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Category Archives: Bauhaus

Bauhaus GBT-49 Grizzly Tank

Bauhaus GBT-49 Grizzly Tank

So, with my Bauhaus troops nearing their completion fast, it was no time for their heavy tank… the Grizzly. Background wise it is one huge behemoth. It is armed with a 230mm mortar and 180mm anti-tank gun in the turret, no less than eight gattling type LMGs in the front and sides and two 45mm cannons in small turrets to the rear. And this is essentially the small version, with Bauhaus fielding even larger versions of the Grizzly, so big that they even have a mess complete with cook and steward inside.

At first the model gave me some headache, since the upper and lower body halves had somewhat distorted when cooling after casting and would not fit. So I dumped them both in boiling water and fitted them to a jig together before putting them in cold water. Which did the trick and cooled the whole thing in place. There was only one minor section to the rear where the halves would not properly align. At first I thought about sculpting that section up with green stuff, but then I decided to build and ammo rack from plasticard and some WWII T-34 ammo boxes that I had lying around. A little filling was required at the front glacis plate, but that was about it. The main and two rear firing turrets were magnetized and I fitted a base between the hull and main turret to have it ride higher (I was afraid the lower edge of the turret would scratch the hull roof otherwise). And that was it and the painting could begin.

As a base I did a very broad WWI style camo of green, red-brown and dark yellow edges in black on the tank. Up next were the tank and unit markings were added to the front glacis plate and taped off. This was followed a coat of high gloss varnish, followed by hairspray and an overspray of off-white. To complete the hairspray technique the whitewash was partially removed allowing the original camo to show through. Then there was detailing (almost a day worth of it) and it all was done. I will also add some pigments to add to the rust on the exhaust pipes and add dirt to the tracks, but I am still waiting for pigment fixer (one would not imagine how hard that stuff is to order online here in Germany!). And this is it… a nice big tank fitting the winter theme of my forces.

Grizzly

Grizzly

Grizzly

Grizzly

Grizzly

Grizzly

Grizzly (top)

Grizzly (top)

Grizzly (front / markings)

Grizzly (front / markings)

Grizzly (rear 45mm turrets)

Grizzly (rear 45mm turrets)

Grizzly (kill rings)

Grizzly (kill rings)

Grizzly (ammo rack)

Grizzly (ammo rack)

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Posted by on August 18, 2014 in Bauhaus, Sci-Fi, Warzone Resurrection

 

Bauhaus close combat Vulkan suits

Bauhaus close combat Vulkan suits

Right now I am working on my first heavy tank for the WZR game. Since it involves a lot of airbrushing and waiting for the varnish to dry between steps, I though I should paint something else while I am on it, so I took on two more Vulkan suits. These will complement those posted a few weeks ago. While the Vulkan suits back then were the ranged combat version, these are the close combat version. Essentially this means that they are trading away the HMG and heavy flamethrower in favor for two huge hydraulic fists. These should be exceptionally good at taking on and taking out characters with more than one wound or even vehicles… if they can get close enough.

I gave these little more dynamic poses and honestly wish I had done the same with the ranged combat versions as well! As with the others, I added roll bars to the cockpit sections. I did not use the upper arm element, which would essentially have added a third joint to the arms. This felt a little strange to me. Plus it would have made the whole construction a bit vulnerable, since this piece had only two tiny glue points, was small and allowed for little pinning and the lower arms are huge and heavy. I also added an I-beam to the squad commander mini. I felt it suited the model very well. Otherwise I followed the paint shame I had used with their ranged combat brethren. Although I had to see that things had developed since then. The other suits were the first models I airbrushed with the new compressor and I had problems getting the pressure settings right. Which resulted in more of a white overspray (which is enhanced be the walker nature, often blocking areas with its arms and legs). By now I got a better feeling for that and the lines are much cleaner. Which in turn made the grey areas larger and the whole mini darker. But I can not say that I do not like it!

Bauhaus close combat Vulkan suit (squad leader)

Bauhaus close combat Vulkan suit (squad leader)

Bauhaus close combat Vulkan suit (squad leader)

Bauhaus close combat Vulkan suit (squad leader)

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suit

Bauhaus close combat Vulkan suits

Bauhaus close combat Vulkan suits

 
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Posted by on August 17, 2014 in Bauhaus, Warzone Resurrection

 

Warzone Resurrection: Valerie Duval, Angelica Drachen and some Booby Traps

Warzone Resurrection: Valerie Duval, Angelica Drachen and some Booby Traps

Yes I know, the title is a bit unfortunate, given the fact that we are talking about two ladies, but those are the recent additions to my Bauhaus force, so it cannot be helped!

Lets start anyway. Since I am nearing the completion of my last Bauhaus minis, I wanted to tackle the remaining character minis. I am not sure if I shall ever field them. For one these two ladies hardly do much for me stats wise and as I found out in my last couple of games I might be better off with custom Warlords anyway. But in the later case they might still see service as stand-ins.

Up first is Valerie Duval. At first I was a bit skeptical of this sculpt. I always liked the metal version that was sold with the 1st and 2nd Edition of the game, and I somehow felt this one would not stand up to that old sculpt. Painting her though I found that it is actually quiet a nice mini and en par with the old one. The mini itself is straight out of the box. I have deliberated long and hard how to convert her uniform to the winter theme of my force, but as with the other Etoiles Mortant (the unit she hails from and still to be painted) the layout of the body armour makes the addition of (faux) fur look strange. So she and her sisters will have to do with spandex. I decided to underlay her Bauhaus insignia (the cogwheel) in black. The Etoiles Mortants are women who have lost a loved person to the Dark Legion and out of mourning have joined the unit to take revenge for their deaths. So I felt black was a fitting colour here.

Valerie Duval

Valerie Duval

Valerie Duval

Valerie Duval

Valerie Duval

Valerie Duval

With Angelica Drachen I went a slightly different route. The mini is wearing a rolled up shirt under her body armour and a pelisse style vest over it. That was far easier to bring into line with my winter theme. So I sculpted on long sleeves that I connected to the vest to turn it into a proper jacket. and to make it a proper pelisse I also sculpted on fur cuffs and a collar. Otherwise, this mini is straight out of the box as well. Just like Duval and my Venusian Ranger Special Forces I painted her uniform in a darker blue than my rank and file troops to show her higher status. All the piping and lacing was done in a NMM technique.

Angelica Drachen

Angelica Drachen

Angelica Drachen

Angelica Drachen

Angelica Drachen

Angelica Drachen

And last some scratch build booby traps for my Venusian Rangers. In their first game I forgot that they could deploy booby traps, so I decided to build some counters for them, so I would not forget. essentially these were inspired by modern-day Claymore mines.

Venusian Ranger booby traps

Venusian Ranger booby traps

 

 
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Posted by on August 15, 2014 in Bauhaus, Warzone Resurrection

 

Warzone Ressurection, Bauhaus vs. Brotherhood

Warzone Ressurection, Bauhaus vs. Brotherhood

Last Sunday Ingo came around for a match of Warzone in our mini league. Essentially this was the top of the table match, since we botch won our first match last month. As with every game, this too was played using the advanced game rules, at 1000 points using the standard OOB. We rolled a Bravo Mission which meant in addition to the Primary Mission (Supply Run) we also had a Secondary Mission (Vital Intelligence). The former meant that there were three supply markers along the centre line. If one was to manage to carry two of those into his deployment zone by round three or later, he would win. One marker in the deployment zone and possession of another would mean a minor victory. The Secondary Mission meant that there was an intelligence marker on the centre line. A miniature had to spend a complete round touching it to retrieve the intel for five bonus points.

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The table was dominated by a huge ruined church with a hedge-lined graveyard on one flank, while there were two small woods on the other flank and a cornfield in the middle. Otherwise there were some bushes strewn over the table. Background wise we said that both forces had been send to investigate the reported destruction of a minor cathedral on Venus and while not at war with one another, the forces met  in the morning mist and assumed that the other was the enemy and therefore started firing at one another.

Table seen from the Brotherhood side

Table seen from the Brotherhood side

Table seen from the Bauhaus side

Table seen from the Bauhaus side

So what did we field?

Mine, the 23rd Gebirgsturmbrigade the “Fenriswölfe”, used the same force as last time. Max Steiner as Warlord, with two six-men squads of Hussars with one LMG each and Scout training, two five-men squads of Venusian Rangers (both Squad Leaders had Medic Training) with three rocket launchers between them and a three-men squad of Vorreiter.

Ingos force was led by a custom Inquisitor Warlord.  There were two Trooper Squads, both with two snipers each and an Inquisitor Squad Leader, one squad of Sacred Warriors led by Lukas and a squad of Mortificators. To round things off there were two squads of Inquisitors one with three and the other with four men.

Brotherhood Troopers

Brotherhood Troopers

Ingo won set-up initiative, but decided to let me set up first. So I deployed my Hussars one squad on my left flank, the other in the middle, with the Vorreiter between them. Ingo deployed his troops all in the centre and one squad of Troops on the right flank opposite the church. The Warlord was deployed in the rear surrounded by Sacred Warriors, and Inqusitors to protect him from harm.

Hussars in their starting positions

Hussars in their starting positions

Now it was time for the infiltrating troops. One squad of my Venusian Rangers was deployed in the church ruins, while the other was deployed in the grave yard and corn field (with one Ranger already touching the intel marker). Max Steiner was deployed in the corn fields. Ingo deployed his Mortificators in one of the woods on the left flank, with the intention of attacking Max Steiner.

Since I had to set up first, first initiative automatically went to me (the only initiative I won during the game) and my Vorreiter moved forward and engaged the Mortificators. Despite of a total of nine hits with the vehicle mounted HMGs only two died on account of their ability to dodge and armour. Ingo activated the Sacred Warriors and through a combination of a tactical card and a spell cast by Lukas this left Max Steiner unable to fire that turn or directly claim cover to hide behind. So Max tried to get out of sight completely, but since his route was blocked, he was unable to do so and tried to at least get as much cover between himself and his shooters as possible. But to no avail. When the first squad of Inquisitors activated he received enough hits (one of them critical) to leave him dead. Things did not go well for me for the rest of the rounds either. The Mortificators attacked my Vorrreiter (which lay the groundworks for one dead the next round) and my left hand Rangers through the cornfield, which left three of them dead, while the Rangers themselves had no luck attacking the Inquisitors opposite them. Their brethren in the church did not fare any better. Also three dead (including the Squad Leader who was carrying the supply marker) at the loss of a single Brotherhood trooper. This was especially frustrating, since the Rangers from both squads were using enough cover to give them protection between +6 and +10 (on a D20)! All our other troops just advanced. So where did this leave us. Well I was down about half of my points and ⅔ of my resources, while Ingo had lost only a minimal amount of troops. Not good!

Venusian Rangers in the church ruins

Venusian Rangers in the church ruins

The next round began with the Mortificators going into void to avoid being fired at. So my remaining Vorreiter moved forward and fired at the Inquisitors, but with only limited success, since they shifted hits around within the squad, so the best they did was cause some wounds. At least they took the incoming fire in stride, with all hits being spread all over their hit locations. My Rangers in the centre engaged in a slightly ineffective firefight  with their opposites, with no side suffering any losses. Things did not go so well for the Rangers on my right flank who perished only taking the two Brotherhood Trooper snipers with them in the firefight. Again my Hussars just moved forward to get towards the supply markers. The squad on the left had one of the troopers and the LMG go into sentry mode, to protect the rest of the squad from the Mortificators should they pop out of void.

Vorreiter

Vorreiter

The next round saw the Vorreiter charged by a squad of Inquisitors each. Again they stayed alive, but took more damage, while one only dealt out a wound himself, with the other disengaging to be able to fire next round (which he never got the chance to do). In the centre one of the remaining two Rangers was cut up by a Sacred Warrior in close combat, the other was shot up while trying to run for the supplies on the left flank. While the Venusian Rangers had booby trapped the area around the cornfield, the Sacred Warriors were able to virtually ignore this on account of their high armour. The Hussars in the centre managed to pick the supply marker up and started carrying it towards their own deployment zone.

Sacred Warriors advancing

Sacred Warriors advancing

The next round things really started spiraling down. Both Vorreiter died, the one in close combat at least taking an Inquisitor with him. The Hussar Squad leader on the left picked up the supply marker and started to make a run for it. Unfortunately through the use of a tactical card his squad lost the ability to fire (rendering the models in sentry ineffective). At this point the Mortificators came out of their void and ripped into the Hussars. While the Squad leader lived, he saw his squad perish around him. At the same time the other squad of Hussars moved back towards the deployment zone with the supplies. Just two inches short of it, the Hussar carrying the supply marker was hit by a spell (at maximum range and despite three pieces of intervening cover) and disintegrated. So essentially two inches had separated me from a minor win at this point. The next round saw more Hussars die in the centre, I lost the chance to pick up the supplies that now lay so preciously close to the finish line with less than two rounds. When the squad leader on the left flank also died carrying the supplies, I lost all chance for a victory and we called it a day.

Hussars making off with the supplies

Hussars making off with the supplies

All in all it was a bit of a frustrating game (just the game, not the opponent). I found that it is really hard to make a normal (Bauhaus) Warlord survive long enough, when one is playing forces that have the ability to deny you cover. So although I always said it was cheesy to play a custom Warlord, I think I will have to go down that route in the future. Another bummer was the fact, that my Ranger died like flies although they were making real good use of cover. The fact that out of nine Inquisitors only one died, while all the others were down to one wound was bad as well. Add to this the luck of the dice and the fact that victory was snatched from me by just two inches this sure was no fun. 😦

Snatching up the supplies in the centre

Snatching up the supplies in the centre

Up tomorrow we will have the 3rd Duchy of Warsaw Line infantry for the Napoleonic wars… after two weeks in the mail their flag finally arrived today, so stay tuned!

 
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Posted by on August 13, 2014 in Bauhaus, Brotherhood, Sci-Fi, Warzone Resurrection

 

Warzone Ressurection, Bauhaus vs. Bauhaus

Warzone Ressurection, Bauhaus vs. Bauhaus

Yesterday saw my second game of Warzone Resurrection and this time it was for effect already. To make sure that I can get some games in, I joined a mini league hosted by six other local gamers. Nothing too competitive, just a game per month. All games are played using the advanced game rules, at 1000 points using the standard OOB.

This months game was against Björn, the other Bauhaus player. I thought this was great. For one I could get a feel for the Bauhaus faction on an equal footing. And second I could also see how those Bauhaus units I did not have on my roster worked out, since I could not really get a feel for Bauhaus with last weeks game. So background wise, I would guess that the Bauhaus High-command got a bit anxious after one of my patrols was mopped up by the Dark Legion last week and decided to hold an excercise to see if they still had their edge. 😉 We rolled for an alpha level mission, “Search and destroy” in this case.

Bauhaus Battleline

So what did we field?

Mine, the 23rd Gebirgsturmbrigade the “Fenriswölfe”, were led by Max Steiner as Warlord. He had two six-men squads of Hussars with one LMG each and Scout training, two five-men squads of Venusian Rangers (both Squad Leaders had Medic Training) with three rocket launchers between them and a three-men squad of Vorreiter at his disposal

Table seen from the 23rd Gebirgssturm Brigades side

Table seen from the 23rd Gebirgssturm Brigades side

Björns troops were led by Angelica Drachen as the Warlord, commanding two five-men squads of Hussars (each with one rocket launcher) and two Vulkans in ranged combat configuration. There were also a three-men squad of Armoured Hussars “Juggernauts” and a five-women squad of Etoiles Mortants with a Gehenna Puker flamethrower. Both of these would not deploy at the beginning of the game, but Rapid Deploy (= airdrop) onto the table later. In case yo need to tell our units apart, Björns troops featured black uniforms and white armour, while mine (with the exception of the Rangers) had blue-grey uniforms and light grey armour.

Table seen from the "other" Bauhaus side

Table seen from the “other” Bauhaus side

The game began with a combat drop by the Juggernauts into the rear of my right hand Hussars and therefore into the right flank of the Vorreiter. Now this combat drop went wrong from the beginning in that they missed their target point and scattered into the board edge. To top things off this also ended their activation, without them being able to do a thing. This is where I got carried away a bit, in that I instantly charged engaged them with my Vorreiter (dumb thing since the Juggernauts would not have been able to do a thing this round anyway). Pushing their attack with both a Strategy and a Tactical Card, they were able to take out two Juggernauts and leave the remaining one with just one wound after close combat. Unfortunately it would take them another three rounds to finish the remaining one off in close combat.

Vorreiter charging into close combat

Vorreiter charging into close combat

Now the Etoiles Mortant combat dropped, and they hit their target area. The first one used her flame-thrower on the Venusian Rangers hiding in the woods. One ranger managed to survive due to the Squad Leaders Medic ability, but both squad leaders and two more Rangers perished in the flames. The other Etoiles engaged the Hussars in close combat, killing two of them, the LMG trooper being steadfast in close combat.

Venusian Ranger deployment zone

Venusian Ranger deployment zone

The rest of the round went pretty unspectacular. Björns Hussars advanced, same as mine on the right flank. My Hussars on the left flank hit back at the Etoiles Mortant. Two of the ladies died when shot at, while the Squad Leader survived the fire. The LMG trooper remained locked in close combat. Angelica Drachen moved forward while trying to remain out of sight from her adversaries and deployed a distortion device in front of the Rangers (which had no effect on the game whatsoever). The Vulkans moved forward, but kept out of firing range to prevent return fire from the Venusian Rangers Rocket Launcher. But the Vulkan Squad received some damage from Max Steiners HMG, before he had to move out of the forest to escape some arachnids that were crawling around him and the Rangers. The Rangers had to leave the forest for the same reason, but one of the squads at least managed to kill the Etoiles Mortants Squad Leader and the trooper with the flamethrower (the later with a shot from a rocket launcher). And thus ended the first round.

Sneaking up

Sneaking up

Next came a relative lull in the game. As I said before, the Juggernauts and Vorreiter traded punches, without doing much damage to one another. Björns Hussars by the forest traded shots with the Rangers, slowly reducing each others numbers, with the Rangers receiving more than the dealt out (due to them having to move back into the woods). The Etoiles Mortants and Fenriswolf Hussars remained engaged with one another, but again the LMG trooper and the remaining Etoile failed to harm one another. The 23rd´s Hussars on the right called in an aerial barrage on the Vulkans, which while quite true on target, failed to do more than a single hit on the Vulkan Squad Leader. In return they themselves were the target of an aerial barrage, called in from their counterparts which cost them one trooper. All the while these two Hussar units advanced on one another. The most interesting part the Vulkans firing on Max Steiner, costing him one wound, while Steiner took out the Vulkan Squad Leader.

Vulkan in action

Vulkan in action

The next round saw more of that. One of the Venusian Rangers rocket launchers damaged the remaining Vulkan, while Steiner added to the damage (unfortunately I had forgotten to aim, so the damage was spread out instead of hitting the already damaged engine, which would cost me dearly), before hiding in the undergrowth. When the Vulkan opened up on Steiner, it scored three wounds taking my Warlord to of the game. On the right flank my Hussars had to advance first and moved behind the Warehouse, with their counterparts still behind the corner.  When their counterparts moved around the corner as well, they were able to get a few shots of, but only manage to kill the LMG operator. To finish the round of Björns Hussars near the forest traded further shots with my Venusian rangers, loosing one of their own while killing the last two Rangers from the first squad. Now everything would depend on how the engagement behind the warehouse would end and how fast my Vorreiter would end their close combat.

Venusian Ranger vs. Hussars

Venusian Ranger vs. Hussars

At the beginning of the next round the remaining Venusian Ranger fired his rocket launcher at the Vulkan doing further damage, only to be killed by the Vulkan later that turn. At the same time the Fenriswölfe Hussars behind the warehouse actived and fired their grenade launchers at the enemy Hussars killing them all except for the trooper with the rocket launcher.

Hussars clashing

Hussars clashing

Björns Hussars by the forest were attacking the remaining Ranger (still alive at this time), while mine were getting into position to attack either the Vulkan or Angelica Drachen, who had finally started to advance again. But now a Vorreiter killed the last Armoured Hussar, freeing the other two join the battle for good. One attacked the Vulkan adding further damage to the walker. The other one attacked Angelica Drachen casing her one wound.

Vorreiter attacking

Vorreiter attacking

The next turn saw Angelica Drachen act first (I managed to lose initiative every single round by the way) and charged Vorreiter causing him minimal damage. Up next the Vorreiter themselves activated. The one locked in close combat disengaged freeing one of his mates to fire at Drachen, causing her one more wound. At the same time the last Vorreiter loosened of his HMGs at the Vulkan destroying it for good. Since my Hussars by the Warehouse had killed the last enemy Hussar on that flank and since my Hussars on the other flank were firing at Angelica Drachen as well, Björn and I decided to call it a win for the Fenriswölfe and end the game.

Angelica Drachen and a Vorreiter locked in close combat

Angelica Drachen and a Vorreiter locked in close combat

All in all it was a great game. I sure made a couple of mistakes, but these should not happen again, so there was a lot to be learned from this game. Plus it was great fun, with a top opponent.

 

 
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Posted by on July 13, 2014 in Bauhaus, Sci-Fi, Warzone Resurrection

 

Warzone Resurrection: Bauhaus Venusian Rangers

Well last weekends game showed me, that I really need some troops to match my Warlord. Now there would have been two options… paint up another Warlord or paint up the troops to match Max Steiner. I went for the later. So here are two squads of Venusian Rangers. Good thing the minis were already prepared and only needed to be painted.

venusian-rangers

Always loved these guys. They are about the toughest special forces Bauhaus has to offer. They are used to operate long periods on their own. So much so that they operate for weeks on end in the long night of the Venusian Jungles and are forces to take vitamins for lack of sun exposure (I think this was in the fluff for the 2nd Edition). And to top off their bad-ass background, they all wear skulls masks. For me they have always been a must have so this edition was no different.

Venusian Ranger (group shot)

Venusian Ranger (group shot)

The minis themselves are a bit of a wild mix. One squad is all standard legs, torsos and with the exception of the trooper carrying the rocket launcher and spare ammo also standard arms. The other squad has the torsos from the Hussars. Why? Well when I assembled them a few weeks ago, I had to find that one of my packs from the Kickstarter was missing its arms. No big deal, I altered the guys at Prodos to this and they send me a replacement. But in the meantime I had managed to lose the torsos already cleaned up. I guess if I had contacted Prodos about this, they would have sent me new ones, but it was my mistake and it would have become really embarrassing at this point, so I just improvised. But I guess this is not enough of a wild mix, is it! So the heads are from the Kickstarer exclusive weapons pack. Those heads are a little wider and more accentuated than the ones that normally come with the minis and I really like them better. The camo capes are from the weapons set as well, but I sculpted the hoods that are pulled over the heads myself from Greenstuff. These hoods have always been a trademark in their artwork, so I simply could not do with them in a pulled down position!

Venusian Ranger Red Squad

Venusian Ranger Red Squad

Venusian Ranger Red Squad Leader

Venusian Ranger Red Squad Leader

Venusian Ranger Rocket Launcher

Venusian Ranger Rocket Launcher

Venusian Ranger Rocket Launcher (rear)

Venusian Ranger Rocket Launcher (rear)

When it comes to painting, I had first planned to paint their body armour white (as per the fluff). I wanted to do their capes in a winter splinter pattern (as they are right now) and their uniforms in the same winter camo I did Max Steiner in. But I was a bit afraid, that they would look too bleak that way and would lack contrasts. Since my better half had the same opinion I did a test mini first. The result was great if you wanted something to really hide in the snow. The test mini did not stand out before a light background, the camo did brake up its outline, but it looked bleak and lacked contrast big time. So back to the drawing board and I replaced the camo uniforms with dark blue ones. Which did the trick. The squads leaders got a red and blue backdrop to their Bauhaus markings (the cog on the shoulder armour) to set them apart from the rest of the troops.

Venusian Ranger Blue Squad

Venusian Ranger Blue Squad

Venusian Ranger Blue Squad Leader

Venusian Ranger Blue Squad Leader

Venusian Ranger Marksman

Venusian Ranger Marksman

Venusian Ranger

Venusian Ranger

Weapons wise, while two in every five men can take a racket launcher I only give three of the minis one. I think four rocket launchers for 10 men is too much, especially if you end up running into an opponent with hardly any vehicles or none at all! Plus, I really hope Prodos will give them back the option to take HMGs they had in previous incarnation of the game. If that happens, the higher ration of rifles in the squads will make the switch to HMGs easier.

Hope you like them! Now it is back to historical minis for me… my WWII Brits, the Napoleonic Poles and the price minis for the birthday giveaway (everyone remember the draw is tomorrow). See you!

 
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Posted by on July 12, 2014 in Bauhaus, Sci-Fi, Warzone Resurrection

 

Warzone Resurrection, Bauhaus vs. Dark Legion

Warzone Resurrection, Bauhaus vs. Dark Legion

So today I played my first game of Warzone Resurrection against Andreas´ Dark Legion.  It was a fairly small game with 750 points for each side and just the standard OOB. My Bauhaus troops were led by Max Steiner and consisted of two squads of Hussars (one 5-men with rocket launcher and one 6-men with LMG), three Armoured hussars and a Vulkan. Andreas´ forces were led by a custom warlord and consisted of two squads of Undead Legionaries lead by a Necromutant each, two squads of Necromutants, two Razides and a Necrobeast rider. We played the fighting withdrawal scenario, which essentially meant, that we both had to try to get our forces off the opponents table edge. So far so good. And how did it go?

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Well not so good for me! Max Steiner had deployed in a foxhole slightly in front of the troops, leading from the front. I quickly had to find that even hard cover, camouflage and LOS drawn through yet more terrain is no guarantee for survival. So while he was waiting to spring the trap on the advancing enemy, he received a wound from a Razide (who can ignore terrain when firing), topped of by two Undead Legionaries who rolled natural ones (which means no saves and no heal rolls). So he was dead before he even fired a shot. Otherwise there was not much action there since virtually everyone else was out of range and just advancing. Except for the second Razide, who gave my Vulkan two critical hits to the engine. :-/

Razide about to take a shot at Max Steiner

Razide about to take a shot at Max Steiner

The second round saw initiative go to the Dark Legion. The first unit to activate was the Razide and not wanting to lose my Vulkan I played a card that reduced its rate of fire to zero. So Andreas bumped that up to at least one shot by spending a resource card and lo and behold… two more critical hits on the engine and kaboom went the Vulkan. Which meant points wise, I was just 60 points short of having lost half my force. It about went on like that. I activated my Armoured Hussars only for Andreas to lay a card that did not allow them to fire any weapons that turn. So I put them on defensive mode (bumping their armour to maximum) and advanced them into a better position for next round. Only to have two of them killed by Necromutant assault rifles. The next round the remaining Armoured Hussar charged the custom Warlord through the walls of a large ruin (there is a reason these are called Juggernauts) only to be overcome by his fear of the undead on the other side and doing no harm, but being shredded apart be the Necromutants. Now I was down to less than a third of my points and had not caused a single casualty. But at least now my Hussars were moving into firing positions.

Hussars moving into firing postion

Hussars moving into firing position

But this did them no good. while the ones on my left flank at least managed to pick off one Legionnaire, they were slowly mauled by the crossfire coming at them from three directions. Not that their mates on the other flank were better off. They received some flank fire, but took it in stride only to be charged by the Necrobeast rider. It was a real monster in close combat and it moved through the rank and file like a hot knife through butter. In the end only the trooper with the rocket launcher remained and managed to get off two shots (over tow rounds) at paint blank range at the beast, but one of those got caught up in its armour. After that, he two was killed.

Hussars being charged by the Necrobeast Rider

Hussars being charged by the Necrobeast Rider

Shortly after we called it a day, with me only having one Hussar on the table (the only mini who constantly seemed to roll good). On the other hand I had only managed to cause some minimal damage to the Necrobeast and killed one Legionnaire. I guess this was a resounding victory for the forces of evil who now marched on….

The forces of evil advancing

The forces of evil advancing

All in all I can say, I have had more pleasant first games, but those are the whims of the dice! But Andreas was great to play with and I learned a few things (in addition to “do not roll below average, when your opponent rolls above average”). Amongst them is that no amount of cover of camouflage can save you from natural ones, so never deploy your Warlord in an advanced position on his own, even if it is a great position. Oh and expensive units can just as easily be gone before they even did a thing!

Anyway, I am going to leave you with the panorama shots of the table. Lets see how next weekends league game is going to go!

Table seen from the Dark Legion side

Table seen from the Dark Legion side

Table seen from the Bauhaus side

Table seen from the Bauhaus side

 

 

 

 
 

Bauhaus Vorreiter

Bauhaus Vorreiter

Before there will be a hiatus in posts and painting in May, I wanted to finish my Bauhaus Vorreiter (I simply can not get myself to use a plural “s” on a Germanic word).

This is one of the new units implemented for Bauhaus under this edition. Together with the Mounted hussars (who ride giant lizards), these form the scout cavalry of Bauhaus. And I feel that these fit the winter feel of my Bauhaus force quiet well. Essentially what they ridge are twin-tracked motorcycles with double HMGs into combat. And I can imagine nothing better to plow through the snow with!

The riders themselves follow the paint scheme I have adopted for my other Hussars… same colors same stylized feral grin on the helmet front. The bikes themselves are something different. According to the background I imagined them as the rough guys amongst the Bauhaus troops, who are happy with their gritty appearance. As such I felt they would not paint their rides in any fancy camo, but just give them a winter whitewash over the basic paint job they arrive in from the factory. Since the near future will also see me paint more WWII troops again, I wanted to try out some new techniques for them (and also some that could be duplicated for the WWII). So these were airbrushed with Vallejo Panzer Grey primer, highlighted with their regular Panzer Grey (which is slightly lighter in colour). Afterwards came varnish and hairspray and a light coat of off-white. The off-white was then partially removed with a damp brush. Afterwards I did the details and the minis were done. Now this was my first ever attempt at the hairspray technique. Not entirely happy with it yet, but I am getting there. also i feel the exhausts look a bit too rusty, but otherwise I am real happy with them.

Bauhaus Vorrreiter (group shot)

Bauhaus Vorrreiter (group shot)

Yes, the NCO lost the Pickel (spike) to his helmet. These things are far too fragile, but they minis look far too cool with them to be left off. So I will need to find a replacement!

Bauhaus Vorrreiter NCO

Bauhaus Vorrreiter NCO

Bauhaus Vorrreiter #1

Bauhaus Vorrreiter #1

Bauhaus Vorrreiter #2

Bauhaus Vorrreiter #2

Bauhaus Vorrreiter #3

Bauhaus Vorrreiter #3

Bauhaus Vorrreiter (group shot)

Bauhaus Vorrreiter (group shot)

 
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Posted by on April 27, 2014 in Bauhaus, Sci-Fi, Warzone Resurrection

 

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Bauhaus Armoured Hussars “Juggernauts”

Bauhaus Armoured Hussars “Juggernauts”

Following on the heels of the Vulkan suits are my Armoured Hussars.

Amongst the rank and file of the Bauhaus armed forces, the Armoured Hussars are the elite. When the distinguished veterans of the Hussar regiments are given the choice of unit, many of them pick the Armoured Hussars. Made from the best of ceramic armour plating and Venusian armour they are extremely resilient, are the best personal armour in the stellar system and have earned themselves the nickname “Juggernauts” amongst the troops of the other corporations. As with the Vulkan suits their internal climate control systems make them well suited to the harsh climates of the polar regions of Venus. The only concession to their cold area of operation is that the armorers of the 23. Gebirgssturmbrigade had to change the valves and hydraulic pipes to accommodate hydraulic oils that do not clog up in the arctic conditions. These changes have been officially accepted by the Bauhaus high command as the XO-102(W) “Stahlmantel” (“[full] metal jacket”) variant of the armoured suit.

Bauhaus Armoured Hussars (1st squad)

Bauhaus Armoured Hussars (1st squad)

Bauhaus Armoured Hussars (1st squad - rear)

Bauhaus Armoured Hussars (1st squad – rear)

Bauhaus Armoured Hussars (2nd squad)

Bauhaus Armoured Hussars (2nd squad)

I really, really liked these models. When Prodos were running the Kickstarter for Warzone Resurrection these models were originally designed as the Vulkan suit. When pledgers commented that they were too small and light to convey a realistic Vulkan suit, Prodos commissioned the models shown yesterday. Which I think was a good idea, since these models would really have been too small. But Prodos did not want this concept art to go wasted and created a new unit type to use it, which are the Armoured Hussars. Which in my humble opinion was a great idea, since these models are far too nice to have been wasted.

Bauhaus Armoured Hussars (group shot)

Bauhaus Armoured Hussars (group shot)

The models themselves took me longer than I had wanted. My original plan had been to just paint them in the greys I used for the armour on the Hussars. I airbrushed a base coat on and then top down sprayed them with the highlight colour. Next I painted the weapons, engine pipes, hoses and uniform (showing through the gaps in the armour). Problem with that was… It was virtually all on the rear of the minis. So the only points of colour to the front were the blue panels on the arms with the yellow Bauhaus cogwheel and the green eye slits. So thinking that they required more colour I painted the larger armour panels on the torso and legs in blue. Which was well enough, except that all the grey and blue still looked bleak. So I added yellow markings to the blue areas before I was happy.

 
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Posted by on April 19, 2014 in Bauhaus, Sci-Fi, Warzone Resurrection

 

Bauhaus Vulkan suits

Bauhaus Vulkan suits

So now it is time to up my Bauhaus forces for Warzone Resurrection some more. This time it is a team of Vulkan battle suits.

The Vulkan battle suit is the apex of Bauhaus engineering. Designed to fight in the thick Venusian jungles where the vegetation is too thick for tanks they are outfitted with the strongest of armour and the most advanced life support systems. This also makes them perfect for the use with the 23. Gebirgssturmbattalion. Due to their bipedal design they can still traverse the ragged mountain terrain and their life support is just as good for keeping the pilots alive in the harsh arctic conditions as it is in the jungles. For the infantry they support the Vulkans are huge boost bringing their heavy vehicle machine guns and flame throwers to bear.

Bauhaus Vulkan suit

Bauhaus Vulkan suit

Bauhaus Vulkan suit

Bauhaus Vulkan suit

Bauhaus Vulkan suit

Bauhaus Vulkan suit

The models were a bit of bad luck for me. One of them had a huge hole in the torso that required a bunch of green stuff to fill. The worst part were the left legs on two them. The outsides were completely cast, but had a bubble running through all of the leg, essentially making them hollow shells. Bad luck since this was invisible during quality control but made the legs completely unstable. Good thing is that the people at Prodos will send me replacements with my Kickstarter Wave 2 models. Anyway I wanted to see if they could be salvaged none the less and I pored white glue into the legs to fill them. Unfortunately this takes a long time to dry and cure, so they are still a bit unstable. But the replacements will solve that problem.

What else? I felt the spot where the weapons connect to the shoulder was a bit small and might not withstand game use. So I drilled both the shoulders and weapons and pinned that with guitar string (to mimic the looks of a hydraulic fluids hose) to give them extra support. I also added rollbars made from staples to protect the pilot. The models were painted with an airbrush. I used a dark grey base highlighted with a top down spray. Afterwards came a dark blue and light grey camo job. This was mostly to try out the new compressor. Not the best decision, since I wanted to try some fine camo stripes. But a walker with a very angled and faceted is not the best test piece for that since I often had to keep the airbrush further from the model than perfect. Therefore the model features a fine white mist in many places. To make the effect universal I also have the torso a fine dusting of grey. I think it enhances the camo effect, but did not give me the test I wanted. But I am still quite happy with the results.

Otherwise, the pilots helmets received the same stylised feral grin paintjob as their Hussar brethren. This time I just applied gloss varnish to their visors instead of a water paste. I like that far better, since this did retain the jewel effect of the visors.

Bauhaus Vulkan suits (group shot)

Bauhaus Vulkan suits (group shot)

 
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Posted by on April 18, 2014 in Bauhaus, Sci-Fi, Warzone Resurrection