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Category Archives: Fall of the Reich

Battlegroup: Fall of the Reich, April 1944 Thuringia

Battlegroup: Fall of the Reich, April 1944 Thuringia

About two weeks ago, we finally played a big game at my place again.

I still have a lot of love for the late war period and I felt that Fall of the Reich would be a good change from all the early war and Pacific games we played at Martin’s place during those two years.

Table seen from the American side

I did not want the usual urban fighting or hoards of T-34s you often have with these games, so it was Americans fighting the Germans on the eastern front in Thuringia.

Table seen from the American side

The Americans would be a war weary bunch from an infantry division. A commander in a 76mm Sherman, a radio team, an artillery spotter for some off-board howitzers, a truck mounted platoon of infantry, a Sherman platoon (three 75mm versions and an Easy Eight), a M-10 Wolverine and a Greyhound.

Table seen from the German side

The Germans were led by a commander in a Panther l, radio van, dispatch rider, artillery spotter for two (on board) howitzers (banned by a few Fallschirmjäger cut off from their parent unit) by was a platoon of Panzergrenadiere on foot, a platoon of StuG IIIs, some bicycle mounted fusiliers. The big hitter was a PaK 44 (K81/2). I know these did not see action in that part of Germany, but I wanted to give it a spin.

Table seen from the Geman side

The mission was for the American to break the Germans by turn eight. Anything else would be a German victory. We had two objective markers. One close to each deployment zone. The Americans would start on the forested hill, while the Germans would set up in the village.

When rolling for starting forces the Germans were really lucky, getting everything on the table except for two infantry sections, one LMG team, all the StuGs and their supply truck. The infantry was spread out over the buildings and the orchard on their left flank. The large PaK was also deployed at the edge of the orchard with its flank covered by a building. The radio team and artillery hid behind builings, while the Panther, fusiliers, and a Panzerschreck team formed a mobile reserve inside the village.

The Americans were faced with almost the exact opposite. They hard to start with their scout forces (Greyhound and a sniper team) and only two additional units (the artillery spotter and one of the Sherman’s).

The Americans decided not to push their luck moving down the road covered by the PaK, but went down a fire break in the girrest instead. They came under some inconsequential artillery fire by the Germans. Both sides managed to secure their objectives on the first turn. Unfortunately the American player drew the Endkampf counter. With the Germans being forced to draw five counters they had lost about 45% of their Battlerating on turn one.

The second turn was mainly an artillery duel with the Americans pining the PaK and some of the supporting infantry while the German artillery took out the American spotter. Again the Yanks got lucky on their chit, drawing a breakdown counter, which they played on the Panther. Now the Germans were past the halfway mark when it came to their battleratind ad lost their only tank.

With a steady stream of reenforcements coming in for the Americans and the PaK being temporarily out of action, they pressed their attack. The American commander, now taking care of spotting, had problems getting in contact with their artillery which lead to a short lull in the fire. The German spotter had problems getting in contact with his artillery , inspire of the presence of the radio van, but the dispatch rider took care of that. But it seems, that the coordinates were already out of date, since the German artillery proved ineffective.

The Yanks kept on pressing forward along the road now. The PaK did its best to keep them at bay, but seemed unable to hit the broad side of a barn.

Only when on of the American trucks dropped infantry off in the field infront of the PaK did things heat up. They had missed the LMG hiding under the roof of the house next tonten field and had to pay a heavy price for that. Especially when the riflemen next to the gun joined in.

Between their fire almost a complete fireteam perished, while the other and a .30cal team got pinned. While one fire team managed to mount an ineffective attack later on, the rest of the game would see them pinned and slowly worn down under the crossfire.

Now the Americans would try to press into the town with their tanks. But the advance was piecemeal, due tongue drawn out arrived of troops on the table and the fact that both the force and tank platoon commander had to call in the artillery.

 

German bicycle troops

German bicycle troops

There are two periods of WWII that I really like to replay. One is the very early period (1939 to 1941) and the end (1944 to 1945). The last few months are especially interesting, due to all the odd units and vehicles one can field. One of those odd units are bicycle squads.

Battlegroup Fall of the Reich has them in the form of Hitler Jugend tank hunter squads. Unfortunately there are no minis for that in 28mm, but Offensive Miniatures has some regular Heer / Volksgrenadier minis on bicycles. So these will simply serve as stand-ins.

The minis are nice sculpts, but I have to admit, they are also a bit fiddly. No more than any bicycle troops from any manufacturer I have seen, so I could live with it. The equipment and Uniforms are very varried (not quality wise but regarding to the equipment they represent), which really conveys that late war feel.

I used a lot of different shades of Feldgrau to underline the precarious late war supply situation. For the same reason, the bikes were painted different shades of Dunkelgelb and Grey as well as civilian colours to represent requisitioned bikes.

All in all they should make a very nice colourful late war unit. Really looking forward to fielding them, once COVID allows for regular games.

 

Two 12,8cm PaK 44

Two 12,8cm PaK 44

Turns out Corona did not have the effect on my blogging habits that I expected. While I did indeed play less in recent months, I did not blog as much either. But this was mostly due to most of the projects being bigger and taking more time.

One of the first one projects I tackled were two 12,8cm Pak 44s. The models themselves are 3D sculpts by the very talented Richard Humble printed in resin in 1:48th scale. (Anyone interested in these… the models are now being sold in 1:56th scale by Rubicon.)

Since these came without crew miniatures, I had to build some myself. I used plastic minis from different Warlord Games sets for them. These lend themselves quite well for these kinds of conversions.

12,8cm PaK 44 Kanone 81/2

Up first is the 12,8cm PaK 44 Kanone 81/2. This one actually saw action very late in the war. I wanted it to be manned by a Wehrmacht crew and to give them a look reminiscent of the last winter / spring of the war. So they are all wearing greatcoats.

12,8cm PaK 44 Kanone 81/2

The painting is also meant to represent this period of the war, with a Resedagrün base and Dunkelgelb and Schokoladenbraun camouflage. The camouflage was intentionally airbrush with a little too much pressure leading the feathering, to make it look like a fast and sloppy paint job.

12,8cm PaK 44 Kanone 81/2
12,8cm PaK 44 Kanone 81/2

The ground is meant to match with very muddy ground and dried out winter grass.

12,8cm PaK 44 Kanone 81/2
12,8cm PaK 44 Kanone 81/2

The other gun is the Rheinmetal version of the 12,8 cm PaK 44. Now while a few prototypes of this one were build, they never saw action (as far as I know), but it simply looks cool.

Rheinmetal 12,8cm PaK 44

For this one I chose an SS crew. Again going for a late war look they are wearing a mixed assortment of clothing. Greatcoat, regular uniforms (both in Feldgrau and Erbsenmuster), smock and Zeltbahn.

Rheinmetal 12,8cm PaK 44

The paint ob is quite simple. Just red primer for the gun and Dunkelgrau for the barrel. From what I have read, barrels were often primed grey, even till the end of the war, due to the grey paint being more resistant to the heat of the gun.

Rheinmetal 12,8cm PaK 44

The paint job got some streaking grime and rain marks to show that the gun was exposed to the elements. There is a tarpaulin hanging over the barrels to break up the guns silhouette. The tarpaulin was born out of necessity. When I had just assembled the gun, Sami accidentally swept the model off the table with his tail, breaking the gun. After I glued it back together , the barrel had a slight bend. Not much, but it was slightly noticeable where the barrels broke. But the tarpaulin is masking that quite well.

Rheinmetal 12,8cm PaK 44)

For the base I went with an urban look. This way it could the urban fighting seen a lot during the last few months of the war.

Rheinmetal 12,8cm PaK 44

That is it for today, but since we are off on holidays, I will have more time posting in coming days. So there is more to come.

 
 

American heavy metal

American heavy metal

Apologies for the silence in recent weeks. I have been working on a bit project recently and it is current not at a stage where it is worth sharing. Anyway it recently dawned on me, that there is something I had forgotten while catching up.

But let me tell you the story behind it first. I started wargaming WWII around 15+ years ago. While I basically made my best efforts to get everything right, a lot of it was a case of “close is good enough”. And with many things, it actually was. My first two nations were Germans and Americans. With the infantry for either side things went pretty well. Same for most of the German vehicles. Now the American vehicles were a completely different story.

I ended up with a black green colour and to be fair… it was not even close to the darker colours some vehicles were painted in stateside before the US entered the war. Over the years this annoyed me ever more. Even to the point, where I hard not plan any games using Americans for our monthly Battlegroup games. Which was a shame, since it essentially was an army that could be fieled to regulation. When I to have a game of Operation Cobra for Crisis last year it was clear that this had to change. So in addition to painting a few new vehicles (two 76mm Sherman’s and Motor gun carriage) all of the old stuff that I had painted in the wrong colour were repainted. I did not want to go through all the hassle to repaint the stowage and markings, so I carefully airbrushes to the very edge of them, only touching things up afterwards. This actually worked quite well, except for the ID stars which all had to be repainted by hand. But enough about that… here are the (mostly) tanks:

I am really happy with these now and they will see action far more often now.

 

8,8cm PaK 43 auf Kreuzlafette

Playing late war games in a World War II setting, especially on the eastern front large-caliber Panzerabwehrkanonen (PaK / anti-tank gun) are a must to give you some edge over the heavily armoured tanks like the JS-2. The long-barreled PaK 43, both on a Spreiz- and Kreuzlafette are perfect for this.

8,8cm PaK 43 (Kreuzlafette)

8,8cm PaK 43 (Kreuzlafette)

Playing in 1:48th scale, the later is not too easy to get. But some years ago, I had the good luck to get my hands on the, now long OOP, Verlinden model. It is a very nice model, but even by modeling standards it is not an easy model to build. So I had to make some modifications to the connections between the gun and the shield to make it work out and stand the rigors of game play. But even that way, it will better be picked up by its base and not the model itself. Fortunately I have decided to base all my future AT-guns and indeed put all my old ones on bases for Battlegroup, so that will not be much of a problem.

8,8cm PaK 43 (Kreuzlafette)

8,8cm PaK 43 (Kreuzlafette)

Like the Jagdpanther, this was a testbed for the new weathering methods and I have to say… I feel it turned out exceptionally well on this model.

The crew itself is the 8,8cm FlaK crew by Warlord. It is a bit small even for their own 1:56th scale models, but I feel it still looks OK. While the gun was painted this winter, the crew was done about 15 years ago. I only redid the skin on the minis. I think that is where my technique changed the most during that time and I wanted them to blend in with my current models.

8,8cm PaK 43 (Kreuzlafette)

8,8cm PaK 43 (Kreuzlafette)

 

Battlegroup objective markers

Battlegroup objective markers

Ok, so let’s get the party started. For those of you playing Battlegroup, you will know that many scenarios require objective markers. Usually something between one and four. So far I did three for Berlin or other late war urban settings. Obviously that is too few even for that setting. So one more was needed. And while I was on it, I did a few more.

Battlegroup objektive marker

Battlegroup objektive marker (Fall of the Reich)

Battlegroup objektive marker (image edited to comply with German law)

Battlegroup objektive marker (Fall of the Reich) (image edited to comply with German law)

Up first is another one for Fall of the Reich. When Germany went about conquering virtually all of Europe as well as large parts of Russia and North Africa, they looted whatever they could, including many acheological artefacts.  When the Allies entered Germany, the Nazi high ups wanted to move many of these items out of the way, preferably into their own private collections. And I wanted one of these items, that could not be moved fast enough.

In this case I simply took an Egyptian artefact from Crocodile Games Wargods of Ægyptus range and placed it inside a wooden crate (build from plasticard) and added a helmet and G-43 from a Tamiya 1:48 scale infantry set.

Battlegroup objektive markers

Battlegroup objektive markers

From left to right these are a wayside cross (1:48th scale scenery item), an Western Allies fuel dump (barrels and jerry can from a 1:48th scale Tamiya accessory set with the Tommy Gun being from Warlord Games) and a simple tattered scare crow (matchsticks and tissue paper soaked in white glue).

Battlegroup objektive markers

Battlegroup objektive marker (Spring to fall)

And another three ammo or fuel dumps. Again, weapons are from Warlord Games and the rest is Tamiya 1:48th scale.

I tried to keep everything on the two photos as generic a possible. Only the two German fuel dumps are painted for an early and mid to late war period. But all in all, there are two markers (cross and scarecrow) that could be used virtually everywhere in Europe or Russia for any period of the war. With the those two and a mix of a German objective and an allied one (depending on the opposition) I will always have at least four options.

Battlegroup objective markers

Battlegroup objective markers (Winter)

And last a few for winter settings. Left to right these are a snowman (sculpted from Greenstuff with snow flock added after painting), a “V” that someone peed into the snow, a stack of barrels and a jerry can covered by a tarpaulin and snow (again Tamiya items and white glue soaked tissue paper) and a simply scare crow (done like the one above). Now I have to admit, that these are kind of a reserve, for right now these are my only winter scenery items.

All of these were done last winter.

 

And another game of Fall of the Reich

And another game of Fall of the Reich

So I am still catching up. This time it is another game of Fall of the Reich. This one was played during the first fine week (weather wise) of the year, so we could actually play outside. But even though this one has not been so long ago, my memory is even less precise than the previous one. I can remember, that the American fox consisted mainly of Shermans and infantry in M3´s, while the German force was mainly PzKw IV´s.

The beginning was not too good for the Germans. One PzKw IV was damaged right at the beginning another one blown up by the allied artillery. The Germans tried to repair the former, but failed, so it was two losses right at the beginning. So things did not look too well, but once the Americans got closer, the tables turned and the Germans could make good use of their position behind the railroad embankment. It became a real turkey shoot and in the end the American broke and the game was over. Unfortunately this is the best AAR I can come up with. Sorry! So I hope the pictures tell a good story instead.

Table seen from the American side

Table seen from the American side

Table seen from the German side

Table seen from the German side

Waiting for the enemy

Waiting for the enemy

Bergepanther trying to repair a PzKw IV

Bergepanther trying to repair a PzKw IV

American advance

American advance

American armour in the village

American armour in the village

American halftrack

American halftrack

German defensive position

German defensive position

76mm Sherman on the attack

76mm Sherman on the attack

Hull down PzKw IV

Hull down PzKw IV

SS HMG team

SS HMG team

 

Battlegroup Fall of the Reich Christmas game

Battlegroup Fall of the Reich Christmas game

“Wait?” you will shout… “Christmas game… it is only October!” And rightly so! But, as I have had to say so many times this year, I seem to have huge problems keeping this blog up to date. So, here it is, almost 10 months late:

Between Christmas and New Years last year Julian, Martin and I met up for a little game of Battlegroup Fall of the Reich. Please do not ask for the exact composition of the forces… it has been a while. But if I remember correctly, the Americans had a mix of truck and jeep mounted infantry, M10´s, Shermans and Greyhounds (the burning Stuart was scenery). The Germans were a rag-tag bunch of Panzergrenadiere, a Volkssturm platoon, two Hetzer, a Hornisse, a Luchs, a SdKfz. 251/22 and a SdKfz. 250/9. Both sides had some off-board artillery.

Table seen from the German side

Table seen from the German side

Table seen from the American side

Table seen from the American side

We rolled to see who would play which side and Martin got the Americans and Julian and I the Germans. We were playing the Road Block scenario and the Americans were allowed to set up the majority of their forces as far as the river. Martin put the armoured command car on he bridge with the M10s, some of the truck mounted infantry and a Dozer Sherman behind them. The Greyhounds were allowed to deploy on the German side of the bridge.

The German Volkssturm was dispersed throughout the village and one of the fields on the flank. The Panzergrenadiere and Hetzer were hiding inside the village, while the Hornisse was waiting at the edge of the village with the bridge in sight. We took a slight risk as the German players, by not putting any scout units on the table, which meant we would start the game by drawing a chit. In retrospect this was the best decision we could make, since we drew a breakdown counter, which we played on the armoured command car on the bridge, which got an immobilized result. So Martin had to start shuffling vehicles around to get the Dozer in position.

Things are about to get tough

Things are about to get tough

But while he was doing so, the Germans called in some artillery on the bridge, which took out the command car for good and set the M10 ablaze. So when the Dozer arrived, it had to start by pushing the tank destroyer aside.

American starting positions

Getting the other vehicles out of the way for the dozer

Getting the M10 out of the way

Getting the M10 out of the way

But this was not the only problem for the Americans. when it was clear, that the bridge would be blocked for the foreseeable future, the Greyhounds chose to dash into the village to hide. Which proved to be a bad decision, since the lead Greyhound drove past one of the buildings where the Volkssturm was hiding. A Panzerfaust into the rear was a reward, after which it blew up.

American armour burning

American armour burning

First moves inside the village

First moves inside the village

All in all it took the dozer three turns to even get into position to try to clear the command car off the bridge. During that time the came under constant German artillery fire. To minimise their losses, the American infantry dismounted to disperse and get across the bridge.

Sherman Dozer about to clear the bridge

Sherman Dozer about to clear the bridge

American Infantry pushing across the bridge

American Infantry pushing across the bridge

But while doing so, the American infantry became pinned by fire from the Volkssturm in the fields.

Volkssturm firing at the American infantry across the river

Volkssturm firing at the American infantry across the river

And to make matters worse, by now the remaining German armour had arrived on the table and were taking up positions to counter any American moves off the bridge.

German halftracks staging inside the village

German halftracks staging inside the village

Getting into position

Getting into position

Luchs and Hetzer securing the flank

Luchs and Hetzer securing the flank

With the bridge cleared, the Americans finally managed to get their own spotters to a place where they could actually call in effective artillery fire on the German spotters killing them, but it was too little, too late. By now the Germans were in positions where they could target anything moving across the bridge from three sides.

Hetzer moving to the front

Hetzer moving to the front

By now the American force was close to breaking to breaking anyway. And when the Dozer started to push the command car, i was hit by an eighty-eight shell from the Hornisse.

Turkey shoot

Turkey shoot

At this point no coordinated push would have been possible anymore and the Americans withdrew.

 

Our game at Crisis 2015: Battle of Berlin

Our game at Crisis 2015: Battle of Berlin

So, after keeping you all excited for days now, here are the game shots from our Battlegroup: Fall of the Reich  demogame at Crisis this year.

To be honest, it is hard to make a coherent game report out of the game, due to all the chatting with people, explaining the mechanics, answering where the vehicles and models came from and so on. But I will at least try for a very short synopsis:

The Germans were a mixed Battlegroup formed around a nucleus of a Volkssturm platoon, beefed up, by a squad of Hitlerjugend tank hunters, a squad of SS Panzergrenadiere in a halftrack, some Wehrmacht Pioniere, a SS sniper team, a Pantherturm, 8.8cm Pak “Scheunentor”, a Borgward Wanze, a Panther and a Tiger II (Commander).

The Russians had a Platoon of rifles, with Maxim, Ratsch-Boom AT-gun and AT-gun team, an artillery spotter team for their onboard mortars and heavy artillery, a squad of Assault Pioneers, one of Scouts, three T34/85, two JS-II tanks and a lone T-34/76 (Commander).

Julian and I started the game in quite classic fashion. The Germans waiting for the Russians to run into the traps they had laid and the Russian tanks trading were shots with the Tiger and Pantherturm at long-range, while waiting for the infantry to catch up and protect them from the pesky Panzerfäuste.

During this time not much happened. Much like the Demo last year, both of us managed to alternate at rolling bad so we did not take out much with our long-range shots. (The funniest exchange was between the Pantherturm and JS-II who had problems spotting each other and one of the JS finally did and hit, he got a snake eyes for the penetration roll [he would have needed a three on two D6] only to roll a twelve the next round.) The most impressive exchange was the Russian sniper and one of the SS snipers killing each other, which left the lone German sniper to kill one the artillery spotters, pinning the other. When the Russina infantry command was also pinned, this effectively rendered the Russian mortars and Artillery useless (especially since the the participation gamers would continuously forget to unpin them). We also found out that a fanatic squad of Hitlerjugend can well take out a squad of Soviet elite scouts at short-range with their SMGs and a little help from the Panzergrenadiere. And that even with our gods eye view of the battlefield, it is easy to drive a T34 around a corner only to find the road blocked with Czech Hedgehogs and becoming a prime target for a PaK as a result.

Obviously things really picked up once the first participants came and played along, driving their tanks and infantry on without regard for losses. At that time tanks started blowing up all around the table and infantry perished left and right. This was also the first time I saw man-pack flamethrowers in use in the game and boy are they deadly assaulting buildings, especially on a squad sporting a fair amount of SMGs! All in all we had a cracking day and I hope the players had one, too. I will leave you with the pictures!

Der Russe kommt!

Der Russe kommt!

Hitlerjugend tankhunter squad besides destroyed Tiger I

Hitlerjugend tankhunter squad besides destroyed Tiger I

Pantherturm and Volkssturm MG-08 team in the front, Tiger II in the rear

Pantherturm and Volkssturm MG-08 team in the front, Tiger II in the rear

AT-gun position with the Volkssturm command looking on

AT-gun position with the Volkssturm command looking on

SS sniper in one of the tall buildings

SS sniper in one of the tall buildings

The Panterturm again

The Panterturm again

LMG position

LMG position

JS-II advancing

JS-II advancing

T-34s advancing

T-34s advancing

Hiding behind the rubble

Hiding behind the rubble

Hitlerjugend about to take out the Soviet scouts

Hitlerjugend about to take out the Soviet scouts

Russian Pioniere about to assault

Russian Pioniere about to assault

Enemy at the doors

Enemy at the doors

Volkssturm advancing

Volkssturm advancing

The 8.8cm PaK

The 8.8cm PaK

T34-85 taken out by the PaK

T34-85 taken out by the PaK

The end of the Pantherturm

The end of the Pantherturm

Tiger II waiting behind the barricades

Tiger II waiting behind the barricades

 

Battle of Berlin… small terrain items

Battle of Berlin… small terrain items

So as the last post before the game shots from Crisis… here are the extra items, to add some life to the table.

Before we start… I also painted a whole lot of Tamiya 1:48th scale lampposts, but to be honest, those are pretty boring to photograph as single items, so you will have to wait till tomorrow to see them.

Up first is some rubble heaps. Now these are simple pieces of pink foam cut to shape, covered with sand, plaster bricks, some wooden sticks and painted to match the other terrain. These are just there to represent the bigger heaps of rubble. I think in the long run, I will have to do a few more of these, but for now… these will have to suffice.

Rubble

Rubble

But another important feature in the battle of Berlin were anti-tank barricades. These took various forms. Some were just boxes made from squared timber, filled with rubble. Others were ramparts made from rubble with railway sleepers driven into them. I wanted some of either version. Again these were just done like the rubble heaps above.

Barricades

Barricades

Barricades

Barricades

Barricades

Barricades

In some places barricades were simply created by taking tram cars and rolling them into the street. At times these were filled with rubble to make them harder to cost or move away. Now tram cars are virtually impossible to get in 28mm. Well over a decade ago I found a 1:45th scale Tokyo tram model on eBay and bought it. The previous owner had already converted the kit, so it could pass as a German tram. So all that was left for me to do last week, was to actually assemble it and paint it. I am really happy I bought this all those years ago, since I never saw any again and it makes one really nice piece on the table.

The Tram

The Tram

Tram from the front

Tram from the front

Tram drivers postion

Tram drivers position

But what would any good defense of Berlin be, without a decent Pantherturm? This model actually came up as a left over piece. A couple of years ago I converted a Tamiya 1:48th scale Panther into a Bergepanther, using a conversion kit for a Solido model. This left me with the unused turret and upper hull. So a cut the hull out around the turret ring and build a bunker under it using plasticard. This was the based, and rubble added and I had the Pantherturm.

Pantherturm

Pantherturm

Pantherturm

Pantherturm

And last but not least… some objective markers for Battlegroup: FotR. One is simply an ammo cart from a Kettenkrad. Nothing special about this… just a place a soldier would seek out to get some more ammo.

The next is an eagle and Swastika ornament that has fallen off one of the buildings and scattered on the ground. I think this makes a good objective marker to show the final days of the Third Reich have come and it now lies scattered on the ground.

The last is a piano someone carried into the street from one of the houses. Whenever I see the opening scenes from Band of Brothers (or the scene in the episode,) or any photo from a warzone of a soldier standing besides a piano, I feel it is a stark reminder of how war changes the reality. In peacetime music and such fine instruments have a role our lives. It is about beauty and what humans can create with their imagination, their compassion and their soul. In war all that changes and no longer is life about things like beauty and creation. It is only about survival and destruction. So I felt a piano would be a reminder of that. I am still thinking about adding some weapon to the top of the piano, to underline this and enhance the conflict between the two. What do you think?

Objective markers

Objective markers
[Image was edited to comply with German law]