing them one more casualty, sending them fleeing. On the other flank there was a general advance of the Byzantine cavalry. The horse archers activated a second time as well and shot at the Norman crossbows to their front taking out three of them.

Do not mess with the spearman

Do not mess with the spearman

Kavallaroi archers taking a shot Norman crossbows

Kavallaroi archers taking a shot Norman crossbows

With this initiative passed back to the Normans. While the spear armed Sergeants tried their best to get closer to the action, the Knights that had already clashed with the Byzantine spearmen charged them one more time. Neither side took a loss, so they had to withdraw. On the other flank the crossbows shot at the horse archers to their front, but even with crossbows against cavalry archers (which meant a minus three on my armour) they only managed to take out two with two attacks… The loss of their number already showed.

The big action was in the centre though. The un-bloodied unit of Knights charged up the hill and engaged my foot archers. Luckily only a part of the unit managed to engage, but still it left four Toxotai dead at the loss of one rider. The archers recoiled and were eagerly waiting for help. And that help was about to come.

Norman Knights charging Byzantine Taxatoi

Norman Knights charging Byzantine Taxatoi

These Knights were still within line of sight for the Kavallaroi archers, which let loose with their arrows… two Knights down. But they were also in range for the Byzantine Warlord and the other Kavallaroi unit and combined with the “Kontos” special ability from the Battleboard charged the Knights. While two Byzantine horsemen died, the Knights were annihilated. The Norman Warlord would have been in distance for a charge, but only two or three Kavallaroi would have been able to get into fighting distance, so I chose to rather take my time and leave the two remaining dice on the Heathguards field of the Battleboard untouched. But the Kontaratoi took another charge at the Knights and caused one casualty at no loss.

Cavalry clash

Cavalry clash

Death of the Norman Knights

Death of the Norman Knights

With initiative passing back to the Normans, the remaining two knights decided to take revenge and actually managed to kill those pesky Byzantine spearmen now. The crossbows let go with another flight of bolts, but only killed one Kavallaroi archer (the Sergeants fatigue was used to raise their armour rating). While the Sergeants with spears advanced boldly, the Norman Warlord decided that retreat was the better part of valour and out some distance between himself and the battle.

Norman crossbows firing at Byzantine Kavallaroi archers

Norman crossbows firing at Byzantine Kavallaroi archers

Now things were winding up. The Kavallaroi archers fired back at the crossbows causing them more harm (can not remember how many though) while their close combat brethren, together with the Warlord, charged the remaining two knights, killing them without a loss. My foot archers only rested to recover from the fatigue of the previous battle.

Even on their own activation the Normans could not do much. The crossbows fired once more, but failed to do any damage. The close combat Sergeants chose to charge the Byzantine Warlord twice, but while he only laughed at their attacks, he managed to kill six of them.

So with only a few Sergeants remaining in two units and the Norman Warlord on the horizon already riding towards the setting sun, the few Normans that remained, decided to surrender. A wise decision!

All in all I feel that the Byzantines honour has been cleansed. I am still having great fun playing them, but I am getting ever more disappointed by their Battleboard. There are some good abilities there, but they always seem to be geared towards extreme Warband compositions (either lots of levies, lots of archers or lots of Warriors) do to the fact that you always need to have units cooperating with one another to make use of them. Since you can hardly ever combine all these extremes in one Warband, especially one that lives off its Heathguard horsemen, this means that many of the abilities are denied to you based on what composition of troops you choose. A bit sad, but it can not be helped. Still they work, but I think they are at a disadvantage against those Warbands that have strong Battleboards that work on single units instead of the cooperation approach. I guess I will have to give the Varangian Guard type of Warband (which combines a Byzantine board with a Viking one) a try soon. That should be interesting!

 
 

SAGA, Byzantines vs. Welsh

Last weekend saw my Byzantines vs. Martins Welsh.

Martin played Welsh, led by a mounted Warlord. There were two points of mounted Teulu (Hearthguard) and two points of foot Teulu, one point of Priodaur (Warriors) and one point of bow armed Bonnedig (Levies). The Teulu would be amalgamated into a large foot and large mounted unit respectively, giving Martin only five SAGA dice to roll.

I chose to give my Byzantines their first outing. They too were led by a mounted Warlord. There were three points of Kavallaroi (mounted Heathguards), two with spears which would be amalgamated into one large unit and one with bows. To bring the numbers up there was one point of Kontaratoi (Warriors armed for close combat) and two points of Toxotai (Warriors armed with bows). This would give seven SAGA dice rounded down to the maximum six to roll each round.

The table was set up for a “Battle at the Ford” game. Open terrain with some hills along the table edges, a few fields and small hills and a small village (which would play no role at all). The main feature obviously was the river running through the middle of the table. Seen from the Byzantine side there was a ford slightly to the left of the middle of the table and a stone bridge to the far right.

We rolled for initiative, which was won by the Byzantines. So I set up my Warriors to the left opposite the Ford, with the Kantaratoi up front. Now Martin had to set up all his troops. So he placed his Bonnedig and foot Teulu in front of the Ford as well. His mounted Teulu, Priodauer and Warlord were set up on the other flank, in front of the bridge. As was to be expected, I set up my cavalry and Warlord to oppose any moves made by them.

Welsh closing in on the ford

Welsh closing in on the ford

The first round was quiet uneventful. I had won the initiative and even though both sides advanced at full speed, we ended up without bowshot.

Troubled bridge over calm waters

Troubled bridge over calm waters

For the second round it was clear, that my archers on the left would still be out of range, so I just advanced them further. On the right the lines would be close enough, or at least I thought so. A quick measure showed that the Byzantine cavalry were just a few millimetres short of making contact with the Welsh cavalry and therefore decided to charge the foot warriors together with the Warlord. Technically they should have had a chance to kill them all, but in the end two survived, at the loss of a single Byzantine horseman. Not too bad a result.

Byzantine Cavalry charging Welsh Bonedig

Byzantine Cavalry charging Welsh Bonedig

Well now it was the Welsh turn and as came to be expected their eight mounted Teulu and the Warlord charged the Byzantine riders. The mounted archers fired of a volley in support, but failed to make an impression. Since the Welsh spend two extra SAGA dice to gain extra attacks, I decided to sacrifice half my attacks to gain more defensive dice, but in the end there were enough unsaved hits to kill the Kavallaroi almost twice and they perished. This was not looking good! But at least they had taken three Teulu with them. On the other flank the Welsh just advanced as well.

Closing in on the ford

Closing in on the ford

So at the beginning of the third round it was time to take some desperate measures. As a result the Kontaratoi on the left flank got not SAGA dice at all and the Toxotai just two dice to make use of their support archer ability. While it is not great advantage over activating both units to fire the regular way (you still spend two dice) it allows them to fire through friendly units, which they did, firing through the spearmen to their front to attack the foot Teulu. And sixteen Warrior archers is not too shabby. They scored five hits and the Welsh only managed to save two… So it was three Teulu down. Not a bad start for this round. A quick calculation on the other flank showed, that the Kavallaroi archers would not be able to kill the remaining five mounted Teulu with their bows alone. So led by their Warlord, they unsheathed their swords and charged in. Together they managed to kill all Welsh riders, but when the dust settled only the Warlord and one Archer remained, but at least some releave for that flank.

Desperate measures

Desperate measures

Now initiative passed over to the Welsh. And they were now starting to feel the loss of the Teulu, only being able to roll 4 SAGA dice now. At the Bridge the two remaining Warriors charged the lone Kavallaroi, killing him at no loss of their own. Now the Welsh Warlord decided to charge his Byzantine opposite. But both went into combat with fatigue and decided to use the other ones fatigue to beef up their own armour. In the end neither scored enough hits to kill the other. At the ford, the Teulu advanced and the Levies, now in range, fired a volley at the Kontaratoi, killing one.

Death of the final Kavallaroi

Death of the final Kavallaroi

Now that initiative passed back to the Byzantines. At the ford the Toxotoi used their Massed Archery on the Welsh Heathguards once more causing them a few casualties (unfortunately I do not remember how many) and the Kontaratoi advanced. That was the best I could do, being down to five SAGA dice now and requiring most for for the other flank, where the Byzantine Warlord charged the remaining two Priodauer. In spite his best hopes, he only managed to kill one and decided to withdraw out of range of the Welsh Warlord with his remaining actions.

Now the Welsh Warlord decided to take another stab at the Byzantine one, removed his own fatigue and charged. Due to the distance this took two actions and he arrived with fatigue once more. Again both Warlords chose to use the others fatigue to raise their armour, and again it came to nothing. At the ford the Teulu charged the Byzantine spears, killing three for minimal losses and pushing them back. For lack of dice, the Bonnedig did nothing.

Clash at the ford

Clash at the ford

At the beginning of the fifth round the Byzantines got two re-rolls on their SAGA dice giving them a massive eight dice to draw from. The Toxotoi got the Support Archer ability twice, to take the Teulu out for good, but the first volley already killed the remaining three Heathguards. So the second volley was shifted to the Levy archers killing five. the Kontaratoi, who had been in position to charge the Teulu advanced on the Welsh archers, but were too far away to charge. At the bridge the Warlord removed his fatigue and charged the Welsh Warlord. Now only the Byzantine leader could raise his own armour and scored three unsafed hits, standing victorious over his dead opponent when the dust settled.

This meant that the Welsh were down to one SAGA die. Since the lone Priodauer could never hope to harm the Warlord, this one went to the Bonnedig archers, who failed to make an impression on their target. All that was left to do now was mopping up. The Byzantine Warlord killed the lone Welsh warrior and another volley of arrows from the Byzantine archers killed another four Welsh archers. The remaining three (with no SAGA dice to roll) saw the futility of further actions and bowed to the might of the Byzantine Empire.

Mopping up

Mopping up