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First game of X-Wing

07 Dec

Some of you might remember, that my better half was kind enough to gift me with the X-Wing game (twice) and some extra fighters for my birthday last year. 368 days later it was finally time to have a game and I met up with Martin and his son Max. We decided to play 100 points each side, with Martin and Max playing Rebels and me playing the Empire. We went for just the craft, without any bells and whistles like astro-droids, torpedoes and so on.
The Rebels had Luke Skywalker, a Y-Wing with a unique pilot as well X-Wing and an A-Wing with a non unique mid quality pilots. I had Darth Vader (simply because I wanted one pilot with a real high ability rating and felt that my only craft with shields would be a good choice), a Tie Interceptor with a basic pilot and four Tie Fighters (Backstabber, Black Squadron Pilot and two basic pilots).

X-Wing starting positions

X-Wing starting positions

Now this turned into a real proper dogfight, which took quiet a while, so I am not going to bother you with a detailed report, but just show some pictures and give the highlights.

X-Wing dog fight

X-Wing dog fight

Now what hurt me the most was my Interceptor receiving a critical hit on the first round, which prevented my from doing any complicated maneuvers for the rest of the game. Which was quiet a shame since this meant that I could not always bring the craft with the most firepower into the best firing position.

X-Wing mid-game positions

X-Wing mid-game positions

What really surprised me were the Tie Fighters. I assumed that they would die pretty fast with their low structure points and lack of shields. But their ability to do barrel rolls is great once the fighting gets close. More than once (I would guess over a dozen times) I was able to barrel roll them or one of the other models out of the Rebels arc of fire while they were still able to shoot. In the end I felt this was better than shields.

X-Wing Tie Fighters being chased

X-Wing Tie Fighters being chased by A-Wing

But this was also the deciding factor why the game took so long. The Rebels could rarely shoot and I had to work my way trough their shields. So after about eight rounds we decided that the game would not end when one side had been wiped out, but rather when Skywalker or Vader were shot down.
In the end I lost one of the Tie Fighters with a basic pilot while the other one was down to one structure point. The Interceptor still only had this one critical hit and the other craft were in mint condition. On this final round I shot down Skywalker and the A-Wing while the other two had no shields left and the X-Wing had a critical hit.

X-Wing positions at the end of the pan-ultimate round

X-Wing positions at the end of the pan-ultimate round

I know this all sounds like it was a boring game, but actually it was just the opposite. Very tense and entertaining. So I am sure we will have another game soon. And since I am now sure I will play more, I will go and add some details to the craft I have.

X-Wing Imperial fighters

X-Wing Imperial fighters

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7 Comments

Posted by on December 7, 2013 in Sci-Fi, X-Wing

 

Tags: , ,

7 responses to “First game of X-Wing

  1. The Angry Lurker

    December 7, 2013 at 18:08

    Very enjoyable games I’ve had of X-Wing and by the looks of things so did you!

     
    • Burkhard

      December 8, 2013 at 16:27

      Oh we really did… Hope we get as good a run as you did!

       
  2. Dean

    December 7, 2013 at 18:45

    Wow, that is a stunning board – even though I haven’t played Scifi stuff, it does look inviting. Best, Dean

     
    • Burkhard

      December 8, 2013 at 16:29

      Thanks Dean! The board is from GF9. I will probably not go as elaborate as Martin and just get myself some black felt and airbrush a star field on.

       
  3. Curt

    December 9, 2013 at 21:01

    Great report and lovely gaming mat (we have one that looks like the surface of the Death Star).

    I really like the rules but I find the TIE fighters to be too resilient. IMO they should be cheaper and blow up like balloons (more like the film).

     
    • Burkhard

      December 10, 2013 at 11:41

      Thanks Curt!

      I think that starfield map is great. Martin told me that he contemplated buying the Deathstar version, but decided against it on the grounds, that this would not be universally useful.

      Regarding the Tie Fighters… I too was expecting them to blow up like balloons. But I think they mDe a sensible choice here. More vulnerable for less points would have meant even more fighters and therefore even more firepower for the same amount of point. I think that would have been even more broken.
      Less firepower would not have matched the movies either since the seem to pack a hefty punch.
      And after all one could say that it usually seems to require two blaster hits (which always hit in quick succession) in the movie to destroy one, so they are not that weak. Their pilots just do not evade enough! ­čśŤ

       
      • Curt

        December 11, 2013 at 18:21

        Yeah, imo they should be pretty crappy on all accounts, except perhaps maneuverability, but I know what you’re getting at. Hmm, maybe I just like seeing them blow up… ­čÖé Whatever, it’s still a great little game.

         

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