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A game of Star Wars Legion

A game of Star Wars Legion

Last Friday night we played a game of Star Wars Legion. Not the first one, but I finally remembered to actually take a few photos.

For the mission we drew three random cards each and reduced them down per the rules. So we ended up with “Clear Conditions”, “Disarray” and “Intercept The Transmissions”.

Not the best scenario for my force which consisted of General Veers, three squads of Stormtroopers (with LMGs each and an Astro Droid in one of them), a Scout Trooper Sniper team, a unit of Speeder Bikes, an E-Web and an AT-ST.

Sven played a Rebel Officer, three squads of Rebel Troopers (with LMGs each and a Med Droid in one of them), a squad of Rebel Commandos with sniper rifle, two squads of Wookies and two AT-RTs.

On one flank one of my Stormtrooper squads, the Scouts, Speeder bikes and the E-Web faced off vs. the two Wookie squads and an AT-RT, which was later joined by another AT-RT.

The Stormtroopers moved into cover, but were outflanked by both squads of Wookies and died in the first turn, only dealing out a little damage of their own.

The subsequent turns turned into a shootout between the units, with one Squad of Wookies, already quite beaten up charging the the Speeder Bikes for little return. In the end the AT-RT was down to half it’s wounds (partially due to an orbital bombardment), one squad of Wookies destroyed and the at roughly half strength.

The Scouts perished when the second AT-RT charged them (it had been left weaponless by a goodby shot from my AT-ST when it moved to the other flank. The Speeder bikes and the E-Web had seen minimal damage by the end of turn four.

On the other flank the rest of our troops had faced off against one another.

This was a rather unenventful slugging match, where the high amount of dice from the Rebel LMGs took their toll.

This was off-set by the firepower of my AT-ST, but Sven was quite skilled at making the most of the terrain (pylons of the landing platform as well as the AT-AT docked to it), so that I could never concentrate my firepower from two units on any one of his and hardly ever was a given Rebel unit in a vulnerable position in two consecutive turns.

In the end this cost me both squads of Stormtroopers and Veers while my AT-ST was still I damaged by the end of turn four. At the same time the Rebel squads were all down to half strength.

But by the end of turn four Inwas down to the E-Web, Speeder Bikes and AT-ST, while Sven had only lost a squad of Wookies while virtually all his other units were at half strength. Since he was already well in the lead for objective points we called it a day here.

I have to say that if this had been a last man standing things would have been closer, but with the objectives it was a clear win. I was not too unhappy with the performance of my units, but they were never close to having a chance.

All that being said, it was a really fun game with quite a few lessons learned for me.

 
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Posted by on May 11, 2019 in Empire, Rebels, Star Wars Legion

 

Star Wars Legion Royal Guards

To be fair… things have not progressed with the blog quite as good as I had hoped. Painted a lot, played a little but posted next to nothing. But I still want to keep it up, so let’s try to do some simpler posts now (although in the future I will try for some better photos).

So after a Holiday in Scotland earlier this month Inwanted something simpler to get back into the saddle and did some Royal Guards for Star Wars Legion this Sunday. As with the other Star Wars minis , everything was fast and simple. For a short time I had contemplated doing the armour, clothing and capes in different shades of red, but in the movies their tone for red looks quite monotone all over so I did them that way.

If anyone is wondering where there are five when the box comes with four minis… well I received two sets of legs for my heavy weapon trooper, but no torso. Fantasy Flight Games send me a replacement, but due to some computer error, that went to Ivory Coast. So they send another torso replacement but for the wrong trooper. Someone in a post office in Ivory Coast seems to have figured out that my address was in Germany and forwarded that package on (they both arrived virtually simultaneously). So I cobbled one of the pairs of legs I had together with the wrong torso, put on a lot of green stuff and painted it as well. I guess it will be largely useless in the game, since Incan not field that many troopers in the unit anyway, but I did not want anything going to waste.

 
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Posted by on March 26, 2019 in Empire, Star Wars Legion

 

Merry Christmas

The last few months have been hectic, so I am more than happy that things are getting quiet now.

But I really hope that your Christmas is both merry and peaceful! Have a great time with the people you love!

 
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Posted by on December 24, 2018 in Uncategorized

 

Crisis Antwerp 2018 picture report

Today saw this years Crisis in Antwerp. And without much further ado… here are some pictures of the games that were hosted:

And last but not least our very own Operation Cobra using the Battlegroup Overlord rules in 28mm (more pictures to come over the next few days):

 
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Posted by on November 3, 2018 in Uncategorized

 

SAGA, French Grand Melee 2018

SAGA, French Grand Melee 2018

Well things have become a little quiet lately. Last month I finished a bigger batch of vehicles for my WW II project and right on the heels it was painting extra minis for the SAGA French Melee.

I had been wondering what to play. Out of my Age of Vikings era armies none were really playable under SAGA 2, so I first has to make the choice which army to expand. Only the Vikings and Anglo-Saxons could be done in due time and I was in no mood to play Vikings, so Anglo-Saxons it was.

I decided to play with a mounted Warlord, two points of mounted Hearthguards amalgamated into one unit and 4 points of Levies (3 of them with close combat weapons and 1 with bows).

What gave me some headaches though, was that I had hardly gotten any games of SAGA 2 in since its release… one in mid-August another earlier this month. So I was not expecting much, except for a good weekend.

Game one (standard Clash of Warlords)

The first game pitted me against Andy Lyons’ Welsh. I have to say, this was the game I had been both hoping for and dreading for years. For those who do not know him, Andy has played SAGA Grand Melees and Iron Mans all over the world and won a good number of them. A former U.K. and German champion and the current French champion, he was quite an opponent for the first match. That being said, I have known him for a man with great spirits for years, so no matter what, I was expecting a great game.

Andy was playing Welsh in an all mounted, all Javelin set-up. There was a Warlord, a Priest, 2 points of Hearthguards and 3 points of Warriors. Unfortunately I cannot remember how he arranged them.

Deployment method was A. Andy was first player and decided to take shots with his javelins at my Hearthguards. Which did not go too well. That turn and the next one too Andy rolled below average on his to-hit rolls, I rolled above average on my saves. This resulted in Andy having to keep his troops closer to mine than he would have liked. By the third or fourth turn my Levies were close enough to his troops and spread out enough to always be able to attack one of his units no matter where he put them at the end of his turn. So it was a close call all the time and in the end Andy won by a point.

All in all I was extremely happy with the result, which put me in the midfield and still gave me chances for a good result in the end. But in all fairness, had the dice been more average, Andy would have won by a bigger margin.

Game two (Clash of Warlords variant)

First things first. This scenario was based on the Clash of Warlords, but both players got to place two objectives each (at least L from a long board edge and at least M from another objective). Being in procession (having a unit within VS of an objective at the end of the game, without any enemy units within VS) gave you another two kill points per objective. This game I was playing a very good French player, who’s name I unfortunately forgot [EDIT: It was Dorian.] He was playing Normans. A mounted Warlord and a mounted Priest, 1 point of mounted Hearthguards, 2 points of mounted Warriors (spread into two units of 5 and one of 6 men), 1 point of Warriors on foot with close combat weapons and 1 point of Levy archers.

Deployment method was B and we both put the objectives in terrain in our home corner close to our respective Levie archers. I began in a strong round defense hidden from his Archers by a large hill in the middle, expecting such a mobile army to go on the offensive. Again I was player two and took a heavy beating for it. My opponent rolled well on his three SAGA dice and together with the use of We Obey managed to send his larger unit of mounted Warriors charging into my Hearthguards using two SAGA abilities (Charge and Pursuit) to beef their mettle quite a bit in additions to the benefits from charging with javelins. This cost me dearly, since I lost a total of 7 Hearthguards. My other troops were able to mop those Warriors of his up once it was my turn, but it meant we had traded 6 Warriors of his versus 7 Hearthguards (and I think a Levy or two) of mine. Which left me down four slaughterpoints on aggregate. Not a good start, since I had to go on the attack now to make up for that. So I left the bow armed Levies alone to guard the objectives, while the rest of my army began their journey to attack the enemy positions. All game long the dice were a reversal of the previous game. This time I rolled sub-par and my opponent better than average. But still my troops kept constantly closing the gap. Things still did not look too good until the fifth turn when he tried to take out my Warlord and failed, loosing a unit of Warriors. My counterattacks cost him his Warlord and now I was in the lead. My plan sometime during the game had become to contest his objectives with my Warlord (the only unit mobile enough) on the final turn, but all this fighting had left him with too much fatigue, so I just scrapped that plan. On the other hand my opponent did not manage to contest mine either since he was kept too busy on his flank. So in the end my lead in slaughter point gave me the victory.

Game three (Clash of Warlords variant)

Game three would bring another Clash of Warlords variant. This time one would only score slaughter point in Melee and each time your Warlord took part in a Melee it would be another two bonus slaughter points. There would be no slaughter point for a unit being destroyed completely.

After having had to play two armies that were either completely or mostly mounted I had been hoping for an all foot opponent. My wish was granted, but one should always beware what you wish for. Emmanuel (who came second overall [EDIT: He came third overall]) was playing Pagan Rus and this was not the kind of game I had hoped for.

He fielded a Warlord, 3 points of Hearthguards (amalgamated into two units of six), 2 points of Warriors (fielded as a unit of twelve and four mean respectively) and a unit of Gall-Gaedhil mercenaries.

Set-up was according to method B once more. Due to the Pagan Rus ability Frozen Winds my units were fairly spread out (but they still suffered from it for the first three turns), while my opponent deployed fairly compact.

I can no longer remember who was player one, but it did not really matter. Emmanuel made heavy use of Blizzard, Long Winter and Biting Cold all throughout the game, which over the first three turns meant that except for a volley by my archers against his large unit of Warriors I did not get any charges or volleys in.

So I simply positioned my units where they would be able to either attack next turn or force my opponent to withdraw. And I made sure I always had Valiant Hearts actived and had a mix of Defenders of the Kingdom, Closed Ranks and Clash of Shields on my board. Which paid off. His large unit of Warriors attacked my Levies with bows in rocky ground and took a heavy beating. Virtually the same happened when his Gall-Gaedhil followed up. They were now attacked by one of my Levies to my advantage. Now I was leading on slaughter points and his board became oriented towards the offensive which meant I was actually able to get two charges of my own choosing in. His attacks met a similar fate as before. But until the end of the game I was unable to attack with my Warlord. His formation was too compact to risk that and the easier targets were situated within ruins, making them too hard to attack. We had to finish the game after the fifth turn due to us taking a little too long, but the result was a solid victory for me.

Fourth game (Clash of Warlords variant)

The second day began with yet another Clash of Warlords variant. Every turn from the second turn onwards, one would get an extra slaughter point for every unit that was completely within the opponents half of the table.

I was facing Simon who was playing Normans as well. His force consisted of a mounted Warlord and Priest, a point of Hearthguards three points of mounted Warriors (spread out in a number units of six, five and four men) and a point of archers.

I was aware that to win this one, had to prevent my opponent from getting on my side of the table as long as possible, since I would hardly be able to contain, let alone catch, this many mounted units once they got to my side. So I tried to make the centre of the table as restrictive as possible by placing a large wood on the right flank, a swamp on the left and a field in the centre. I was player one and rolled a four as our deployment method (method B), but chose to shift that to method C. Due to his large number of units and the large cavalry bases he was using he had to spread his units out a lot, placing some of them either behind terrain the had to move around or at the very edge of the table. All in all this meant that during turn two and three I had more units on his side of the table than he had on mine. Special praise has to go to my Hearthguards who held on to my left flank on their own versus three units of Warriors and later on the Warlord and Priest. I had to laugh when Simon put a lot of effort into attacking them with a unit of Warriors aided by the Charge and Pursuit abilities only to find I still had Valiant Hearts active and had Defenders of the Kingdom and Clash of Shields on my board. All in all this fight cost me nothing while he lost his whole unit. But I also made a stupid mistake when I became greedy and had my last remaining Hearthguard attack his exposed Priest later on only to die in the process without doing the Priest any harm.

Only in turn four and five did the number of units on the opponents side shift substantially in his favour. But during the whole game I had done my best to both keep him back and bring his Warrior units below the four men threshold for creating SAGA dice. Which meant I was in the lead on real slaughter points. In the end he had slightly more points for units on the opponents side than I had while I got more from the kills. Again the game had to be called after turn five and we were equal on points. The tournament did not allow for a draw and since I still had vastly more men left on the table, I it was a minor victory for me.

Game five (Clash of Warlords variant)

This variant would give each player two extra slaughter points at the end of each of their own turns per unit for every unit partially within M of the table-centre.

This time my opponent was Jan who also played Anglo-Saxons. He fielded a Warlord on foot, a Priest on foot, a unit of Gall-Gaedhil mercenaries, 3 points of Levies with close combat weapons and 1 point of Levies with bows. I was expecting this to become a very bogged down game given the defensive orientation of the Anglo-Saxons.

Again, I was player one. I have to say, I did not care much for terrain, except that I wanted a field on my side of the table partially within M of the centre where I could place my archers and that the rest of the terrain I deployed (a hill) did not restrict the movement of my cavalry too much. Jan placed two small woods on his side of the table, also partially within M of the centre, one of which I moved away from the centre. Deployment was according to method C again.

I did not roll too well on those three initial SAGA dice. So there was no way I could do him some harm and I settled for two defensive abilities to get me through the first turn and moved two units of Levies and my Warlord within M of the centre. My opponent tried to expel as many of them as possible (and succeeded on the two close combat Levy units) and tried to kill my Warlord (which he did not, but which left my Warlord with three fatigue).

The next turn my Hearthguards together with two units of close combat Levies managed to push the enemy back, giving them a heavy beating. My Warlord was still very exposed, had two fatigue and had three units of Levies within S of him. Which made him a tempting target (both as a kill and due to the fatigue the other units within S would get upon his death). So Jan tried to brush one unit of Levies away with his Levies and Gall-Gaedhil (which he managed) and kill my Warlord with the later (which he did not). But this had left his Mercenaries with three fatigue and they were wiped out by my Hearthguards without any losses of my own the next turn (I used two of his fatigue to raise my armour to seven). My Levies regained their position against their oposites and the dollowing turn my Hearthguards about faced and pushed another unit of Levies out. From then on it was only securing my position (gaining ten slaughter points per turn) and harressing the enemy. In the end I won by a margin for 39 points, for a superior victory. What really made me happy was that in this very last game, my Hearthguards were able to enact their envisioned role of shocktroops for the first time.

The results

All in all I ended up with 62 tournament points and made fifth place overall. With which I am mighty happy, given both my lack of preparation and the quality of the opponents.

The later was really amazing. I have played in a number of tournaments over the years and always have I had one opponent that only gave me an easier game. Not so this time. They were all very good players and there was not a single game that one could just play it home easily. Even the very last game was much harder than the result would suggest. The general sportsmanship, not just in the games I played but also what I saw on adjacent tables, was very good. Being provided with lunch on both days and dinner on the first day as well as cake was a huge bonus.

So all in all, it was a very taxing, but friendly and enjoyable weekend. One I will certainly try my best to repeat as often as possible in coming years.

Merci beaucoup!

 
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Posted by on September 25, 2018 in Anglo-Saxons, Medival, Normans, SAGA, Welsh

 

Feedback requested (SW: Legion AT-ST)

Feedback requested (SW: Legion AT-ST)

I worked on this model last month and the only thing missing is the base. I am a bit torn here. The original plan was to have it wading through swampy water, with water running down the right foot. But I am a bit torn, since this would mean a.) break from the current basing and b.) I am not sure if I can even tape the base off well enough to cast the water. (The cut-outs for the movements tools could cause massive problems there.)

a.) could be solved by just doing a few future minis with both swamp and partial swamp bases, but I am still not sure about b.). So what do you think… worth a try or just keep with the current theme? Here is what it looks like now:

 
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Posted by on August 14, 2018 in Empire, Star Wars Legion

 

House Hunters Normandy Edition (Part 2)

House Hunters Normandy Edition (Part 2)

So following up on the last post, some more Normandy really estate. First up two free-standing houses from Sarissa Prescisson. I have to admit, that while working on these, I could not decide if I liked them or not. They offered some nice details, like the brickwork on the ground floor level or the nicely laser cut  shutters. On the other hand some things were a bit basic, like the very simple chimney stacks, the chimney of the destroyed house actually ending nowhere or the side walls and floors forming small ledges and buttresses. In the end though, one also has to see that they cost around 15 GB£ each and for that price tag they are fine, if you are willing to put some effort into these.

Normandy houses

Normandy houses

I added some filler to the walls, the bricks were painted in different colours to give them depth and I added a fireplace from Ainsty Castings (which I can unfortunately not find on their website right now). The thin spread of filler to mimic plaster shall now become a standard for MDF buildings, since I feel it gives them a more organic look and makes them look less like MDF.

These buildings are meant to specifically complement my earlier Normandy buildings that represent buildings at the edge of a town or larger village or small farms or hamlets. Now a couple of years back when I did the others I got a lot of fire from one user on The Wargames Website for doing the shutters and doors a bit more colourful. While to this date I still do not believe that every house in Normandy has them painted white, looking at photos from Normandy it seems that this is indeed the preferred colour for shutters and doors in that region of France, So I decided to paint them all white to raise the ratio.

Normandy houses

But now on to the other set I work on last week and to be honest… I can not stress how much joy I had working on these. This is a set of French village buildings designed to form a row of houses / stores by Charlie Foxtrot Models. Now there are two things that made me like them so much. One is the level of detail put into them and the other is that they are all unique. You could have a street like this by designing a basic building and just adding different facades and signs to it and be done. But assembling them you already see that this was not the case. Each one is designed on its own. They all have slightly different dimensions and the windows and shutters are different, too. The angle of the roof is not the same on them all and neither are the chimneys. All in all this leads to a very natural as opposed to the very cookie cutter look we often get on the tabletop. And building these houses, it makes you want to see the end result, see it all come together. And this was a massive joy.

Row of French houses

Row of French houses

Row of French houses

Row of French houses

As you might have noticed, the roof on the Chapellerie is damaged. One side has a larger hole in it, big enough to provide a nice position for a LMG or HMG team (or gun if your Gebirgsjäger are in the mood to dismantle their gun and carry it upstairs), the other side a smaller one that makes any sniper happy.

 

Now there is another building in the serials which is actually designed to form the left end of the row and which I will eventually get myself. If for no other reason, just because the end of the row looks rather blue right now.

Now there is one small “problem” if you like with these and that is that all the buildings extend to the left from the grocery. Now while you may think “what is the problem, simply put one on the right”, the grocery has an outside staircase, which would be blocked by the depth of the other buildings. I voiced that to Colin (the owner of Charlie Foxtrot) the other week and while he had previously not thought about it, he is now thinking about adding another building to the line that would allow the row to be extended to the right as well. So I guess we will see even more buildings in this line. If you want to see more details on these builds, please remember that these photos lead to larger versions.

 

Anyway, I think that these buildings should give me lot of mileage, since they could be used for virtually anywhere in France, making them suitable for both 1940 and 1944.

 

House Hunters Normandy Edition (Part 1)

House Hunters Normandy Edition (Part 1)

Following up the quest for more terrain, here is some for Normandy.

Up first is the Church by Commission Figurines. I bought it as part of Walt’s Kickstater for the Berlin Buildings. I liked it at first glance for its nice clear Norman lines. When it arrived I was very happy with the detailing on it, including the fact that the mortar lines between the stones were actually engraved into the MDF instead of being just cuts between the stones. The stones might seem a bit large, but this engraving really makes sure they do not stand out. And looking at many (late) medical churches in Europe they often feature massive stones. The building itself is massive as well, making for a great centrepiece on the table. For those worrying about storage… if you do not glue the belltower to the base, you can lay it into the main building.

Norman style churchNorman style church

The large windows just screamed for stained glass windows. Which were easier to Donovan Inhad expected. I just looked online for a Kaleidoscopic pattern, printed it out on a sheet of overhead projector film (for those too young to remember… this is what us old people used before the spread of laptop computers and video projectors), cut it to shape and glued it on the inside.

Norman style churchNorman style churchBelltower

The church can actually be assembled in two ways. You get two different “back” walls. One with a door and two thin windows and one with the larger window assembly. Depending on which one you use for the front or the back either the door or the larger window will be covered up by the belltower. You could also decide not to glue it to the base and use it whatever way round suits you best in a given game, but I decided to have the large window all the time. One word of advice though. If you do it like I did you will only have a large entry to the front and none at the back. There is a small side door on one of the long pieces, so make sure that is to the end. I only noticed the doors once I was painting on the details and did not want to rip it all apart.

While we are on the topic of painting. I have always struggled with the realistic colours for stone buildings. This is part of the reason why I had left this one lying around for 4 or 5 years now. Looking at many stone churches here inGermany or stone buildings in the UK, I found that most of the stones did not really look grey but brownish with a grey hue. Some looked grey all right, some greenish, but the majority rather brownish. And that is the way I remembered these from Normandy as well. So I decided to take a different route now. Both the church and the barn below were primed in Vallejo IDF Sand Grey which is a rather brownish grey. I then airbrushed individual stones (small areas in case of the barn with its much smaller stones) in a light grey and concrete (which is greenish). Afterward it was all given a dusting of Ammo One Shot grey primer. For those who do not know this primer, it is designed to be applied in a number of thin coats (yes, I know this is irritating since it is called One Shot). This feature meant that the primer rather changed the colours below when allowed as a thin dust, than covering them up. This gave it all the grey hue I wanted.

Now to the next building, which is a stone barn by Charlie Foxtrot Models. As with theirrazed Russin huts seen the other day, assembly was quite fast and straightforward. Just like the church it features lots of details, but in a different way. There is literally hundreds of small odd shaped stones carved into the MDF here. They never run in straight rows, making the building look like it was assembled from the rocks a farmer had pulled from his field and not like stones a stonemason had worked on to build a church. Which gives the whole barn a nice nice rustic authenticity.

Normandy barnNormandy barn

The kit also comes with a second floor and a ladder leading up to it. With three windows for this second floor this makes for a nice sniper or LMG position. The kit also comes with seperate doors for the entrance and gate with a more intact and a more rotten version for the gate. I chose to leave the gates open to be able to place a small AT gun or a HMG inside, turning this into a real strongpoint. What surprised me, was the fact, that the floor was evens engraved with a flagstone pattern, which you rarely see on MDF buildings modules intact. So I felt obliged to add a little straw (fibres cut from a doormat) to both the ground and upper storey.

Normandy barnNormandy barn

 
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Posted by on August 11, 2018 in Charlie Foxtrot, Terrain building, WWII

 

Hungarian WWII infantry anyone

Hungarian WWII infantry anyone

I hope most of you who are interested in the period have already seen this, but if not, I wanted to point you to a Kickstarter for Hungarian Infantry in WWII in 28mm.

I know there is already another company out there producing WWII Hungarians in 28mm, but to be honest… one can never have enough diversity. And I got some samples of their Hungarians when the minis from their last Kickstarter were delivered the other week and the quality is phenomenal.

So if this is your cup of tea, go and take a look.

 
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Posted by on August 10, 2018 in WWII, WWII: Hungarians

 

House Hunters Russian Edition

House Hunters Russian Edition

While I have some houses set in rural Russia for the Napoleonics to WWII era, it seems there never were and never are enough. So some time ago I decided to beef this up. Buying the models had been the easy part, actually building and painting them took ages it seems. So in order of their purchase dates, here they are:

Up first is a Russian Orthodox Church. Now these days there are a number of extremely nice MDF kits out there and I would be hard pressed to decide which one to use, but back when I decided to beef the numbers up there were none. So I decided to take a different route and use the Perry’s ACW plastic Church kit. I scraped off the Christian cross above the entrance, which sounds easier as it was without damaging the wooden planks, and replaced it with one laser-cut from MDF. The cross is by a small UK company. Unfortunately I can not remember their name to give them credit. The regular roof on the bell tower was left off and the resulting square hole shut off using a piece of plastic card. The onion shaped dome is from Fenris Games. All that was left to do was paint it. In real life there is more contrast to the wooden planks and also some greenish stains, but it seems the natural light when so took the photos nearly soaked that up (same also applies to the other buildings in this post).

Russian church

Russian church

Russian church

Russian church

Up next is the windmill. In a way this is kind of a kitbash as well. The basic windmill is by Warbases. I replaced the original tool with coffee stirrers, since I wanted a real simple roof there. Since I wanted it to be raised and of a kind that was able to turn with the winds I constructed an under structure from wooden strips and Hirst Arts stones. To make it all accessible I added a ladder from the same company that provided me with the Orthodox cross. I know a set of stairs would probably have made more sense, but this is easier to store and there is a door up on the rear side for lifting goods into the mill anyway, so a ladder had to do.

Russian windmill

Russian windmill

Russian windmill

Russian windmill

Up Last are two razed buildings. These are extremely nice kits from Charlie Foxtrot (you are going to see a few more of their models over my next posts). I really love their chimney stacks. They really add something to the looks of these burned down buildings. I build these two sets pretty straight forward assembling the buildings and painting them. They come with lots of separate planks and so on to allow you to mimic rubble and I decided not to paint these. Since they were thin strips of MDF they already looked suitably scorched as it was. So these were just filed in after the painting. Now once it was I all glued together this proved to be a mistake, since they looked immensely different from the way I had painted the rest of the buildings. The original plan had been to give the edges of the buildings a quick black spray with the airbrush and give it all a light black dusting to back it blend, but I realised that this would not do the trick. Something else would be needed. So I treated it all with a candle, making sure it left soot marks over the building and rubble. I also noticed that the floors looked to clean and that there was too little debris there. Thank gods it is BBQ season right now so I took some coal dust from the bottom of a bag of coals, smashed up a small piece of charcoal to get some larger pieces of debris and files that over the floor and debris to enhance the looks. And I feel it worked. If you want to try this yourselves, please make sure you are working outside or in a well ventilated room (the heat from the candle combined with the paint could cause fumes) and that you have something on hand to extinguish the fire should you overdo it. Also, sealing it all with varnish afterwards is a must otherwise you will smear things and you and other players might get dirty using the buildings.

Razed russian house

Razed russian house

Razed russian house

Razed russian house

Razed russian house

Razed russian house