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House Hunters Normandy Edition (Part 2)

House Hunters Normandy Edition (Part 2)

So following up on the last post, some more Normandy really estate. First up two free-standing houses from Sarissa Prescisson. I have to admit, that while working on these, I could not decide if I liked them or not. They offered some nice details, like the brickwork on the ground floor level or the nicely laser cut  shutters. On the other hand some things were a bit basic, like the very simple chimney stacks, the chimney of the destroyed house actually ending nowhere or the side walls and floors forming small ledges and buttresses. In the end though, one also has to see that they cost around 15 GB£ each and for that price tag they are fine, if you are willing to put some effort into these.

Normandy houses

Normandy houses

I added some filler to the walls, the bricks were painted in different colours to give them depth and I added a fireplace from Ainsty Castings (which I can unfortunately not find on their website right now). The thin spread of filler to mimic plaster shall now become a standard for MDF buildings, since I feel it gives them a more organic look and makes them look less like MDF.

These buildings are meant to specifically complement my earlier Normandy buildings that represent buildings at the edge of a town or larger village or small farms or hamlets. Now a couple of years back when I did the others I got a lot of fire from one user on The Wargames Website for doing the shutters and doors a bit more colourful. While to this date I still do not believe that every house in Normandy has them painted white, looking at photos from Normandy it seems that this is indeed the preferred colour for shutters and doors in that region of France, So I decided to paint them all white to raise the ratio.

Normandy houses

But now on to the other set I work on last week and to be honest… I can not stress how much joy I had working on these. This is a set of French village buildings designed to form a row of houses / stores by Charlie Foxtrot Models. Now there are two things that made me like them so much. One is the level of detail put into them and the other is that they are all unique. You could have a street like this by designing a basic building and just adding different facades and signs to it and be done. But assembling them you already see that this was not the case. Each one is designed on its own. They all have slightly different dimensions and the windows and shutters are different, too. The angle of the roof is not the same on them all and neither are the chimneys. All in all this leads to a very natural as opposed to the very cookie cutter look we often get on the tabletop. And building these houses, it makes you want to see the end result, see it all come together. And this was a massive joy.

Row of French houses

Row of French houses

Row of French houses

Row of French houses

As you might have noticed, the roof on the Chapellerie is damaged. One side has a larger hole in it, big enough to provide a nice position for a LMG or HMG team (or gun if your Gebirgsjäger are in the mood to dismantle their gun and carry it upstairs), the other side a smaller one that makes any sniper happy.

 

Now there is another building in the serials which is actually designed to form the left end of the row and which I will eventually get myself. If for no other reason, just because the end of the row looks rather blue right now.

Now there is one small “problem” if you like with these and that is that all the buildings extend to the left from the grocery. Now while you may think “what is the problem, simply put one on the right”, the grocery has an outside staircase, which would be blocked by the depth of the other buildings. I voiced that to Colin (the owner of Charlie Foxtrot) the other week and while he had previously not thought about it, he is now thinking about adding another building to the line that would allow the row to be extended to the right as well. So I guess we will see even more buildings in this line. If you want to see more details on these builds, please remember that these photos lead to larger versions.

 

Anyway, I think that these buildings should give me lot of mileage, since they could be used for virtually anywhere in France, making them suitable for both 1940 and 1944.

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House Hunters Normandy Edition (Part 1)

House Hunters Normandy Edition (Part 1)

Following up the quest for more terrain, here is some for Normandy.

Up first is the Church by Commission Figurines. I bought it as part of Walt’s Kickstater for the Berlin Buildings. I liked it at first glance for its nice clear Norman lines. When it arrived I was very happy with the detailing on it, including the fact that the mortar lines between the stones were actually engraved into the MDF instead of being just cuts between the stones. The stones might seem a bit large, but this engraving really makes sure they do not stand out. And looking at many (late) medical churches in Europe they often feature massive stones. The building itself is massive as well, making for a great centrepiece on the table. For those worrying about storage… if you do not glue the belltower to the base, you can lay it into the main building.

Norman style churchNorman style church

The large windows just screamed for stained glass windows. Which were easier to Donovan Inhad expected. I just looked online for a Kaleidoscopic pattern, printed it out on a sheet of overhead projector film (for those too young to remember… this is what us old people used before the spread of laptop computers and video projectors), cut it to shape and glued it on the inside.

Norman style churchNorman style churchBelltower

The church can actually be assembled in two ways. You get two different “back” walls. One with a door and two thin windows and one with the larger window assembly. Depending on which one you use for the front or the back either the door or the larger window will be covered up by the belltower. You could also decide not to glue it to the base and use it whatever way round suits you best in a given game, but I decided to have the large window all the time. One word of advice though. If you do it like I did you will only have a large entry to the front and none at the back. There is a small side door on one of the long pieces, so make sure that is to the end. I only noticed the doors once I was painting on the details and did not want to rip it all apart.

While we are on the topic of painting. I have always struggled with the realistic colours for stone buildings. This is part of the reason why I had left this one lying around for 4 or 5 years now. Looking at many stone churches here inGermany or stone buildings in the UK, I found that most of the stones did not really look grey but brownish with a grey hue. Some looked grey all right, some greenish, but the majority rather brownish. And that is the way I remembered these from Normandy as well. So I decided to take a different route now. Both the church and the barn below were primed in Vallejo IDF Sand Grey which is a rather brownish grey. I then airbrushed individual stones (small areas in case of the barn with its much smaller stones) in a light grey and concrete (which is greenish). Afterward it was all given a dusting of Ammo One Shot grey primer. For those who do not know this primer, it is designed to be applied in a number of thin coats (yes, I know this is irritating since it is called One Shot). This feature meant that the primer rather changed the colours below when allowed as a thin dust, than covering them up. This gave it all the grey hue I wanted.

Now to the next building, which is a stone barn by Charlie Foxtrot Models. As with theirrazed Russin huts seen the other day, assembly was quite fast and straightforward. Just like the church it features lots of details, but in a different way. There is literally hundreds of small odd shaped stones carved into the MDF here. They never run in straight rows, making the building look like it was assembled from the rocks a farmer had pulled from his field and not like stones a stonemason had worked on to build a church. Which gives the whole barn a nice nice rustic authenticity.

Normandy barnNormandy barn

The kit also comes with a second floor and a ladder leading up to it. With three windows for this second floor this makes for a nice sniper or LMG position. The kit also comes with seperate doors for the entrance and gate with a more intact and a more rotten version for the gate. I chose to leave the gates open to be able to place a small AT gun or a HMG inside, turning this into a real strongpoint. What surprised me, was the fact, that the floor was evens engraved with a flagstone pattern, which you rarely see on MDF buildings modules intact. So I felt obliged to add a little straw (fibres cut from a doormat) to both the ground and upper storey.

Normandy barnNormandy barn

 
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Posted by on August 11, 2018 in Charlie Foxtrot, Terrain building, WWII

 

House Hunters Russian Edition

House Hunters Russian Edition

While I have some houses set in rural Russia for the Napoleonics to WWII era, it seems there never were and never are enough. So some time ago I decided to beef this up. Buying the models had been the easy part, actually building and painting them took ages it seems. So in order of their purchase dates, here they are:

Up first is a Russian Orthodox Church. Now these days there are a number of extremely nice MDF kits out there and I would be hard pressed to decide which one to use, but back when I decided to beef the numbers up there were none. So I decided to take a different route and use the Perry’s ACW plastic Church kit. I scraped off the Christian cross above the entrance, which sounds easier as it was without damaging the wooden planks, and replaced it with one laser-cut from MDF. The cross is by a small UK company. Unfortunately I can not remember their name to give them credit. The regular roof on the bell tower was left off and the resulting square hole shut off using a piece of plastic card. The onion shaped dome is from Fenris Games. All that was left to do was paint it. In real life there is more contrast to the wooden planks and also some greenish stains, but it seems the natural light when so took the photos nearly soaked that up (same also applies to the other buildings in this post).

Russian church

Russian church

Russian church

Russian church

Up next is the windmill. In a way this is kind of a kitbash as well. The basic windmill is by Warbases. I replaced the original tool with coffee stirrers, since I wanted a real simple roof there. Since I wanted it to be raised and of a kind that was able to turn with the winds I constructed an under structure from wooden strips and Hirst Arts stones. To make it all accessible I added a ladder from the same company that provided me with the Orthodox cross. I know a set of stairs would probably have made more sense, but this is easier to store and there is a door up on the rear side for lifting goods into the mill anyway, so a ladder had to do.

Russian windmill

Russian windmill

Russian windmill

Russian windmill

Up Last are two razed buildings. These are extremely nice kits from Charlie Foxtrot (you are going to see a few more of their models over my next posts). I really love their chimney stacks. They really add something to the looks of these burned down buildings. I build these two sets pretty straight forward assembling the buildings and painting them. They come with lots of separate planks and so on to allow you to mimic rubble and I decided not to paint these. Since they were thin strips of MDF they already looked suitably scorched as it was. So these were just filed in after the painting. Now once it was I all glued together this proved to be a mistake, since they looked immensely different from the way I had painted the rest of the buildings. The original plan had been to give the edges of the buildings a quick black spray with the airbrush and give it all a light black dusting to back it blend, but I realised that this would not do the trick. Something else would be needed. So I treated it all with a candle, making sure it left soot marks over the building and rubble. I also noticed that the floors looked to clean and that there was too little debris there. Thank gods it is BBQ season right now so I took some coal dust from the bottom of a bag of coals, smashed up a small piece of charcoal to get some larger pieces of debris and files that over the floor and debris to enhance the looks. And I feel it worked. If you want to try this yourselves, please make sure you are working outside or in a well ventilated room (the heat from the candle combined with the paint could cause fumes) and that you have something on hand to extinguish the fire should you overdo it. Also, sealing it all with varnish afterwards is a must otherwise you will smear things and you and other players might get dirty using the buildings.

Razed russian house

Razed russian house

Razed russian house

Razed russian house

Razed russian house

Razed russian house

 

Contemplation lookout for Infinity

Contemplation lookout for Infinity

Today we have something from Infinity. While my Forward Base terrain is not completely finished yet, I am thinking about another table with urban terrain. There are two things that have me irritated about most urban tables for Infinity. And since urban seems to be the most popular table type for Infinity, most tables. The first is that most tables seems to be dominated by boxed shaped buildings with railing on top that are all on a single level. I will get into more details when I start more in-depth on my table. Which is what attracted my to Battle Kiwis Contemplation Lookout when I first saw it. So much actually, that I asked them about it when I saw their pre-release test model on a tournament photo. It provides a high lookout with cover, while on the ground level it has a very narrow footprint, leading to more open lanes of fire. At the same point it proves cover from shooters from above on other buildings. As such it should form a challenging centrepiece, or piece in the middle zone of the table.

Contemplation lookout Contemplation lookout

But the other thing that always irritated me is, that everything seems to be so clean, bright and nice. There is no soot, no dirt, no graffiti, no social underbelly. I can not imagine this to be the case. Even in the future of Infinity mankind is still at war with itself (and other races), so if it has not surpassed those habits, why should it have eliminated social inequality? Would the conqueror treat its new subject as good as his own people? I do not think so. So I want my urban table for Infinity to look that way. With graffiti, run down buildings, neglected municipal recreation areas, run down buildings and dirt.

Contemplation lookout Contemplation lookout

The kit itself come in a nice light off-white with protective film covering the parts. Which is nice, but did not fit my wishes, so I repainted it. A light grey seemed appropriate for a structure of this type, but I wanted a darker white, so everything was airbrushed with Vallejo USN Ghost Grey, which is a few shades darker and has very slight blue hint. The walkways and ramp were airbrushed in a German Panzer grey and highlighted with gun-metal while the upper railings were done in yellow. Here in Germany and many parts of Europe you often seen this on such municipal recreation structures where the designer felt they would look to bleak otherwise and I wanted to pick that idea up. I then painted on various graffiti. As strange as this might sound… while I have an airbrush, I find it easier to mimic graffiti painting by brush, which is what I did here for the most part. Some smaller graffiti were added using a paint pen. I tried to achieve a mix of more artistic graffiti, political or social criticism and the mundane ones.

Contemplation lookout Contemplation lookout

[/caption]Up next everything was given a very liberal wash with highly diluted streaking grime. When I hit the first graffiti made with the paint pen this caused lots of problems, since the white spirit used to dilute the paint reacted with the paint from the pen in that it washed it off. Since the ramp section had already dried, I could not change for a different weathering paint. So I used white spirit to wash those graffiti made with the pen off, replaced some of them with ones painted by brush using acrylics (although not all of them, so there is less graffiti here than planned) and carried on. After everything was given the base dirtying up, I returned to the model with the streaking grime, this time adding real streaks where the rainwater would flow down the building.

Contemplation lookout Contemplation lookout
Contemplation lookout Contemplation lookout
Contemplation lookout Contemplation lookout

The display on the upper deck could hold an old smart photo to give an interactive display on the table, but I wanted to keep things simple, so I just added some desert like flora to it.

Contemplation lookout Contemplation lookout
Contemplation lookout Contemplation lookout

I did not glue the display to the platform. While this could in theory form a landing pad or the like, I just wanted to make sure it could be stored more easily. I was contemplating adding rain water streaks to the glass of the display, but upon assembly I felt it looked too nice. On the other hand it stands a bit out with the rest being so run down. What do you think… rainwater marks yes or no?

Contemplation lookout Contemplation lookout
Contemplation lookout Contemplation lookout
 
 

Workers housing

As some of you might know, I am living to the far west of Germany in the area that was on the western edge of the Ruhrkessel when the western Allies entered Germany in 1945. As such, I have always been interested in  playing games in that region. While much has changed in the last 73 years, there is one architectural aspect that has been there back then and can still be found today. Workers housing for those working in the coal mines or steel mills.

Workers housing

Workers housing

Workers housing

Workers housing

These usually are small row houses made from bricks with small gardens or backyards. I found some appropriate models with Timeline Models. These are actually meant for a Very British Civil War settings, but it seems workers housing in all parts of Europe were not that different. The only let down is, that htese are longer available. With all their bricks, they were too complicated and therefore too expensive to cut, so they have phased these out in favour of a plain version. Which I think is a shame. So I am still hoping that they will one day make them available again to those willing to pay a premium. Especially since I have three left hand versions and only one right hand version.

Workers housing

Workers housing

 

 
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Posted by on June 16, 2018 in Terrain building, WWII

 

Battle Kiwi Star Wars terrain

Battle Kiwi Star Wars terrain

When they announced the Star Wars Legion game late last year, I knew, that I had to play it. And I knew that I needed some terrain for it. When I saw the Battle Kiwi Kickstarter I knew that this would be great for the game and I bought into it. And I was not disappointed. All the buildings went together very easy and required very little effort to make them even better. Plus they are super versatile.

Up first is the bunker. It has a good level of detail, provides cover to the minis standing atop the roof. I like the fact, that it has opening doors and that you can take part of the rear wall out, to give you the ability to connect it to different buildings they are planning to release later on. The three consoles that come with the bunker offer some nice cover to the minis inside. I repainted these dark grey and picked out the buttons and screens.

The tech working area is a nice homage to the ending areas on Scarif in Rogue one. The containers suffer a bit from the problem you have with all MDF terrain… you see a lot of the edges on small pieces. So I repainted these. Which was easy enough. Since the Battle Kiwi terrain is pre-painted, I took the paint really well. With the control console I simply picked out the buttons and details while painting the the antenna in gunmetal.

Now on to the big models… the dish for the shield generator on Endor and a Turbo Laser turret. The are really great in that they provide great LOS-blockers for both infantry and vehicle sized models, while being really scenic. I made some minor improvements in that  I picked out some of the cables in dark grey and painted the turbo lasers themselves in gunmetal grey. Since you can interchange the tops of both models, it gives you even more versatility and makes them easy to store.

Now this landing pad is undoubtedly the absolute centerpiece of the whole range. As you can see it really towers over the minis. That being said, it is easy to store, since the pylons are separate from the landing pad, which is itself is two parts, with the railings and light pylons coming off as well. As you can see, you can also do a lower landing pad and add some stairs to it and place some power generators on the pylons, or use the generators by itself. I only made some minor alterations to the model, by painting on landing lights and doing the openings into the platform itself in gunmetal grey.

The biggest problem with the model is, that it looks a bit bare by itself. So it was screaming out for a shuttle to be landed upon it. Since there is no model of a Lambda Class shuttle in the right scale, I could count myself lucky, that Martin has a 3D-printer and printed one out for me. The model itself is a bit simple, but as a terrain piece it is doing fine.

 
 

Some scatter terrain

Some scatter terrain

Some two plus years ago I started on some container terminal type scatter terrain. But as is always the case, it is never enough. So I have been adding to it. I added more ISO containers (not pictured) from Mad Mecca Guy. I simply love ISO containers, for any setting. They always create good full cover for soldiers close to them and you can either create a virtual maze with them that encourages close combat or you can create deadly firing lanes.

What always annoyed me, was the fact that while I had said containers, I never had a realistic way of moving them around. This forklifts I had were simply too small for that. So after some searching on eBay I found some appropriate candidates.

Heavy Duty Forklift

Heavy Duty Forklift

Up first was this die-cast model from Siku. It is older and unfortunately a bit rare, but every few weeks you can find one in decent condition for under 20 Euro. I added a little chipping to make it look less like a toy, but looking at this photo, I think I will definitely need to give it a coat of satin or matt varnish.

Reach stacker

Reach stacker

Now this has been my white whale, my Moby Dick for some time. A reach stacker is the means of moving containers around in a container yard. Unfortunately the models are expensive to begin with and usually very rare, which has a very negative effect on their price. So it took me nearly two years to find one at a decent price. This one had a broken off hydraulic cylinder at a spot where you do not notice it and a missing headlight, which made it useless as a collectors model. Again, I added chipping to the model to make it look worn. The container had a large advert for the manufacturer on the side, which looked somewhat inappropriate so I painted that over to make it look like it had been phased out by the shipping company. All in all, I like this as a terrain piece. It provides a huge LOS-blocker at ground level. But what is best, you can create both a LOS -blocker at a higher level or a bridge between containers with the silver container. As such it really adds another dimension to the table. For those complaining, that it looks a bit large… these things are massive in real life as well. The company I worked for a couple of years ago operated a few of these and they are an impressive sight to behold.

But containers are not everything, so I needed some smaller stuff.

All of these are from Antenocities Workshop and were part of their Forward Base Kickstarter (at least at my pledge level). They were fun to paint. They were pretty fast to paint and gave the option for some brighter colours. Obviously, their style means that they can not be used for anything but SciFi, but I think they will be very useful for Star Wars as well, so they will have a use beyond Infinity.

Infinity containers by Antenocities Workshop

Infinity containers by Antenocities Workshop

And to finish this post off… some more of the Infinity containers by Antenocities Workshop. As you can see at this linked post, I had already done some in the past, but I liked their design a lot, so I did more. But I felt they looked too clean, so I added some rust marks to them, both old and new.

 

 
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Posted by on June 10, 2018 in Terrain building

 

Jungle terrain

Jungle terrain

Something I always wanted to do was jungle terrain. It is very versatile, since it can be used for so many settings. WW Il in the Pacifik, Vietnam, Ultra Modern in Africa or Asia and SciFi. For some time I had bought various plastic fish tank plants and last summer came the time to add them all together. Everything was mounted on HDF boards. I sanded the edges of the boards to make them blend in better, painted them with structured paint and painted them in browns and greens. The plants were glued to the boards using hot glue. I did them in various shapes and sizes to make the terrain as flexible as possible.

 

The majority were done with green plants, to make them useable for historic games. In addition to aquarium plants there is also some model bamboo, a few palm trees and two Buddas. I wanted to do a small temple with a Budda statue and ended up with two spare Buddas. But more on said temple later on.

As I wanted to use this jungle for SciFi as well, I also bought some more colourful plants. I went for psychedelic colours, since I wanted a look like in James Cameron’s Avatar. But when it was all done, I had to find, that the green plants alone were enough to fill a table. So these were sold off a couple of weeks ago.

Up last is the temple. I wanted a nice centrepiece for the table. My inspiration came from the temple scene in Full Metal Jacket. This one is just a simple one “room” walled in compound. The walls were done from high density foam. The roof tiles are a clerical box that I cut up and painted. As I said above, I wanted a Budda statue. Which proofed harder to find in an appropriate scale or at an appropriate price than I thought. After a couple of months I found a set of three on eBay. The seller had wanted to experiment with mould making and plaster casting and the three Buddas were the result. I also added some temple lions from Ainsty Castings. Yes, I am well aware, that these should not be at the gate to a Buddist temple, but I simply wanted them for the looks.

Btw, if anyone wonders where that mat is from, I did that last summer. It is a piece of painters masking fleece that was painted using a wet blending technique. I wanted to try this method out for a larger desert mat I will do some time later and this 4′ x 4′ mat for Infinity was the result.

 
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Posted by on June 9, 2018 in Terrain building

 

Forward Base Habitats 1, 3, 7 & 9

Forward Base Habitats 1, 3, 7 & 9

I continued work on the Forward Base Habitats last year. I started off with Habitat 7 early in 2017, the control tower.

It is an extremely nice kit. It can act as a LOS blocker, the lower walls offer nice partial cover and the control room and landing pad provide nice high vantage points. Again a lot of the different colours were done using the protective sheeting as  an airbrush mask. The only let down was that there were no screens provided. Most of the consoles come with screens printed out on gloss paper that you can glue on the consoles. In this case I painted the screens using greens to make them look like old fashioned monitors. More than a year later, I am still unsure if I like it. Maybe one day I will design my own screens and glue them on.

Up next was Habitat 9, the Armoury. All the wall panels and the table with the weapons add a lot of character to the building. It only has a small logical error. The storage area and counter are separated from the public area of the building by a heavy armoured door and steel bars. But the kits comes with wall racks full of weapons for the entry area. I do not think, that weapons would be placed in a public, unsecured area. So I simply replaced them with warning signs.

Last are Habitats 1 and 3, twice each. These were done last summer. Nothing extraordinary about these. What I did differently from the living quarters I had done before was, that I filled the tabletops for the tables with clear water. This created a much nicer finish than the high gloss varnish I used back then.

 

Pegasus Bridge, a Horsa Glider and other things

Pegasus Bridge, a Horsa Glider and other things

As you may know, we wanted to host Pegasus Bridge at Crisis in Antwerp this year (and eventually we did so). Between the three of us we already had a lot of buildings, hedges and so on. But this still required some more terrain.

Not many buildings for the vicinity of the bridge were required, but I wanted some more variation. Since I still had the château from Sarissa Precission around, so that seemed like the natural option. It had been a nice kit to assemble and was a nice kit to paint. If I was to do it again though, I would probably leave the first floor windows and shutters off for easier painting.

French Chateau French Château
French Chateau French Château

But we also needed a Horsa Glider for the game. Martin had a model by Grand Manner around. Martin was unsure if he could give it due credit, so I painted it up. I Ieft the landing gear off to me the model fit the scenario since the Gliders used for the attack on Pegasus Bridge all had rough landings and ripped their landing gears off. It was nice enough to airbrush up, but I think the dimensions are somewhat off. The lower hull and underside of the wings were painted in a dark green, the top in camouflage. So I started by doing the camo and then taped the edge off. Which is when I realised that something was amiss. For example I used the forward doors and tail wings as a guide, but under the main wings the lines ended up too low. But I felt this was acceptable, since people could hardly see this spot. So the lower half of the glider was painted in dark green and filters and washes applied. Now I taped off the invasion stripes and again, I noticed that something was not quite right, for there was too little space on tail. In the end the RAF roundels on the tail ended up overlapping the invasion stripes for that reason. To finish things off, I placed chalk markings on the flank saying “Lady Irene” to make it match the glider Major Howard landed in.

Horsa Glider Horsa Glider
Horsa Glider Horsa Glider
Horsa Glider Horsa Glider
Horsa Glider Horsa Glider

And up last, the most importer building for the game… the bridge itself. Again this was a Sarissa kit. I had been too lazy to assemble the model, so I bought a model that had already been build and sold my kit on. In retrospect, this did not make things that much easier, since it had not been assembled as clean as I would have done, so I had to do a lot of sanding and so on.

I wanted to keep it in the very light grey of the original, but in the end, this seemed a little bleak to me. So I added rust marks to the model, which gave it a lot more character.

Pegasus Bridge Pegasus Bridge
Pegasus Bridge Pegasus Bridge

If you want to see some more detail shots of the bridge, those can be found in my post about the British Paras.

In the, it turned out to be quite a nice game. We used the Battlegroup Overlord rules and they worked very well even at this small size. It was especially interesting to see how different tactics played out. If the British went for a defense in depth, it usually went well for the Germans, since they could usually wipe out the British first line of defense (after stumbling into it) and then using the superior range of their SP gun(s) (,depending on how many survived the PIAT,) to destroy the rest. If the British went for a strong first line of defense, the Germans were too weak to protect their SP guns sufficiently and took too many loses to take the bridge. It will be interesting to see how future games play out.

So I am leaving you with a (very) few pictures from the game at Crisis.

Pegasus Bridge Pegasus Bridge table
Pegasus Bridge game Pegasus Bridge game
Pegasus Bridge game Pegasus Bridge game
Pegasus Bridge Pegasus Bridge table