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Category Archives: Wehrmacht

Yet more early war Germans… or rather, the end of the line

Yet more early war Germans… or rather, the end of the line

This post has been a long time coming. I actually started it early summer last year, but then decided to finish it after the last three models. So,let us dive into what I finished this spring.

First of all there were some loose ends to tie up. That is opened topped vehicles I did almost three years ago, but that were still missing their crews. Having used a lot of Tamika kits that came with a crew, it seemed sensible to use these. (Sorry, just a group shot here.)

The good thing is, that there were so many, I actually had some extras to fill some more vehicles. One of them is a Krupp Protze KfZ 70 Tamika) to pull some guns like the LeiG 18 or PaK 38 below. Technically the LeiG 18 would have been pulled by a KfZ 69 and the PaK38 by something heavier. But I felt this was a good compromise for an army already overflowing with vehicle models. This way I could use the if (or when) an extra transport was needed as well.

The LeiG 18 is actually a repaint of a model I did a couple of years ago. Back then I rather meant to use it mid war, which was represented by painting their uniforms this way and giving the grey a sun bleached look with a Dunkelgelb overspray. So I repainted them both to match my other early war stuff. One of the crew from the PaK 38 did not really match the gun IMHO so I gave that crewmember to the LeiG 18 and replaced the missing crewman on the PaK with a plastic one. Both of these guns are by Warlord Games, with the LeiG being an old now out of production version from their early days (or even the days before they bought the range from Paul Hicks).

The rest of the crew went to a SdKfz 251/3 and 251/18 (used as a regimental command vehicle) to give me more communications and command options. These are 3D printed models. I printed these out with my old FDM printer. Shame I did not print them out later. With my newer printer the lines would have been smaller.

Speaking for more command and communications options I also did a PzKw I command version (3D print), a SdKfz 263 and Opel Blitz communications van (both of the later are 1st Corps).

And while I was working on the SdKfz 263, I also did a SdKfz 232 to get a heavy armoured car. Both the model and commander are by Tamiya.

And to add some more armoured support for an infantry division I added three StuG III Ausführung B. These are Tamiya models as well. Stowage is scratchbuild using Tamiya parts and plastic are for the racks.

Now one of the last things missing was some armoured resupply vehicle. I opted for a SdKfz 252. Not the most common vehicle, but I always liked its shape over the SdKfz 250/6 it was replaced by. Again this is a 3D print and again I wish I had printed this later.

So far the only artillery I had was a pair of SiG 33. To round that off a little more and give me some more options I added a pair of leFH18 howitzers. Both the Warlord Games models.

At this point my early war force was virtually complete. About the only things still missing were a Panzerjäger I, a Bison and another tank option when Imneed to depict a Panzer Division not equipped PzKw 38(t) tanks. Since the first two did not really interest me, that only left me with some PzKw III tanks.

I opted for a PzKw III Ausführung F. Maybe not the most common version, but I really like the twin turret mounted co-ax machine-guns. The models are by 1st Corps, the commander is by Rubicon.

And this essentially brought me to the end of the line. A complete force which can depict virtually any German force from the Invasion of Poland to Operation Barbarossa. Infantry in strength for all operations either on foot or mounted on trucks or half tracks, as well as a Kradschützenplatoon. All tank options from PzKw I to IV. Artillery, AT-guns, reconnaissance, command, communications vehicles and planes. Putting them all on the table for a group shot made me realise how much it actually is.

And last here are the detail shots from the past few years (from their respective posts):

 

I just wanted to do some rebasing…

I just wanted to do some rebasing…

… and went over the top. And build more. And repainted a lot.

Let’s start from the beginning. As the long time followers will know, we used to play WWII games using the „The Face Of Battle“ rules. Those were skirmish rules in the classic sense and worked really well with individualy based crews for crew served weapons.

Roughly a decade ago we switched to Battlegroup since we wanted something that catered for bigger games and was a little faster. Battlegroup does not really care much for the basing. So neither did I. But when I started adding some completely new forces in recent years (my 1939-41 Germans, late war Fallschirmjäger and Poles) I started basing crews served weapons and some small teams on multi bases. And I really liked the looks. So I made the decision to do everything new fitting that criteria this way and slowly rebase the old stuff. My Americans already got the treatment two years ago (man I could have bet that was last year), it was now time to start with my Germans.

Up first is a Bandai Pak40 in 1:48th scale. Which is a bit of an oddball in my collection these days. The roughly 50 year old Bandai kit is the only model kit on the market these days. You can also get a PaK40 in 1:48th from Blitzkrieg, but that is about it and then you you need to crew it.

About the only options for a seperate crew that some to my mind are Victory Force and 1st Corps. Which essentially means a very limited variety. So I decided to go with 1:56th guns (for those guns where I will essentially need multiples), mainly on account of Warlord games offering a choice for virtually any force and setting and secondly because I have some guns with crews from other manufacturers (Empress, Heer46 and Offensive Miniatures) for some of the more odd forces / settings like Gebirgsjäger, Volksgrenadiere, Charkiv and so on.

Why am I telling you this? Well since it is going to be my only PaK40 in this scale, I wanted to pick a setting that limits the chances that I will have to put two of them on the table at the same time. So I went for very late war SS. I already had a crew from Victory Force painted up in a mix of Pea Dot and plain uniforms ready so they would only require a repaint of the helmets to match them to the gun. But then I decided to repaint on the gun as well. Back then I used a green that was too dark and applied the camo with a brush. Unfortunately the paint had been a little thick, so the camo formed a slight raise on the model. I wanted to equalise this with a new coat of camo and some varnish. At least that was the plan. I decided to go for a Resedagrün base and apply a hard edged camo over it by airbrush. What I did not realise back then, was that the masking putty started to flow that day (it was the first heatwave here in Germany that day) which led to extremely raised edges. So essentially I had the same problem as before. I felt it was half as bad after two coats of varnish, but looking at the photos now… I think I will apply some heavy camouflage to the model. So you might see more photos of this one in the future. The crates and loose ammo are from the Rubicon offering below.

Up next is a PaK40 from Rubicon in 1:56th scale. My old system meant, that I could get a way with very few gun models by simply having different crews to place besides them. These days it means that I have more crews than guns. Like a Wehrmacht crew with a strong mid war vibe. Since this is a setting where I could imagine two PaK40 on the table I went with Rubicon here. (There will eventually be another gun from Warlord to add to it.) The gun is completely new, while the crew is one from Victory Force I painted ages ago. Most of the crew are converted from their tri-pod HMG set, only the gunner himself is from the dedicated PaK crew set. Again the helmets were repainted to match the gun, as were the ammo containers (which actually come from the Bandai gun above).

The next gun, a Pak43 is 1:48th scale again. Quite an expensive model from Gaso.Line. But worth it. I repainted the gun, but to be honest, I cannot really say why. I think it was because I did not like something about the camo pattern. The crew is from Victory Force once more. In retrospect I am not really sure about the gunner. While kneeling poses seem ok for the rest of the crew he is very much dwarfed by the gun, which makes him look strange. But Inwould imagine the crew operating the gun under fire, so he might try his best to keep a low profile. And it is a huge gun, which is why the German troops called it Scheunentor (= barn door). Which is also why I put it into a prepared position to break up its outline from the front.

Now the next one is completely new. A PaK97/38. Years ago I saw a painting by Giuseppe Rava and somehow it made me want to model that gun with a SS crew. The model itself is from Rubicon. The gun commander and loader are from the old Bilt Action rules (before they were sold to Warlord Games). I think they originally came with a PaK40, but I always loved them since they are so very dynamic. Since there is only two crew and the PaK97/38 requires a three men crew in Battlegroup, I build a gunner from the Warlord Games plastic SS set and I feel it turned out good. This also gave me a chance to try out a new recipe for Oak Leaf camo.

Speaking of trying out… I also bought some new paints for Italian camo that I wanted to give a try. Stössi’s Heroes have a nice set of Sturmmann Otto Funk & Grenadier Klaus Schuh, who served as a MG team in the scout section of the 12th SS in Normandy. The photos of them in Rots are amongst those most used from the fighting in Normandy. Now the minis depict them while the photo was taken and on that occasion they both wore overalls made from Italian camo fabric. The minis are actually really nice, but have two slight „defects“. For one they are a bit short. So glued another thin base onto the slots bases I use to make them about as tall as the other minis I use. The other is that the miniature of Funk is carrying post war NATO ammo boxes. So these had to be replaced with boxes from a Warlord plastic set and some filling with green stuff.

And last are the only minis that were (almost) just rebased. My Wehrmacht artillery spotter team. In a recent game the upper part of the Scherenfernrohr had broken of. When I repaired that, I had to remove the tripod and cut the parts where it broke flat. This lead to some damage to the paint and to make sure it was all uniform, I repainted the whole thing. The spotter and his radio operator where based together as well.

 

Battlegroup: Fall of the Reich, April 1944 Thuringia

Battlegroup: Fall of the Reich, April 1944 Thuringia

About two weeks ago, we finally played a big game at my place again.

I still have a lot of love for the late war period and I felt that Fall of the Reich would be a good change from all the early war and Pacific games we played at Martin’s place during those two years.

Table seen from the American side

I did not want the usual urban fighting or hoards of T-34s you often have with these games, so it was Americans fighting the Germans on the eastern front in Thuringia.

Table seen from the American side

The Americans would be a war weary bunch from an infantry division. A commander in a 76mm Sherman, a radio team, an artillery spotter for some off-board howitzers, a truck mounted platoon of infantry, a Sherman platoon (three 75mm versions and an Easy Eight), a M-10 Wolverine and a Greyhound.

Table seen from the German side

The Germans were led by a commander in a Panther l, radio van, dispatch rider, artillery spotter for two (on board) howitzers (banned by a few Fallschirmjäger cut off from their parent unit) by was a platoon of Panzergrenadiere on foot, a platoon of StuG IIIs, some bicycle mounted fusiliers. The big hitter was a PaK 44 (K81/2). I know these did not see action in that part of Germany, but I wanted to give it a spin.

Table seen from the Geman side

The mission was for the American to break the Germans by turn eight. Anything else would be a German victory. We had two objective markers. One close to each deployment zone. The Americans would start on the forested hill, while the Germans would set up in the village.

When rolling for starting forces the Germans were really lucky, getting everything on the table except for two infantry sections, one LMG team, all the StuGs and their supply truck. The infantry was spread out over the buildings and the orchard on their left flank. The large PaK was also deployed at the edge of the orchard with its flank covered by a building. The radio team and artillery hid behind builings, while the Panther, fusiliers, and a Panzerschreck team formed a mobile reserve inside the village.

The Americans were faced with almost the exact opposite. They hard to start with their scout forces (Greyhound and a sniper team) and only two additional units (the artillery spotter and one of the Sherman’s).

The Americans decided not to push their luck moving down the road covered by the PaK, but went down a fire break in the girrest instead. They came under some inconsequential artillery fire by the Germans. Both sides managed to secure their objectives on the first turn. Unfortunately the American player drew the Endkampf counter. With the Germans being forced to draw five counters they had lost about 45% of their Battlerating on turn one.

The second turn was mainly an artillery duel with the Americans pining the PaK and some of the supporting infantry while the German artillery took out the American spotter. Again the Yanks got lucky on their chit, drawing a breakdown counter, which they played on the Panther. Now the Germans were past the halfway mark when it came to their battleratind ad lost their only tank.

With a steady stream of reenforcements coming in for the Americans and the PaK being temporarily out of action, they pressed their attack. The American commander, now taking care of spotting, had problems getting in contact with their artillery which lead to a short lull in the fire. The German spotter had problems getting in contact with his artillery , inspire of the presence of the radio van, but the dispatch rider took care of that. But it seems, that the coordinates were already out of date, since the German artillery proved ineffective.

The Yanks kept on pressing forward along the road now. The PaK did its best to keep them at bay, but seemed unable to hit the broad side of a barn.

Only when on of the American trucks dropped infantry off in the field infront of the PaK did things heat up. They had missed the LMG hiding under the roof of the house next tonten field and had to pay a heavy price for that. Especially when the riflemen next to the gun joined in.

Between their fire almost a complete fireteam perished, while the other and a .30cal team got pinned. While one fire team managed to mount an ineffective attack later on, the rest of the game would see them pinned and slowly worn down under the crossfire.

Now the Americans would try to press into the town with their tanks. But the advance was piecemeal, due tongue drawn out arrived of troops on the table and the fact that both the force and tank platoon commander had to call in the artillery.

 

German bicycle troops

German bicycle troops

There are two periods of WWII that I really like to replay. One is the very early period (1939 to 1941) and the end (1944 to 1945). The last few months are especially interesting, due to all the odd units and vehicles one can field. One of those odd units are bicycle squads.

Battlegroup Fall of the Reich has them in the form of Hitler Jugend tank hunter squads. Unfortunately there are no minis for that in 28mm, but Offensive Miniatures has some regular Heer / Volksgrenadier minis on bicycles. So these will simply serve as stand-ins.

The minis are nice sculpts, but I have to admit, they are also a bit fiddly. No more than any bicycle troops from any manufacturer I have seen, so I could live with it. The equipment and Uniforms are very varried (not quality wise but regarding to the equipment they represent), which really conveys that late war feel.

I used a lot of different shades of Feldgrau to underline the precarious late war supply situation. For the same reason, the bikes were painted different shades of Dunkelgelb and Grey as well as civilian colours to represent requisitioned bikes.

All in all they should make a very nice colourful late war unit. Really looking forward to fielding them, once COVID allows for regular games.

 

Two 12,8cm PaK 44

Two 12,8cm PaK 44

Turns out Corona did not have the effect on my blogging habits that I expected. While I did indeed play less in recent months, I did not blog as much either. But this was mostly due to most of the projects being bigger and taking more time.

One of the first one projects I tackled were two 12,8cm Pak 44s. The models themselves are 3D sculpts by the very talented Richard Humble printed in resin in 1:48th scale. (Anyone interested in these… the models are now being sold in 1:56th scale by Rubicon.)

Since these came without crew miniatures, I had to build some myself. I used plastic minis from different Warlord Games sets for them. These lend themselves quite well for these kinds of conversions.

12,8cm PaK 44 Kanone 81/2

Up first is the 12,8cm PaK 44 Kanone 81/2. This one actually saw action very late in the war. I wanted it to be manned by a Wehrmacht crew and to give them a look reminiscent of the last winter / spring of the war. So they are all wearing greatcoats.

12,8cm PaK 44 Kanone 81/2

The painting is also meant to represent this period of the war, with a Resedagrün base and Dunkelgelb and Schokoladenbraun camouflage. The camouflage was intentionally airbrush with a little too much pressure leading the feathering, to make it look like a fast and sloppy paint job.

12,8cm PaK 44 Kanone 81/2
12,8cm PaK 44 Kanone 81/2

The ground is meant to match with very muddy ground and dried out winter grass.

12,8cm PaK 44 Kanone 81/2
12,8cm PaK 44 Kanone 81/2

The other gun is the Rheinmetal version of the 12,8 cm PaK 44. Now while a few prototypes of this one were build, they never saw action (as far as I know), but it simply looks cool.

Rheinmetal 12,8cm PaK 44

For this one I chose an SS crew. Again going for a late war look they are wearing a mixed assortment of clothing. Greatcoat, regular uniforms (both in Feldgrau and Erbsenmuster), smock and Zeltbahn.

Rheinmetal 12,8cm PaK 44

The paint ob is quite simple. Just red primer for the gun and Dunkelgrau for the barrel. From what I have read, barrels were often primed grey, even till the end of the war, due to the grey paint being more resistant to the heat of the gun.

Rheinmetal 12,8cm PaK 44

The paint job got some streaking grime and rain marks to show that the gun was exposed to the elements. There is a tarpaulin hanging over the barrels to break up the guns silhouette. The tarpaulin was born out of necessity. When I had just assembled the gun, Sami accidentally swept the model off the table with his tail, breaking the gun. After I glued it back together , the barrel had a slight bend. Not much, but it was slightly noticeable where the barrels broke. But the tarpaulin is masking that quite well.

Rheinmetal 12,8cm PaK 44)

For the base I went with an urban look. This way it could the urban fighting seen a lot during the last few months of the war.

Rheinmetal 12,8cm PaK 44

That is it for today, but since we are off on holidays, I will have more time posting in coming days. So there is more to come.

 
 

More shades of grey

More shades of grey

Do continuing my quest to build a large German army for the 1939 – 1941 period I tackled some more armour. Usually I am no big fan of using cell photo pictures, but when Intook these the other day (to show some of the guys at the club), I actually felt they turned out fine, so I decided to use them here as well. Only things that irritates me about these photos though is the slivering on some of the decals, since there is none in real live. Anyway… let’s get the party started.

Up first is a SdKfz 251 C from Blitzkrieg Models. Now this actually this is not meant for that period, but rather 1942up until maybe Kursk. Here I wanted a look of a haste camouflage job applied over a very faded Panzergrau. Since the model was assembled as it was and I was airbrushing grey anyway, I decided to mix it in. I simply went two shades lighter on everything, did some sloppy Dunkelgelb stripes and went heavier on the weathering. The sandbags were sculpted with green stuff out of necessity. The roof ring had been damaged in the mail and I found it more sensible to simply sculpt two sand bags on, rather than ask for a replacement. Crew and machine gun will be added later.

Up next is the SdKfz 232 in the six wheel version. This model is by Warlord games and one of only two in the whole early war German complement in 1:56th scale. Not

Much to say about it, except that it is a fairly nice kit, which suffered from a lot of bubbles on the fenders. Most of which I sculpted over, but looking at the picture, I seem to have missed a few of the smaller ones.

The Adler scout car is the other model in 1:56th scale and also by Warlord. Again a nice little kit, but a much cleaner casting.

Now this is a Steyr ADGZ. I always liked the vehicle for its looks, so I asked my friend Martin to print me one. Big downside to this is, that a) the file itself is very I detailed and b) this was one of the first models he ever printed and it shows. At some point I was close to not finishing it at all and simply throwing it away, but decided to carry on. Although I think it might not see that much tabletop use.

Up next is a Corgi SdKfz 7. The original paint job was quite OK, but the weathering was horrible (just a few strokes in a baby poo colour with a broad brush), sonI repainted the whole thing. It still. Red to be crewed and I will probably go for Warlord Games Plastic seared Germans.

This is a 3D printed Famo recovery half-track. I chose a covered version since I wanted this done quickly without having to paint a crew or load.

Horch Kfz 18 by Tamiya that will serve either as the overall command vehicle or the command vehicle for a non-armoured infantry platoon. I will later do another heavy car (this time a Steyr) in case I want to use both options at once. It still needs to be crewed and will probably receive the Tamiya minis that came with it.

Two Krupp Protze light trucks with PaK to serve in the light PaK battery. I have to say, having played mostly 1943 and later over the past nearly two decades, I was initially not too keen to even field one 3,7cm PaK, but after our first test game set in France 1940 I found that these actually were quite good for the period, so a whole battery became an option. Both of these are by Tamiya and will probably get the crews that came with them.

And a Schwimmwagen for the Kradschützenplatoon, finally completing that thing. The vehicle is by Tamiya the crew might be Company B, but I am not sure.

Flakpanzer II. The model is a 3D print, the FlaK and crew are Warlord games. The gun from the print was horrible and since I wanted to use the crew anyway, I decided to replace the gun as well.

A Bunkerflak. Again a 3D print. Not the best either but way better than the Scouts right above. The crew is a converted plastic Warlord Games mini.

A Acht-Acht FlaK by Italeri to provide some extra punch against those French heavies or Russian KV-IIs. Again, the crew are converted Warlord Games. I decided to build the model firing while limbered up, which it could do. When I was a young boy there was a very good multi part documentary co-produced by German and Russian TV stations. I seemed to remember seeing one fire while limbered up, so when I was building the model this winter I began by searching for pictures but could find none. So I looked at Wochenschau films and there were a lot of them firing while limbered. But the more war progressed, the rarer this became. I guess when you are moving fast through Europe and have all the advantages you do not spare the extra 2 ½ minutes to unlimber. But when you are outnumbered and have to fight from hiding you better spend that time to have a low profile.

And last there an AT-team completing the support options for the infantry platoon. I have to say I found the metal offerings on the market were all poorly sculpted, so when Warlord released their Afrika Korps Set with a Banzerbüchse I bought it and cobbled something together. The shooter is actually a Blitzkrieg body with Afrika Korps arms and the Spotter exactly the opposite. It also gave me the option to do a different position from the usual prone one.

 

Lots of early war German vehicles

Lots of early war German vehicles

Work is still ongoing on my German early war (Poland to Barbarossa) project. It is amazing how many vehicles one actually needs for this fairly short period. Between all these and the ones I posted last year, there are still lots to do. All of these were done over the fall to early spring period of this year.

Up first is the SdKfz 222 from Blitzkrieg models. Really nice model. The only thing that disappointed me a bit, is that it comes with sand tyres, which would fit a model for the Afrika Korps, but not Europe. Fortunately I had the SdKfz 260 kit from ICM, which comes with two sets of wheels. Both with regular tyres and even though the plastic version is already great, there I a rubber set. So one of these was fitted to the SdKfz 222.

This is the above mentioned SdKfz 260. Unfortunately it has no place in the Battlegroup lists, but I simply liked it looks too much! We have already used it as the ride for the Luftwaffe liaison officer (who usually rides a half track) and it worked out fine.

And here is a bunch of PzKw II. The ones in the top picture have early turrets (commanders hatch) while the ones in the lower two photos have the late turret (commanders copula). In retrospect I should have asked the people at Blitzkrieg if they would sell me three hulls with two different turrets each, since it was lots of work painting six similar hulls, but one always has these ideas when it is too late.

And to round things off with the PzKw II family, here is a Flammpanzer II Flamingo. This model is also from Blitzkrieg.

And then there is the transport for the Grenadiere. Personally I prefer halftracks, but those are more expensive points wise and unavailable for Poland, so I needed some trucks. In this case a bunch of Opel Blitz from Tamiya. The drivers (mostly invisible on these photos) are by Victory Force, the soldiers themselves by Warlord.

And then there are the halftracks. The commanders halftracks is an old Bandai model (by now repainted for the second time). It is a SdKfz 251 B. Not sure if such a mix with the SdKfz 251 C models for the rest of the platoon is realistic, but I am thinking that maybe the unit got a small batch of earlier models first that were allocated to the commanders, while the rest of the troops got theirs later. The C models are by Blitzkrieg. The Grenadiere are by Warlord and the machinegunners are from Rubicon, but with Warlord heads to hide their slimmer shape.

To give the troops some supplies there is another Opel Blitz by Tamiya. The guard is by Warlord Games. The supplies are a mix of Tamiya and Bandai. Not sure if there are too few supplies. Maybe I need to add to it.

And last, a tripod mounted MG-34. The machine gun and gunner are by Victory Force, while the spotter and loader are Warlord Games.

 

Panzerkampfwagen I Platoon and more

Panzerkampfwagen I Platoon and more

So to keep up the dark grey theme… here are some more.

They nice thing about the early war period is, that you can get virtually every vehicle in my preferred scale, 1:48th. There are a few exceptions and the PzKw I and it’s variants are one of them. Those are only available from small companies with small production runs and cost a lot. At first I had planned to use some 1:56th scale model after all, but when Martin got himself a 3D printer another option became available.

PzKw I platoon

PzKw I platoon

While one can see the layers and the detail could be higher on some parts, they still do a job, and to be honest… just looking at the cost of the material, these five tanks cost me less (probably half as much) than one of those from a small company would have cost me.

PzKw I platoon

PzKw I platoon

Martin was not sure if I wanted a command version with or without the antenna assembly, so he printed both and one hot pressed into service as an armoured ambulance.

PzKw I command and ambulance versions

PzKw I command and ambulance versions

Over all I was surprised by the 3D prints. I would have thought that the layers would have been more visible after the wash and filter. I know they stand out on these photos, but when not enlarged as much as they are on our screens you hardly notice.

PzKw I command and ambulance versions

PzKw I command and ambulance versions

 

Kradschützenplatoon (part 1)

When I was school, there was a real good 4 part documentary about the war on the eastern front on German television. One picture that stuck to my mind was a short clip of a  Kradschützenzug riding cross-country. So when I saw that Battlegroup gave the option have one for the Blitzkrieg to Barbarossa era, I was something I had to do.

In the end, it almost drove me mad. Just cleaning mold lines from all the minis and motorbikes / sidecars took the better part of a week. Do not get me wrong, none of these are bad minis, it is just that they all have so many parts that need to be cleaned up.

Kradschützen Platoon

Kradschützen Platoon

And in addition to the platoon not even being finished yet (I will need to do the command unit, an AT-rifle and HMG team each plus some rear seat riders for two of the current LMG teams). So lots of work here.

The minis are a mix of Warlord Games (the LMG teams and the mortar team) and Wargames Foundry. Scale wise they mix quite well and given the fact, that the Warlord bikes are all BMW R75s and the Foundry ones are all Zündapp KS 750s, minor differences in scale will not stand out.

Not much more to say really, so I will leave you with the pictures.

Kradschützentrupp 1Kradschützentrupp 2

Kradschützentrupp

Kradschützentrupp

Kradschützen mortar team

Kradschützen mortar team

Kradschützen messenger

Kradschützen messenger

Kradschützen medic

Kradschützen medic

 

 

Run out the guns

Run out the guns

For some time I have been a fan of artillery in our Battlegroup games. This was only enhanced last year when I tried out something new during a game set during Kursk when my heavy soviet artillery annihilated the German tanks virtually on its own. Unfortunately heavy artillery is hard to find for 28mm minis so my best option was the Schweres Infanteriegeschütz 33 (SiG 33) from Warlord which will have to stand in for other heavy guns.

SiG33 battery

SiG33 battery

The models are essentially out of the box, but I replaced some of the crew (at least those not holding the shells and charges, with those from the Warlord 105mm guns to add some extra variety to the bases.

There is also some AT-guns I did recently and those are a pair of 3,7cm PaK 36s. I was at first sceptical of the PaK 36 having played only mid to late war games over the past decade where the 3,7cm is not exactly the big start. But Martin wanted to give his French Army a game last year and I have to say I was more impressed by their performance than by the short barreled PzKw IVs. So while I had originally planned to do just one and use it as an AT-gun option for the infantry platoon, I now plan to use them both as a tank hunter unit of their own. Only need to finish their Krupp Protze tows.

One is the current Warlord offering, the other a vintage Bolt Action gun that was still sold by Bolt Action until about a year or two ago. With the later, you can clearly see that this is one of Paul Hicks earlier offerings, as the poses are more wooden and the faces less detailed than what he sculpts these days, but none the less, once based and on the table it looks just as nice as the new one.

And up last some fire support for the infantry platoon by means of a 8cm mortar. Again the minis are by Warlord. Not sure how good it will be in the game. Having to pay a n order to spot for just one mortar seems excessive, but maybe it plays out well.

8cm mortar team

8cm mortar team