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Author Archives: Burkhard

Rounding off my Normans

Rounding off my Normans

Ages ago I started painting my Norman army for SAGA. For roughly four years now, they have been lingering around at two points of Warriors with a Warlord added later on. With the upcoming German Grand Melee this weekend, I finally felt noticed to finish them and here are the results:

Up first are the Levy archers. The minis are old ones by Wargames Foundry. Not sure who the sculptor on these was, but they have a certain Perry vibe to them. They are slightly on the burly side, but given that other minis in this army will be from Crusader, Gripping Beast and Conquest Miniatures, they will fit in quite well. Only the Footsore minis (see below) and the Warlord from Stronghold will be slimmer. But the animation on these is very good and at six different sculpts, they offer enough variety.

Up next are mounted Warriors from Footsore. Usually love Footsore minis, but these were a mixed bag. The sculpts themselves are really nice and the set offers lots of variety at eight different rider sculpts. But the horses were a huge letdown. While these seem to be new horses, they had lots of flash and took ages to clean. The other problem are the shields. As usual with round shields, they have a depression on the back (on the rear of the boss) and a corresponding nipple o the arm, that are meant to give them a spot where they can be glued on and withstand the rigours of play. Only with these minis, the poses are such that you can only get them to align on two or three of the set. All of the others will not fit. As a result most of the shields are fragile and you always run the risk of levering them off. I have now attached them with ultra strong two part epoxy and still only try to touch only the horses and not the riders.

Last are the mounted Hearthguards. These minis are plastics by Conquest Miniatures. Really like them for their really heavy horses, versatility and low price. They require some work filling the gaps between parts and so on, but otherwise they are great. I am not happy with all the shields (most of the ones turned away from the camera 😉) and might go back to these at a later date.

While not Normans as such, I also completed two carts. We will be playing the Ambush scenario at the Grand Melee and I felt it would be good to prove some models for that!

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Tarkin, Krennic, Imperial Specialists and Death Troopers

Tarkin, Krennic, Imperial Specialists and Death Troopers

As you might have noticed, I am quite keen on Star Wars: Legion these days. So I continued to complete my collection.

Up first is Grand Moff Tarkin. The model is by Alternative Gaming Miniatures. So far he has. I stats in the game (although I hope we will see them one day), but Infound the mini too nice not to paint it.

Up next is Director Krennic. It is really nice to see that the character minis for the game are getting better. In the past I have often said that their Han Solo looks more like Nathan Fillion in Firefly and that General Veers looks like Gordon Ramsey, but this one looks the real deal and as a result was a real joy to paint.

Up next are the Imperial Specialists, namely the Officers. The one on top is by Alternative Gaming Miniatures, the lower by Fantasy Flight Games. The FFG offering is quite boring, so the AGM version will be a good substitute. I know that technically their uniforms should be black for Stormtrooper NCOs and officers, but I wanted some other colours on the table in addition to black and white, so they got the green-grey of the Imperial Army.

The two droids above are not the ones you are looking for. No honestly, the one on the left is the medical droid. Since there is no sample in the movies, I let myself be inspired by the interrogation droid in Episode IV, although I went for a metallic finish. The Astrodroid on the right was partially inspired by the R5 droids that can be seen in some of the scenic shots in both Episodes IV and VI.

The communications officer above is a bit bleak , frankly there is not much you can do to lighten him up with his dark uniform and equipment.

And last are the Death Troopers. I loved their sinister appearance in Rogue One and simply had to have squad or three 😗 of them.

They gave me some headaches. At first glance they appear to be wearing black body armour, but giving them a closer look, especially on still photographs, it becomes clear that it rather seems to be a grey or dark metal looks under numerous coats of black tinted varnish. So primed these in Panzer Grey, gave them a top down spray of Burnt Iron and followed this up with a coat of Black Ink. Personally Infeel it looks quite good. Unlike the communications Troopers they allowed for some more contrast with the green lights on their helmets.

Last is the group shot. I have to say, I am happy with them. Especially taking into account that they were about a weeks work (one Sunday and five evenings).

 
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Posted by on May 28, 2019 in Empire, Sci-Fi, Star Wars Legion

 

Lots of early war German vehicles

Lots of early war German vehicles

Work is still ongoing on my German early war (Poland to Barbarossa) project. It is amazing how many vehicles one actually needs for this fairly short period. Between all these and the ones Inposted last year, there are still lots to do. All of these were done over the fall to early spring period of this year.

Up first is the SdKfz 222 from Blitzkrieg models. Really nice model. The only thing that disappointed me a bit, is that it comes with sand tyres, which would fit a model for the Afrika Korps, but not Europe. Fortunately I had the SdKfz 260 not from ICM, which comes with two sets of wheels. Both with regular tyres and even though the plastic version is already great, there I a rubber set. So one of these was fitted to the SdKfz 222.

This is the above mentioned SdKfz 260. Unfortunately it has no place in the Battlegroup lists, but I simply liked it looks too much! We have already used it as the ride for the Luftwaffe liaison officer (who usually rides a half track) and it worked out fine.

And here is a bunch of PzKw II. The ones in the top picture have early turrets (commanders hatch) while the ones in the lower two photos have the late turret (commanders copula). In retrospect I should have asked the people at Blitzkrieg if they would sell me three hulls with two different turrets each, since it was lots of work painting six similar hulls, but one always has these ideas when it is too late.

And to round things off with the PzKw II family, here is a Flammpanzer II Flamingo. This model is also from Blitzkrieg.

And then there is the transport for the Grenadiere. Personally I prefer halftracks, but those are more expensive points wise and unavailable for Poland, so I needed some tricks. In this case a bunch of Opel Blitz from Tamiya. The drivers (mostly invisible on these photos) are by Victory Force, the soldiers themselves by Warlord.

And then there are the halftracks. The commuters halftracks is an old Bandai model (by now repainted for the second time). It is a SdKfz 251 B. Not sure if such a mix with the SdKfz 251 C models for the rest of the platoon is realistic, but I am thinking that maybe the unit got a small batch of earlier models first that were allocated to the commanders, while the rest of the troops got theirs later. The C models are by Blitzkrieg. The Grenadiere are by Warlord and the machinegunners are from Rubicon, but with Warlord heads to hide their slimmer shape.

To give the troops some supplies there is another Opel Blitz by Tamiya. The guard is by Warlord Games. The supplies are a mix of Tamiya and Bandai. Not sure if there are too few supplies. Maybe I need to add to it.

And last, a tripod mounted MG-34. The machine gun and gunner are by Victory Force, while the spotter and loader are Warlord Games.

 

Next batch for the Galactic Empire (Star Wars Legion)

Next batch for the Galactic Empire (Star Wars Legion)

Still in the process of catching up with minis I painted in recent months. This time it is Star Wars Legion.

Up first is the E-Web. The model did not really do to much for me at first, but once it was based I really liked it. Biggest problem was matching the colours to those of my Snowtroopers. I had never expected a heavy weapon for SW Legion and did not want a second set of Snowtroopers, so I had not written down the colours used. Still did not somit this time. So given my average luck, they will do another unit based on Snowtroopers one day. Still not 100% sure what to make of them in the game though. Played them twice. In the first game they got annihilated pretty fast due to a stinking to hit roll from my opponent and a botched Safe by yours truly. The other game they actually did pretty good.

Next are the Scout Troopers. Looks wide they were always my favourites in the original movies (Episodes IV to VI). In this sense I really liked painting them. Game wise the sniper team has been doing well, although I am still frustrated to see hoy much better the Rebel Commando Sniper team is. The saboteur team has not been doing as well due to their weak saves, but with the Red Guards and medical droids our now, I might give them another run.

While not part of the Galactic Empire and still without stats, here is my Yoda. The mini is by Alternative Gaming Miniatures. In real life he is nicer than he looks on these photos and I really enjoyed painting him. Really hope there will be stats for him with the Clone Wars expansion.

And last is my favourite mini of the lot. Probably even my favourite mini I painted last year (yes I am really doing a lot of catching up).

The model itself is gorgeous, which is only emphasised by the fact that is is completely poseable. I also used it as a test piece for my Early War German armour. I was very happy with all the fading effects on its paint, so it became a successful template for its historical brothers.

I wanted a very dynamic pose on this model with a raised foot. With its long legs the model itself became a little wobbly and I did not want any supportwires to show. Since my Imperial troops are based for a jungle planet anyway I decided to have him wading through water, with the water running off the raised foot and water splashing around the other foot.

 
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Posted by on May 23, 2019 in Basing, Empire, Rebels, Sci-Fi, Star Wars Legion

 

Last Anglo-Saxons for SAGA

Last Anglo-Saxons for SAGA

These were actually painted last year in time for the French Grand Melee. But the lack of time to take some photos and problems with photoshop prevented me from posting them any earlier.

Nothing really spectacular here, but with the changes from SAGA 1 to version 2 it became moch more sensible to field four points of Levies for my Anglo-Saxons instead of three points of Warriors and just one point of Levies as I did in the past.

Since I wanted a unit of archers, this was all easy enough. Those three points of Warriors I used before were amalgamated into two points of Levies (since both added up to 24 minis). For the archers I picked up a set from Footsore Miniatures. I was really pleased with them. Mighty nice mini and a true joy to paint.

The biggest plus was that no two minis were identical. While there are only six different poses, each mini that shares the pose with another has a different face and head gear to make them all different. I kept the colours simple and subdued to make them appear like lowly peasants that could not afford any bright and expensive clothes.

In addition I had always fielded a Priest Warlord in the earlier edition to get enough SAGA dice. Now I felt I needed a fighter. Well or rather could afford one without having too few SAGA dice. I felt it made the most sense to pair him up with the Hearthguards, since only they can be sacrificed, instead of him taking wounds. Since all my Anglo-Saxon Hearthguards are mounted, he had to be mounted too, to keep up with them.

As with the Hearthguards, I used Norman cavalry from Conquest Miniatures modified with Gripping Beast plastic Anglo-Saxon parts to make them look the deal. The only thing I regret about them are the shields. I was running out of time ahead of the Grand Melee and simply did not have the time to paint the shields any nicer. And over the past few months, I simply could not find the motivation to repaint them or add more detail.

 
 

A game of Star Wars Legion

A game of Star Wars Legion

Last Friday night we played a game of Star Wars Legion. Not the first one, but I finally remembered to actually take a few photos.

For the mission we drew three random cards each and reduced them down per the rules. So we ended up with “Clear Conditions”, “Disarray” and “Intercept The Transmissions”.

Not the best scenario for my force which consisted of General Veers, three squads of Stormtroopers (with LMGs each and an Astro Droid in one of them), a Scout Trooper Sniper team, a unit of Speeder Bikes, an E-Web and an AT-ST.

Sven played a Rebel Officer, three squads of Rebel Troopers (with LMGs each and a Med Droid in one of them), a squad of Rebel Commandos with sniper rifle, two squads of Wookies and two AT-RTs.

On one flank one of my Stormtrooper squads, the Scouts, Speeder bikes and the E-Web faced off vs. the two Wookie squads and an AT-RT, which was later joined by another AT-RT.

The Stormtroopers moved into cover, but were outflanked by both squads of Wookies and died in the first turn, only dealing out a little damage of their own.

The subsequent turns turned into a shootout between the units, with one Squad of Wookies, already quite beaten up charging the the Speeder Bikes for little return. In the end the AT-RT was down to half it’s wounds (partially due to an orbital bombardment), one squad of Wookies destroyed and the at roughly half strength.

The Scouts perished when the second AT-RT charged them (it had been left weaponless by a goodby shot from my AT-ST when it moved to the other flank. The Speeder bikes and the E-Web had seen minimal damage by the end of turn four.

On the other flank the rest of our troops had faced off against one another.

This was a rather unenventful slugging match, where the high amount of dice from the Rebel LMGs took their toll.

This was off-set by the firepower of my AT-ST, but Sven was quite skilled at making the most of the terrain (pylons of the landing platform as well as the AT-AT docked to it), so that I could never concentrate my firepower from two units on any one of his and hardly ever was a given Rebel unit in a vulnerable position in two consecutive turns.

In the end this cost me both squads of Stormtroopers and Veers while my AT-ST was still I damaged by the end of turn four. At the same time the Rebel squads were all down to half strength.

But by the end of turn four Inwas down to the E-Web, Speeder Bikes and AT-ST, while Sven had only lost a squad of Wookies while virtually all his other units were at half strength. Since he was already well in the lead for objective points we called it a day here.

I have to say that if this had been a last man standing things would have been closer, but with the objectives it was a clear win. I was not too unhappy with the performance of my units, but they were never close to having a chance.

All that being said, it was a really fun game with quite a few lessons learned for me.

 
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Posted by on May 11, 2019 in Empire, Rebels, Star Wars Legion

 

Star Wars Legion Royal Guards

To be fair… things have not progressed with the blog quite as good as I had hoped. Painted a lot, played a little but posted next to nothing. But I still want to keep it up, so let’s try to do some simpler posts now (although in the future I will try for some better photos).

So after a Holiday in Scotland earlier this month Inwanted something simpler to get back into the saddle and did some Royal Guards for Star Wars Legion this Sunday. As with the other Star Wars minis , everything was fast and simple. For a short time I had contemplated doing the armour, clothing and capes in different shades of red, but in the movies their tone for red looks quite monotone all over so I did them that way.

If anyone is wondering where there are five when the box comes with four minis… well I received two sets of legs for my heavy weapon trooper, but no torso. Fantasy Flight Games send me a replacement, but due to some computer error, that went to Ivory Coast. So they send another torso replacement but for the wrong trooper. Someone in a post office in Ivory Coast seems to have figured out that my address was in Germany and forwarded that package on (they both arrived virtually simultaneously). So I cobbled one of the pairs of legs I had together with the wrong torso, put on a lot of green stuff and painted it as well. I guess it will be largely useless in the game, since Incan not field that many troopers in the unit anyway, but I did not want anything going to waste.

 
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Posted by on March 26, 2019 in Empire, Star Wars Legion

 

Merry Christmas

The last few months have been hectic, so I am more than happy that things are getting quiet now.

But I really hope that your Christmas is both merry and peaceful! Have a great time with the people you love!

 
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Posted by on December 24, 2018 in Uncategorized

 

Crisis Antwerp 2018 picture report

Today saw this years Crisis in Antwerp. And without much further ado… here are some pictures of the games that were hosted:

And last but not least our very own Operation Cobra using the Battlegroup Overlord rules in 28mm (more pictures to come over the next few days):

 
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Posted by on November 3, 2018 in Uncategorized

 

SAGA, French Grand Melee 2018

SAGA, French Grand Melee 2018

Well things have become a little quiet lately. Last month I finished a bigger batch of vehicles for my WW II project and right on the heels it was painting extra minis for the SAGA French Melee.

I had been wondering what to play. Out of my Age of Vikings era armies none were really playable under SAGA 2, so I first has to make the choice which army to expand. Only the Vikings and Anglo-Saxons could be done in due time and I was in no mood to play Vikings, so Anglo-Saxons it was.

I decided to play with a mounted Warlord, two points of mounted Hearthguards amalgamated into one unit and 4 points of Levies (3 of them with close combat weapons and 1 with bows).

What gave me some headaches though, was that I had hardly gotten any games of SAGA 2 in since its release… one in mid-August another earlier this month. So I was not expecting much, except for a good weekend.

Game one (standard Clash of Warlords)

The first game pitted me against Andy Lyons’ Welsh. I have to say, this was the game I had been both hoping for and dreading for years. For those who do not know him, Andy has played SAGA Grand Melees and Iron Mans all over the world and won a good number of them. A former U.K. and German champion and the current French champion, he was quite an opponent for the first match. That being said, I have known him for a man with great spirits for years, so no matter what, I was expecting a great game.

Andy was playing Welsh in an all mounted, all Javelin set-up. There was a Warlord, a Priest, 2 points of Hearthguards and 3 points of Warriors. Unfortunately I cannot remember how he arranged them.

Deployment method was A. Andy was first player and decided to take shots with his javelins at my Hearthguards. Which did not go too well. That turn and the next one too Andy rolled below average on his to-hit rolls, I rolled above average on my saves. This resulted in Andy having to keep his troops closer to mine than he would have liked. By the third or fourth turn my Levies were close enough to his troops and spread out enough to always be able to attack one of his units no matter where he put them at the end of his turn. So it was a close call all the time and in the end Andy won by a point.

All in all I was extremely happy with the result, which put me in the midfield and still gave me chances for a good result in the end. But in all fairness, had the dice been more average, Andy would have won by a bigger margin.

Game two (Clash of Warlords variant)

First things first. This scenario was based on the Clash of Warlords, but both players got to place two objectives each (at least L from a long board edge and at least M from another objective). Being in procession (having a unit within VS of an objective at the end of the game, without any enemy units within VS) gave you another two kill points per objective. This game I was playing a very good French player, who’s name I unfortunately forgot [EDIT: It was Dorian.] He was playing Normans. A mounted Warlord and a mounted Priest, 1 point of mounted Hearthguards, 2 points of mounted Warriors (spread into two units of 5 and one of 6 men), 1 point of Warriors on foot with close combat weapons and 1 point of Levy archers.

Deployment method was B and we both put the objectives in terrain in our home corner close to our respective Levie archers. I began in a strong round defense hidden from his Archers by a large hill in the middle, expecting such a mobile army to go on the offensive. Again I was player two and took a heavy beating for it. My opponent rolled well on his three SAGA dice and together with the use of We Obey managed to send his larger unit of mounted Warriors charging into my Hearthguards using two SAGA abilities (Charge and Pursuit) to beef their mettle quite a bit in additions to the benefits from charging with javelins. This cost me dearly, since I lost a total of 7 Hearthguards. My other troops were able to mop those Warriors of his up once it was my turn, but it meant we had traded 6 Warriors of his versus 7 Hearthguards (and I think a Levy or two) of mine. Which left me down four slaughterpoints on aggregate. Not a good start, since I had to go on the attack now to make up for that. So I left the bow armed Levies alone to guard the objectives, while the rest of my army began their journey to attack the enemy positions. All game long the dice were a reversal of the previous game. This time I rolled sub-par and my opponent better than average. But still my troops kept constantly closing the gap. Things still did not look too good until the fifth turn when he tried to take out my Warlord and failed, loosing a unit of Warriors. My counterattacks cost him his Warlord and now I was in the lead. My plan sometime during the game had become to contest his objectives with my Warlord (the only unit mobile enough) on the final turn, but all this fighting had left him with too much fatigue, so I just scrapped that plan. On the other hand my opponent did not manage to contest mine either since he was kept too busy on his flank. So in the end my lead in slaughter point gave me the victory.

Game three (Clash of Warlords variant)

Game three would bring another Clash of Warlords variant. This time one would only score slaughter point in Melee and each time your Warlord took part in a Melee it would be another two bonus slaughter points. There would be no slaughter point for a unit being destroyed completely.

After having had to play two armies that were either completely or mostly mounted I had been hoping for an all foot opponent. My wish was granted, but one should always beware what you wish for. Emmanuel (who came second overall [EDIT: He came third overall]) was playing Pagan Rus and this was not the kind of game I had hoped for.

He fielded a Warlord, 3 points of Hearthguards (amalgamated into two units of six), 2 points of Warriors (fielded as a unit of twelve and four mean respectively) and a unit of Gall-Gaedhil mercenaries.

Set-up was according to method B once more. Due to the Pagan Rus ability Frozen Winds my units were fairly spread out (but they still suffered from it for the first three turns), while my opponent deployed fairly compact.

I can no longer remember who was player one, but it did not really matter. Emmanuel made heavy use of Blizzard, Long Winter and Biting Cold all throughout the game, which over the first three turns meant that except for a volley by my archers against his large unit of Warriors I did not get any charges or volleys in.

So I simply positioned my units where they would be able to either attack next turn or force my opponent to withdraw. And I made sure I always had Valiant Hearts actived and had a mix of Defenders of the Kingdom, Closed Ranks and Clash of Shields on my board. Which paid off. His large unit of Warriors attacked my Levies with bows in rocky ground and took a heavy beating. Virtually the same happened when his Gall-Gaedhil followed up. They were now attacked by one of my Levies to my advantage. Now I was leading on slaughter points and his board became oriented towards the offensive which meant I was actually able to get two charges of my own choosing in. His attacks met a similar fate as before. But until the end of the game I was unable to attack with my Warlord. His formation was too compact to risk that and the easier targets were situated within ruins, making them too hard to attack. We had to finish the game after the fifth turn due to us taking a little too long, but the result was a solid victory for me.

Fourth game (Clash of Warlords variant)

The second day began with yet another Clash of Warlords variant. Every turn from the second turn onwards, one would get an extra slaughter point for every unit that was completely within the opponents half of the table.

I was facing Simon who was playing Normans as well. His force consisted of a mounted Warlord and Priest, a point of Hearthguards three points of mounted Warriors (spread out in a number units of six, five and four men) and a point of archers.

I was aware that to win this one, had to prevent my opponent from getting on my side of the table as long as possible, since I would hardly be able to contain, let alone catch, this many mounted units once they got to my side. So I tried to make the centre of the table as restrictive as possible by placing a large wood on the right flank, a swamp on the left and a field in the centre. I was player one and rolled a four as our deployment method (method B), but chose to shift that to method C. Due to his large number of units and the large cavalry bases he was using he had to spread his units out a lot, placing some of them either behind terrain the had to move around or at the very edge of the table. All in all this meant that during turn two and three I had more units on his side of the table than he had on mine. Special praise has to go to my Hearthguards who held on to my left flank on their own versus three units of Warriors and later on the Warlord and Priest. I had to laugh when Simon put a lot of effort into attacking them with a unit of Warriors aided by the Charge and Pursuit abilities only to find I still had Valiant Hearts active and had Defenders of the Kingdom and Clash of Shields on my board. All in all this fight cost me nothing while he lost his whole unit. But I also made a stupid mistake when I became greedy and had my last remaining Hearthguard attack his exposed Priest later on only to die in the process without doing the Priest any harm.

Only in turn four and five did the number of units on the opponents side shift substantially in his favour. But during the whole game I had done my best to both keep him back and bring his Warrior units below the four men threshold for creating SAGA dice. Which meant I was in the lead on real slaughter points. In the end he had slightly more points for units on the opponents side than I had while I got more from the kills. Again the game had to be called after turn five and we were equal on points. The tournament did not allow for a draw and since I still had vastly more men left on the table, I it was a minor victory for me.

Game five (Clash of Warlords variant)

This variant would give each player two extra slaughter points at the end of each of their own turns per unit for every unit partially within M of the table-centre.

This time my opponent was Jan who also played Anglo-Saxons. He fielded a Warlord on foot, a Priest on foot, a unit of Gall-Gaedhil mercenaries, 3 points of Levies with close combat weapons and 1 point of Levies with bows. I was expecting this to become a very bogged down game given the defensive orientation of the Anglo-Saxons.

Again, I was player one. I have to say, I did not care much for terrain, except that I wanted a field on my side of the table partially within M of the centre where I could place my archers and that the rest of the terrain I deployed (a hill) did not restrict the movement of my cavalry too much. Jan placed two small woods on his side of the table, also partially within M of the centre, one of which I moved away from the centre. Deployment was according to method C again.

I did not roll too well on those three initial SAGA dice. So there was no way I could do him some harm and I settled for two defensive abilities to get me through the first turn and moved two units of Levies and my Warlord within M of the centre. My opponent tried to expel as many of them as possible (and succeeded on the two close combat Levy units) and tried to kill my Warlord (which he did not, but which left my Warlord with three fatigue).

The next turn my Hearthguards together with two units of close combat Levies managed to push the enemy back, giving them a heavy beating. My Warlord was still very exposed, had two fatigue and had three units of Levies within S of him. Which made him a tempting target (both as a kill and due to the fatigue the other units within S would get upon his death). So Jan tried to brush one unit of Levies away with his Levies and Gall-Gaedhil (which he managed) and kill my Warlord with the later (which he did not). But this had left his Mercenaries with three fatigue and they were wiped out by my Hearthguards without any losses of my own the next turn (I used two of his fatigue to raise my armour to seven). My Levies regained their position against their oposites and the dollowing turn my Hearthguards about faced and pushed another unit of Levies out. From then on it was only securing my position (gaining ten slaughter points per turn) and harressing the enemy. In the end I won by a margin for 39 points, for a superior victory. What really made me happy was that in this very last game, my Hearthguards were able to enact their envisioned role of shocktroops for the first time.

The results

All in all I ended up with 62 tournament points and made fifth place overall. With which I am mighty happy, given both my lack of preparation and the quality of the opponents.

The later was really amazing. I have played in a number of tournaments over the years and always have I had one opponent that only gave me an easier game. Not so this time. They were all very good players and there was not a single game that one could just play it home easily. Even the very last game was much harder than the result would suggest. The general sportsmanship, not just in the games I played but also what I saw on adjacent tables, was very good. Being provided with lunch on both days and dinner on the first day as well as cake was a huge bonus.

So all in all, it was a very taxing, but friendly and enjoyable weekend. One I will certainly try my best to repeat as often as possible in coming years.

Merci beaucoup!

 
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Posted by on September 25, 2018 in Anglo-Saxons, Medival, Normans, SAGA, Welsh